GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
int START_NEW_SCRIPT ( const char* scriptName, int stackSize ) //0xE81651AD79516E48
- 0
- 1,266
- 323
-
int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize ) //0xB8BA7F44DF1575E1
- 0
- 570
- 323
-
int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize ) //0xEB1C67C3A5333A92
- 0
- 461
- 323
-
int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize ) //0xC4BB298BD441BE78
- 0
- 418
- 323
-
int SHIFT_LEFT ( int value, int bitShift ) //0xEDD95A39E5544DE8
- 0
- 260
- 323
-
int SHIFT_RIGHT ( int value, int bitShift ) //0x97EF1E5BCE9DC075
- 0
- 291
- 323
-
void SET_THREAD_PRIORITY ( int priority ) //0x42B65DEEF2EDF2A1
- 0
- 338
- 877