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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. float GET_VEHICLE_CURRENT_TIME_IN_SLIP_STREAM ( Vehicle vehicle )  //0x36492C2F0D134C56

    • 0
    • 53
    • 323
  2. void CLEAR_ENTITY_LAST_WEAPON_DAMAGE ( Entity entity )  //0xAC678E40BE7C74D2

    • 0
    • 159
    • 323
  3. void REFRESH_CLOSEST_OCEAN_SHORELINE ()  //0x5D2BFAAB8D956E0E

    • 0
    • 68
    • 573
  4. CAM

    BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0xE33D59DA70B58FDF

    • 0
    • 98
    • 323
  5. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity )  //0x605F5A140F202491

    • 0
    • 150
    • 323
  6. void DRAW_TEXTURED_POLY_WITH_THREE_COLOURS ( float x1, float y1, float green1, float blue1, int alpha1, float red2, float green2, float blue2, int alpha2, float red3 )  //0x736D7AA1B750856B

    • 0
    • 212
    • 877
  7. void UNPATCH_DECAL_DIFFUSE_MAP ( int decalType )  //0xB7ED70C49521A61D

    • 0
    • 100
    • 323
  8. HUD

    void SET_RADAR_ZOOM ( int zoomLevel )  //0x096EF57A0C999BBA

    • 0
    • 93
    • 323
  9. HUD

    BOOL IS_WARNING_MESSAGE_READY_FOR_CONTROL ()  //0xAF42195A42C63BBA

    • 0
    • 57
    • 323
  10. void CLEAR_BIT ( int* address, int offset )  //0xE80492A9AC099A93

    • 0
    • 119
    • 323
  11. void NETWORK_RECEIVE_PLAYER_JOBSHARE_CASH ( int value, Any* gamerHandle )  //0x56A3B51944C50598

    • 0
    • 150
    • 323
  12. BOOL NET_GAMESERVER_RETRIEVE_START_SESSION_STATUS ( int* p0 )  //0x170910093218C8B9

    • 0
    • 125
    • 323
  13. void NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU ( Any* p0 )  //0x66F010A4B031A331

    • 0
    • 75
    • 323
  14. void SET_ENTITY_LOCALLY_VISIBLE ( Entity entity )  //0x241E289B5C059EDC

    • 0
    • 80
    • 323
  15. Any UGC_HAS_QUERY_CREATORS_FINISHED ()  //0x63B406D7884BFA95

    • 0
    • 50
    • 323
  16. PAD

    void SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLED ( BOOL toggle )  //0x798FDEB5B1575088

    • 0
    • 124
    • 323
  17. PED

    void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

    • 0
    • 101
    • 323
  18. PED

    void SET_PED_WILL_ONLY_ATTACK_WANTED_PLAYER ( Any p0, Any p1 )  //0x3E9679C1DFCF422C

    • 0
    • 70
    • 877
  19. void SET_LAW_RESPONSE_DELAY_OVERRIDE ( float p0 )  //0xB45EFF719D8427A6

    • 0
    • 105
    • 323
  20. int GET_SHAPE_TEST_RESULT ( int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit )  //0x3D87450E15D98694

    • 0
    • 197
    • 323
  21. int STAT_GET_CANCEL_SAVE_MIGRATION_STATUS ()  //0x567384DFA67029E6

    • 0
    • 77
    • 323
  22. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeTarget, float safeDistance, int fleeTime, BOOL perferPavements, BOOL updateToNearestHatedPed )  //0x22B0D0E37CCB840D

    • 0
    • 207
    • 323
  23. void TASK_SYNCHRONIZED_SCENE ( Ped ped, int scene, const char* animDictionary, const char* animationName, float blendIn, float blendOut, int flags, int ragdollBlockingFlags, float moverBlendDelta, int ikFlags )  //0xEEA929141F699854

    • 0
    • 201
    • 323
  24. BOOL IS_BIG_VEHICLE ( Vehicle vehicle )  //0x9F243D3919F442FE

    • 0
    • 85
    • 323
  25. BOOL IS_VEHICLE_PRODUCING_SLIP_STREAM ( Vehicle vehicle )  //0x48C633E94A8142A7

