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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SUPPRESS_CRIME_THIS_FRAME ( Player player, int crimeType )  //0x9A987297ED8BD838

    • 0
    • 107
    • 323
  2. int START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 )  //0x377906D8A31E5586

    • 0
    • 247
    • 323
  3. Any STAT_MIGRATE_CHECK_ALREADY_DONE ()  //0x4C89FE2BDEB3F169

    • 0
    • 67
    • 323
  4. void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float moveBlendRatio, int time )  //0x61E360B7E040D12E

    • 0
    • 203
    • 323
  5. BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped )  //0xD4D8636C0199A939

    • 0
    • 91
    • 323
  6. void SET_VEHICLE_DOOR_SHUT ( Vehicle vehicle, int doorId, BOOL closeInstantly )  //0x93D9BD300D7789E5

    • 0
    • 82
    • 323
  7. int GET_VEHICLE_PLATE_TYPE ( Vehicle vehicle )  //0x9CCC9525BF2408E0

    • 0
    • 73
    • 323
  8. void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle )  //0x6F6981D2253C208F

    • 0
    • 131
    • 323
  9. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

    • 0
    • 97
    • 323
  10. CAM

    BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x70FDA869F3317EA9

    • 0
    • 76
    • 323
  11. BOOL DOES_ENTITY_EXIST ( Entity entity )  //0x7239B21A38F536BA

    • 0
    • 249
    • 323
  12. void DRAW_DEBUG_CROSS ( float x, float y, float z, float size, int red, int green, int blue, int alpha )  //0x73B1189623049839

    • 0
    • 146
    • 323
  13. float GET_DECAL_WASH_LEVEL ( int decal )  //0x323F647679A09103

    • 0
    • 77
    • 323
  14. HUD

    void SET_FORCE_SHOW_GPS ( BOOL toggle )  //0x2790F4B17D098E26

    • 0
    • 81
    • 573
  15. HUD

    BOOL IS_UPDATING_MP_GAMER_TAG_NAME_AND_CREW_DETAILS ( int gamerTagId )  //0xEB709A36958ABE0D

    • 0
    • 49
    • 323
  16. float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 )  //0x186FC4BE848E1C92

    • 0
    • 78
    • 323
  17. void NETWORK_INITIALIZE_CASH ( int wallet, int bank )  //0x3DA5ECD1A56CBA6D

    • 0
    • 1,094
    • 323
  18. Any NET_GAMESERVER_REFRESH_SERVER_CATALOG ()  //0x357B152EF96C30B6

    • 0
    • 134
    • 323
  19. BOOL NETWORK_INVITE_GAMERS ( Any* p0, Any p1, Any* p2, Any* p3 )  //0x9D80CD1D0E6327DE

    • 0
    • 92
    • 323
  20. void NETWORK_FADE_IN_ENTITY ( Entity entity, BOOL state, Any p2 )  //0x1F4ED342ACEFE62D

    • 0
    • 75
    • 323
  21. BOOL UGC_IS_MODIFYING ()  //0x45E816772E93A9DB

    • 0
    • 65
    • 323
  22. PAD

    BOOL IS_MOUSE_LOOK_INVERTED ()  //0xE1615EC03B3BB4FD

    • 0
    • 114
    • 323
  23. PED

    float GET_COMBAT_FLOAT ( Ped ped, int p1 )  //0x52DFF8A10508090A

    • 0
    • 102
    • 323
  24. PED

    void SET_PED_SHOOTS_AT_COORD ( Ped ped, float x, float y, float z, BOOL toggle )  //0x96A05E4FB321B1BA

    • 0
    • 143
    • 323
  25. void UPDATE_WANTED_POSITION_THIS_FRAME ( Player player )  //0xBC9490CA15AEA8FB

    • 0
    • 130
    • 323
  26. int START_SHAPE_TEST_BOUNDING_BOX ( Entity entity, int flags1, int flags2 )  //0x052837721A854EC7

    • 0
    • 154
    • 323
  27. Any STAT_MIGRATE_CHECK_START ()  //0xC6E0E2616A7576BB

    • 0
    • 75
    • 323
  28. void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout )  //0x93B93A37987F1F3D

    • 0
    • 150
    • 323
  29. BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped )  //0x24A2AD74FA9814E2

    • 0
    • 75
    • 323
  30. void SET_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId, BOOL deleteDoor )  //0xD4D4F6A4AB575A33

    • 0
    • 91
    • 323
  31. void TRACK_VEHICLE_VISIBILITY ( Vehicle vehicle )  //0x64473AEFDCF47DCA

    • 0
    • 69
    • 323
  32. void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 )  //0x0725A4CCFDED9A70

    • 0
    • 186
    • 323
  33. void SET_AMBIENT_ZONE_LIST_STATE ( Any* p0, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

    • 0
    • 71
    • 323
  34. CAM

    void SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE ( Entity entity )  //0x2AED6301F67007D5

    • 0
    • 91
    • 323
  35. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0xDDE6DF5AE89981D2

    • 0
    • 150
    • 323
  36. void DRAW_DEBUG_TEXT ( const char* text, float x, float y, float z, int red, int green, int blue, int alpha )  //0x3903E216620488E8

    • 0
    • 176
    • 323
  37. void SET_DISABLE_PETROL_DECALS_IGNITING_THIS_FRAME ()  //0xD9454B5752C857DC

    • 0
    • 76
    • 323
  38. HUD

    void SET_USE_SET_DESTINATION_IN_PAUSE_MAP ( BOOL toggle )  //0x6CDD58146A436083

    • 0
    • 62
    • 573
  39. HUD

    void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0x7B7723747CCB55B6

    • 0
    • 118
    • 323
  40. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x2FFB6B224F4B2926

    • 0
    • 101
    • 323
  41. void NETWORK_DELETE_CHARACTER ( int characterSlot, BOOL p1, BOOL p2 )  //0x05A50AF38947EB8D

    • 0
    • 194
    • 323
  42. BOOL NET_GAMESERVER_RETRIEVE_CATALOG_REFRESH_STATUS ( int* state )  //0xCF38DAFBB49EDE5E

    • 0
    • 140
    • 323
  43. BOOL NETWORK_HAS_INVITED_GAMER ( Any* p0 )  //0x4D86CD31E8976ECE

    • 0
    • 95
    • 323
  44. BOOL NETWORK_IS_PLAYER_FADING ( Player player )  //0x631DC5DFF4B110E3

    • 0
    • 56
    • 323
  45. BOOL UGC_HAS_MODIFY_FINISHED ()  //0x299EF3C576773506

    • 0
    • 60
    • 323
  46. PAD

    int GET_LOCAL_PLAYER_AIM_STATE ()  //0xBB41AFBBBC0A0287

    • 0
    • 124
    • 323
  47. PED

    void GET_GROUP_SIZE ( int groupID, Any* unknown, int* sizeInMembers )  //0x8DE69FE35CA09A45

    • 0
    • 96
    • 323
  48. PED

    void SET_PED_MODEL_IS_SUPPRESSED ( Hash modelHash, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 86
    • 323
  49. void SUPPRESS_LOSING_WANTED_LEVEL_IF_HIDDEN_THIS_FRAME ( Player player )  //0x4669B3ED80F24B4E

    • 0
    • 129
    • 323
  50. int START_SHAPE_TEST_BOX ( float x, float y, int flags, Entity entity, Any p12, float z, float x1, float y2, float z2, float rotX )  //0xFE466162C4401D18

    • 0
    • 147
    • 323

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