GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void SUPPRESS_CRIME_THIS_FRAME ( Player player, int crimeType ) //0x9A987297ED8BD838
- 0
- 107
- 323
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int START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 ) //0x377906D8A31E5586
- 0
- 247
- 323
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Any STAT_MIGRATE_CHECK_ALREADY_DONE () //0x4C89FE2BDEB3F169
- 0
- 67
- 323
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void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float moveBlendRatio, int time ) //0x61E360B7E040D12E
- 0
- 203
- 323
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BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped ) //0xD4D8636C0199A939
- 0
- 91
- 323
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void SET_VEHICLE_DOOR_SHUT ( Vehicle vehicle, int doorId, BOOL closeInstantly ) //0x93D9BD300D7789E5
- 0
- 82
- 323
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int GET_VEHICLE_PLATE_TYPE ( Vehicle vehicle ) //0x9CCC9525BF2408E0
- 0
- 73
- 323
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void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle ) //0x6F6981D2253C208F
- 0
- 131
- 323
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void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
- 0
- 97
- 323
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BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x70FDA869F3317EA9
- 0
- 76
- 323
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BOOL DOES_ENTITY_EXIST ( Entity entity ) //0x7239B21A38F536BA
- 0
- 249
- 323
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void DRAW_DEBUG_CROSS ( float x, float y, float z, float size, int red, int green, int blue, int alpha ) //0x73B1189623049839
- 0
- 146
- 323
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float GET_DECAL_WASH_LEVEL ( int decal ) //0x323F647679A09103
- 0
- 77
- 323
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void SET_FORCE_SHOW_GPS ( BOOL toggle ) //0x2790F4B17D098E26
- 0
- 81
- 573
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BOOL IS_UPDATING_MP_GAMER_TAG_NAME_AND_CREW_DETAILS ( int gamerTagId ) //0xEB709A36958ABE0D
- 0
- 49
- 323
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float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0x186FC4BE848E1C92
- 0
- 78
- 323
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void NETWORK_INITIALIZE_CASH ( int wallet, int bank ) //0x3DA5ECD1A56CBA6D
- 0
- 1,094
- 323
-
Any NET_GAMESERVER_REFRESH_SERVER_CATALOG () //0x357B152EF96C30B6
- 0
- 134
- 323
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BOOL NETWORK_INVITE_GAMERS ( Any* p0, Any p1, Any* p2, Any* p3 ) //0x9D80CD1D0E6327DE
- 0
- 92
- 323
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void NETWORK_FADE_IN_ENTITY ( Entity entity, BOOL state, Any p2 ) //0x1F4ED342ACEFE62D
- 0
- 75
- 323
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BOOL UGC_IS_MODIFYING () //0x45E816772E93A9DB
- 0
- 65
- 323
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BOOL IS_MOUSE_LOOK_INVERTED () //0xE1615EC03B3BB4FD
- 0
- 114
- 323
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float GET_COMBAT_FLOAT ( Ped ped, int p1 ) //0x52DFF8A10508090A
- 0
- 102
- 323
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void SET_PED_SHOOTS_AT_COORD ( Ped ped, float x, float y, float z, BOOL toggle ) //0x96A05E4FB321B1BA
- 0
- 143
- 323
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void UPDATE_WANTED_POSITION_THIS_FRAME ( Player player ) //0xBC9490CA15AEA8FB
- 0
- 130
- 323
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int START_SHAPE_TEST_BOUNDING_BOX ( Entity entity, int flags1, int flags2 ) //0x052837721A854EC7
- 0
- 154
- 323
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Any STAT_MIGRATE_CHECK_START () //0xC6E0E2616A7576BB
- 0
- 75
- 323
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void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout ) //0x93B93A37987F1F3D
- 0
- 150
- 323
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BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped ) //0x24A2AD74FA9814E2
- 0
- 75
- 323
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void SET_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId, BOOL deleteDoor ) //0xD4D4F6A4AB575A33
- 0
- 91
- 323
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void TRACK_VEHICLE_VISIBILITY ( Vehicle vehicle ) //0x64473AEFDCF47DCA
- 0
- 69
- 323
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void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 ) //0x0725A4CCFDED9A70
- 0
- 186
- 323
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void SET_AMBIENT_ZONE_LIST_STATE ( Any* p0, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
- 0
- 71
- 323
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void SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE ( Entity entity ) //0x2AED6301F67007D5
- 0
- 91
- 323
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BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0xDDE6DF5AE89981D2
- 0
- 150
- 323
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void DRAW_DEBUG_TEXT ( const char* text, float x, float y, float z, int red, int green, int blue, int alpha ) //0x3903E216620488E8
- 0
- 176
- 323
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void SET_DISABLE_PETROL_DECALS_IGNITING_THIS_FRAME () //0xD9454B5752C857DC
- 0
- 76
- 323
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void SET_USE_SET_DESTINATION_IN_PAUSE_MAP ( BOOL toggle ) //0x6CDD58146A436083
- 0
- 62
- 573
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void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string ) //0x7B7723747CCB55B6
- 0
- 118
- 323
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float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x2FFB6B224F4B2926
- 0
- 101
- 323
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void NETWORK_DELETE_CHARACTER ( int characterSlot, BOOL p1, BOOL p2 ) //0x05A50AF38947EB8D
- 0
- 194
- 323
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BOOL NET_GAMESERVER_RETRIEVE_CATALOG_REFRESH_STATUS ( int* state ) //0xCF38DAFBB49EDE5E
- 0
- 140
- 323
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BOOL NETWORK_HAS_INVITED_GAMER ( Any* p0 ) //0x4D86CD31E8976ECE
- 0
- 95
- 323
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BOOL NETWORK_IS_PLAYER_FADING ( Player player ) //0x631DC5DFF4B110E3
- 0
- 56
- 323
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BOOL UGC_HAS_MODIFY_FINISHED () //0x299EF3C576773506
- 0
- 60
- 323
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int GET_LOCAL_PLAYER_AIM_STATE () //0xBB41AFBBBC0A0287
- 0
- 124
- 323
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void GET_GROUP_SIZE ( int groupID, Any* unknown, int* sizeInMembers ) //0x8DE69FE35CA09A45
- 0
- 96
- 323
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void SET_PED_MODEL_IS_SUPPRESSED ( Hash modelHash, BOOL toggle ) //0xE163A4BCE4DE6F11
- 0
- 86
- 323
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void SUPPRESS_LOSING_WANTED_LEVEL_IF_HIDDEN_THIS_FRAME ( Player player ) //0x4669B3ED80F24B4E
- 0
- 129
- 323
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int START_SHAPE_TEST_BOX ( float x, float y, int flags, Entity entity, Any p12, float z, float x1, float y2, float z2, float rotX ) //0xFE466162C4401D18
- 0
- 147
- 323