    • 0
    • 68
    • 877
  26. void SET_PED_DROPS_WEAPON ( Ped ped )  //0x6B7513D9966FBEC0

    • 0
    • 161
    • 323
  27. void SET_CUTSCENE_AUDIO_OVERRIDE ( const char* name )  //0x3B4BF5F0859204D9

    • 0
    • 88
    • 323
  28. CAM

    BOOL IS_FOLLOW_PED_CAM_ACTIVE ()  //0xC6D3D26810C8E0F9

    • 0
    • 84
    • 323
  29. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity )  //0xDFD5033FDBA0A9C8

    • 0
    • 159
    • 323
  30. void DRAW_BOX ( float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha )  //0xD3A9971CADAC7252

    • 0
    • 179
    • 323
  31. void MOVE_VEHICLE_DECALS ( Any p0, Any p1 )  //0x84C8D7C2D30D3280

    • 0
    • 76
    • 323
  32. HUD

    void SET_RADAR_ZOOM_TO_BLIP ( Blip blip, float zoom )  //0xF98E4B3E56AFC7B1

    • 0
    • 63
    • 323
  33. HUD

    void SET_WARNING_MESSAGE ( const char* titleMsg, int flags, const char* promptMsg, BOOL p3, int p4, const char* p5, const char* p6, BOOL showBackground, int errorCode )  //0x7B1776B3B53F8D74

    • 0
    • 82
    • 323
  34. Hash GET_HASH_KEY ( const char* string )  //0xD24D37CC275948CC

    • 0
    • 145
    • 323
  35. BOOL NETWORK_CAN_SHARE_JOB_CASH ()  //0x1C2473301B1C66BA

    • 0
    • 141
    • 323
  36. BOOL NET_GAMESERVER_RETRIEVE_SESSION_ERROR_CODE ( int* p0 )  //0xC13C38E47EA5DF31

    • 0
    • 139
    • 323
  37. BOOL NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE ( Any p0, Any* p1 )  //0x44B37CDCAE765AAE

    • 0
    • 91
    • 323
  38. BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID ( int netID )  //0x6E192E33AD436366

    • 0
    • 64
    • 323
  39. Any UGC_DID_QUERY_CREATORS_SUCCEED ()  //0x4D02279C83BE69FE

    • 0
    • 69
    • 323
  40. PAD

    void SET_INPUT_EXCLUSIVE ( int padIndex, int control )  //0xEDE476E5EE29EDB1

    • 0
    • 168
    • 323
  41. PED

    void SET_GROUP_FORMATION_SPACING ( int groupId, float x, float y, float z )  //0x1D9D45004C28C916

    • 0
    • 110
    • 323
  42. PED

    void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

    • 0
    • 83
    • 323
  43. void RESET_LAW_RESPONSE_DELAY_OVERRIDE ()  //0x0032A6DBA562C518

    • 0
    • 73
    • 323
  44. int GET_SHAPE_TEST_RESULT_INCLUDING_MATERIAL ( int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Hash* materialHash, Entity* entityHit )  //0x65287525D951F6BE

    • 0
    • 164
    • 323
  45. BOOL STAT_SAVE_MIGRATION_CONSUME_CONTENT ( Hash contentId, const char* srcPlatform, const char* srcGamerHandle )  //0x3270F67EED31FBC1

    • 0
    • 66
    • 323
  46. void TASK_REACT_AND_FLEE_PED ( Ped ped, Ped fleeTarget )  //0x72C896464915D1B1

    • 0
    • 140
    • 323
  47. void TASK_AGITATED_ACTION_CONFRONT_RESPONSE ( Ped ped, Ped ped2 )  //0x19D1B791CB3670FE

    • 0
    • 111
    • 877
  48. int GET_NUMBER_OF_VEHICLE_COLOURS ( Vehicle vehicle )  //0x3B963160CD65D41E

    • 0
    • 82
    • 323
  49. void SET_VEHICLE_INACTIVE_DURING_PLAYBACK ( Vehicle vehicle, BOOL toggle )  //0x06582AFF74894C75

    • 0
    • 73
    • 323
  50. void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount )  //0x208A1888007FC0E6

    • 0
    • 185
    • 323

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