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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_VARIABLE_ON_SYNCH_SCENE_AUDIO ( const char* variableName, float value )  //0xBCC29F935ED07688

    • 0
    • 76
    • 323
  2. CAM

    BOOL SET_FOLLOW_PED_CAM_THIS_UPDATE ( const char* camName, int p1 )  //0x44A113DD6FFC48D1

    • 0
    • 69
    • 323
  3. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2 )  //0xC86D67D52A707CF8

    • 0
    • 211
    • 323
  4. void SET_BACKFACECULLING ( BOOL toggle )  //0x23BA6B0C2AD7B0D3

    • 0
    • 145
    • 323
  5. BOOL ADD_VEHICLE_CREW_EMBLEM ( Vehicle vehicle, Ped ped, float z2, float z3, float scale, Any p13, int alpha, int boneIndex, float x1, float x2 )  //0x428BDCB9DA58DA53

    • 0
    • 108
    • 323
  6. HUD

    void SET_RADAR_ZOOM_TO_DISTANCE ( float zoom )  //0xCB7CC0D58405AD41

    • 0
    • 61
    • 323
  7. HUD

    void SET_WARNING_MESSAGE_WITH_HEADER ( const char* entryHeader, const char* entryLine1, int instructionalKey, const char* entryLine2, BOOL p4, Any p5, Any* showBackground, Any* p7, BOOL p8, Any p9 )  //0xDC38CC1E35B6A5D7

    • 0
    • 91
    • 323
  8. void SLERP_NEAR_QUATERNION ( float t, float x, float* outY, float* outZ, float* outW, float y, float z, float w, float x1, float y1 )  //0xF2F6A2FA49278625

    • 0
    • 83
    • 323
  9. void NETWORK_REFUND_CASH ( int index, const char* context, const char* reason, BOOL unk )  //0xF9C812CD7C46E817

    • 0
    • 201
    • 323
  10. BOOL NET_GAMESERVER_IS_SESSION_VALID ( int charSlot )  //0xB24F0944DA203D9E

    • 0
    • 130
    • 323
  11. Any NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE ( Any p0, Any p1 )  //0x4AD490AE1536933B

    • 0
    • 69
    • 372
  12. void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle )  //0xD45B1FFCCD52FF19

    • 0
    • 63
    • 323
  13. Any UGC_GET_CREATOR_NUM ()  //0x597F8DBA9B206FC7

    • 0
    • 60
    • 323
  14. PAD

    void DISABLE_CONTROL_ACTION ( int padIndex, int control, BOOL disable )  //0xFE99B66D079CF6BC

    • 0
    • 256
    • 323
  15. PED

    void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

    • 0
    • 89
    • 323
  16. PED

    void GIVE_PED_HELMET ( Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex )  //0x54C7C4A94367717E

    • 0
    • 82
    • 323
  17. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0xDE7465A27D403C06

    • 0
    • 84
    • 323
  18. void RELEASE_SCRIPT_GUID_FROM_ENTITY ( Entity entityHit )  //0x2B3334BCA57CD799

    • 0
    • 128
    • 323
  19. int STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_STATUS ( int* p0 )  //0xCE5AA445ABA8DEE0

    • 0
    • 109
    • 323
  20. void TASK_SHOCKING_EVENT_REACT ( Ped ped, int eventHandle )  //0x452419CBD838065B

    • 0
    • 127
    • 323
  21. void TASK_SWEEP_AIM_ENTITY ( Ped ped, const char* animDict, const char* lowAnimName, const char* medAnimName, const char* hiAnimName, int runtime, Entity targetEntity, float turnRate, float blendInDuration )  //0x2047C02158D6405A

    • 0
    • 121
    • 323
  22. void SET_VEHICLE_COLOUR_COMBINATION ( Vehicle vehicle, int colorCombination )  //0x33E8CD3322E2FE31

    • 0
    • 96
    • 323
  23. void SET_VEHICLE_ACTIVE_DURING_PLAYBACK ( Any p0, BOOL p1 )  //0xDFFCEF48E511DB48

    • 0
    • 64
    • 323
  24. int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 )  //0xA38DCFFCEA8962FA

    • 0
    • 186
    • 323
  25. int PLAY_POLICE_REPORT ( const char* name, float p1 )  //0xDFEBD56D9BD1EB16

