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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. float GET_INTERIOR_HEADING ( Interior interior )  //0xF49B58631D9E22D9

    • 0
    • 461
    • 1493
  2. void GET_INTERIOR_LOCATION_AND_NAMEHASH ( Interior interior, Vector3* position, Hash* nameHash )  //0x252BDC06B73FA6EA

    • 0
    • 235
    • 1290
  3. int GET_INTERIOR_GROUP_ID ( Interior interior )  //0xE4A84ABF135EF91A

    • 0
    • 160
    • 323
  4. Vector3 GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS ( Interior interior, float x, float y, float z )  //0x9E3B3E6D66F6E22F

    • 0
    • 146
    • 323
  5. BOOL IS_INTERIOR_SCENE ()  //0xBC72B5D7A1CBD54D

    • 0
    • 220
    • 323
  6. BOOL IS_VALID_INTERIOR ( Interior interior )  //0x26B0E73D7EAAF4D3

    • 0
    • 142
    • 323
  7. void CLEAR_ROOM_FOR_ENTITY ( Entity entity )  //0xB365FC0C4E27FFA7

    • 0
    • 166
    • 323
  8. void FORCE_ROOM_FOR_ENTITY ( Entity entity, Interior interior, Hash roomHashKey )  //0x52923C4710DD9907

    • 0
    • 160
    • 323
  9. Hash GET_ROOM_KEY_FROM_ENTITY ( Entity entity )  //0x47C2A06D4F5F424B

    • 0
    • 130
    • 323
  10. Hash GET_KEY_FOR_ENTITY_IN_ROOM ( Entity entity )  //0x399685DB942336BC

    • 0
    • 138
    • 323
  11. Interior GET_INTERIOR_FROM_ENTITY ( Entity entity )  //0x2107BA504071A6BB

    • 0
    • 212
    • 323
  12. void RETAIN_ENTITY_IN_INTERIOR ( Entity entity, Interior interior )  //0x82EBB79E258FA2B7

    • 0
    • 188
    • 323
  13. void FORCE_ACTIVATING_TRACKING_ON_ENTITY ( Any p0, Any p1 )  //0x38C1CB1CB119A016

    • 0
    • 151
    • 1493
  14. void FORCE_ROOM_FOR_GAME_VIEWPORT ( int interiorID, Hash roomHashKey )  //0x920D853F3E17F1DA

    • 0
    • 169
    • 323
  15. void SET_ROOM_FOR_GAME_VIEWPORT_BY_NAME ( const char* roomName )  //0xAF348AFCB575A441

    • 0
    • 149
    • 323
  16. void SET_ROOM_FOR_GAME_VIEWPORT_BY_KEY ( Hash roomHashKey )  //0x405DC2AEF6AF95B9

    • 0
    • 163
    • 323
  17. Hash GET_ROOM_KEY_FOR_GAME_VIEWPORT ()  //0xA6575914D2A0B450

    • 0
    • 119
    • 323
  18. void CLEAR_ROOM_FOR_GAME_VIEWPORT ()  //0x23B59D8912F94246

    • 0
    • 131
    • 323
  19. Interior GET_INTERIOR_FROM_PRIMARY_VIEW ()  //0xE7D267EC6CA966C3

    • 0
    • 157
    • 1604
  20. Interior GET_INTERIOR_AT_COORDS ( float x, float y, float z )  //0xB0F7F8663821D9C3

    • 0
    • 238
    • 323
  21. void ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME ( Pickup pickup, const char* roomName )  //0x3F6167F351168730

    • 0
    • 148
    • 323
  22. void PIN_INTERIOR_IN_MEMORY ( Interior interior )  //0x2CA429C029CCF247

    • 0
    • 178
    • 323
  23. void UNPIN_INTERIOR ( Interior interior )  //0x261CCE7EED010641

    • 0
    • 156
    • 323
  24. BOOL IS_INTERIOR_READY ( Interior interior )  //0x6726BDCCC1932F0E

    • 0
    • 188
    • 323
  25. Any SET_INTERIOR_IN_USE ( Interior interior )  //0x4C2330E61D3DEB56

    • 0
    • 152
    • 323
  26. Interior GET_INTERIOR_AT_COORDS_WITH_TYPE ( float x, float y, float z, const char* interiorType )  //0x05B7A89BD78797FC

    • 0
    • 192
    • 323
  27. Interior GET_INTERIOR_AT_COORDS_WITH_TYPEHASH ( float x, float y, float z, Hash typeHash )  //0xF0F77ADB9F67E79D

    • 0
    • 160
    • 323
  28. void ACTIVATE_INTERIOR_GROUPS_USING_CAMERA ()  //0x483ACA1176CA93F1

    • 0
    • 138
    • 1103
  29. BOOL IS_COLLISION_MARKED_OUTSIDE ( float x, float y, float z )  //0xEEA5AC2EDA7C33E8

    • 0
    • 174
    • 323
  30. int GET_INTERIOR_FROM_COLLISION ( float x, float y, float z )  //0xEC4CF9FCB29A4424

    • 0
    • 187
    • 323
  31. void ENABLE_STADIUM_PROBES_THIS_FRAME ( Any p0 )  //0x7ECDF98587E92DEC

    • 0
    • 146
    • 1604
  32. void ACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName )  //0x55E86AF2712B36A1

    • 0
    • 175
    • 323
  33. void DEACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName )  //0x420BD37289EEE162

    • 0
    • 140
    • 323
  34. BOOL IS_INTERIOR_ENTITY_SET_ACTIVE ( Interior interior, const char* entitySetName )  //0x35F7DD45E8C0A16D

    • 0
    • 160
    • 323
  35. void SET_INTERIOR_ENTITY_SET_TINT_INDEX ( Interior interior, const char* entitySetName, int color )  //0xC1F1920BAF281317

    • 0
    • 180
    • 877
  36. void REFRESH_INTERIOR ( Interior interior )  //0x41F37C3427C75AE0

    • 0
    • 171
    • 323
  37. void ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME ( Hash mapObjectHash )  //0xA97F257D0151A6AB

    • 0
    • 184
    • 323
  38. void ENABLE_SHADOW_CULL_MODEL_THIS_FRAME ( Hash mapObjectHash )  //0x50C375537449F369

    • 0
    • 144
    • 757
  39. void DISABLE_INTERIOR ( Interior interior, BOOL toggle )  //0x6170941419D7D8EC

    • 0
    • 188
    • 323
  40. BOOL IS_INTERIOR_DISABLED ( Interior interior )  //0xBC5115A5A939DD15

    • 0
    • 156
    • 323
  41. void CAP_INTERIOR ( Interior interior, BOOL toggle )  //0xD9175F941610DB54

    • 0
    • 167
    • 323
  42. BOOL IS_INTERIOR_CAPPED ( Interior interior )  //0x92BAC8ACF88CEC26

    • 0
    • 148
    • 323
  43. void DISABLE_METRO_SYSTEM ( BOOL toggle )  //0x9E6542F0CE8E70A3

    • 0
    • 158
    • 323
  44. void SET_IS_EXTERIOR_ONLY ( Entity entity, BOOL toggle )  //0x7241CCB7D020DB69

    • 0
    • 156
    • 791
  45. void CLEAR_INTERIOR_STATE_OF_ENTITY ( Entity entity )  //0x85D5422B2039A70D

    • 0
    • 113
    • 2189

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