    • 0
    • 133
    • 323
  26. CAM

    void USE_SCRIPT_CAM_FOR_AMBIENT_POPULATION_ORIGIN_THIS_FRAME ( BOOL p0, BOOL p1 )  //0x271401846BD26E92

    • 0
    • 75
    • 323
  27. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

    • 0
    • 178
    • 323
  28. void SET_DEPTHWRITING ( Any p0 )  //0xC5C8F970D4EDFF71

    • 0
    • 134
    • 877
  29. Any ABORT_VEHICLE_CREW_EMBLEM_REQUEST ( Any p0 )  //0x82ACC484FFA3B05F

    • 0
    • 80
    • 372
  30. HUD

    void UPDATE_RADAR_ZOOM_TO_BLIP ()  //0xD2049635DEB9C375

    • 0
    • 82
    • 323
  31. HUD

    void SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS ( const char* entryHeader, const char* entryLine1, int errorCode, int instructionalKey, const char* entryLine2, BOOL p4, Any p5, Any additionalIntInfo, const char* additionalTextInfoLine1, const char* additionalTextInfoLine2 )  //0x701919482C74B5AB

    • 0
    • 88
    • 323
  32. BOOL IS_AREA_OCCUPIED ( float p0, float p1, BOOL p10, Any p11, BOOL p12, float p2, float p3, float p4, float p5, BOOL p6 )  //0xA61B4DF533DCB56E

    • 0
    • 114
    • 323
  33. void NETWORK_DEDUCT_CASH ( int amount, const char* p1, const char* p2, BOOL p3, BOOL p4, BOOL p5 )  //0x18B7AE224B087E26

    • 0
    • 159
    • 323
  34. int NET_GAMESERVER_CLEAR_SESSION ( int p0 )  //0x74A0FD0688F1EE45

    • 0
    • 114
    • 323
  35. void NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU ( Any* p0, Any* p1 )  //0x0D77A82DC2D0DA59

    • 0
    • 78
    • 323
  36. BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER ( Player player )  //0xB2092A1EAA7FD45F

    • 0
    • 58
    • 757
  37. BOOL UGC_LOAD_OFFLINE_QUERY ( Any p0 )  //0x5CAE833B0EE0C500

    • 0
    • 92
    • 323
  38. PAD

    void ENABLE_CONTROL_ACTION ( int padIndex, int control, BOOL enable )  //0x351220255D64C155

    • 0
    • 182
    • 323
  39. PED

    Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

    • 0
    • 109
    • 323
  40. PED

    void REMOVE_PED_HELMET ( Ped ped, BOOL instantly )  //0xA7B2458D0AD6DED8

    • 0
    • 67
    • 323
  41. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0x908CBECC2CAA3690

    • 0
    • 69
    • 323
  42. int SC_INBOX_GET_TOTAL_NUM_MESSAGES ()  //0x03A93FF1A2CA0864

    • 0
    • 169
    • 323
  43. void STAT_ENABLE_STATS_TRACKING ()  //0x98E2BC1CA26287C3

    • 0
    • 65
    • 323
  44. void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float minimalLength, float timeBetweenWalks )  //0xE054346CA3A0F315

    • 0
    • 266
    • 323
  45. void UPDATE_TASK_SWEEP_AIM_ENTITY ( Ped ped, Entity entity )  //0xE4973DBDBE6E44B3

    • 0
    • 90
    • 323
  46. int GET_VEHICLE_COLOUR_COMBINATION ( Vehicle vehicle )  //0x6A842D197F845D56

    • 0
    • 83
    • 323
  47. BOOL IS_VEHICLE_SPRAYABLE ( Vehicle vehicle )  //0x8D474C8FAEFF6CDE

    • 0
    • 62
    • 323
  48. BOOL GET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int* ammo )  //0x2E1202248937775C

    • 0
    • 216
    • 323
  49. void CANCEL_ALL_POLICE_REPORTS ()  //0xB4F90FAF7670B16F

    • 0
    • 97
    • 323
  50. CAM

    void SET_FOLLOW_PED_CAM_LADDER_ALIGN_THIS_UPDATE ()  //0xC8391C309684595A

    • 0
    • 77
    • 323

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