GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash ) //0x9AC577F5A12AD8A9
- 0
- 117
- 323
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void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index ) //0x0BDDB8D9EC6BCF3C
- 0
- 78
- 323
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void START_FIRING_AMNESTY ( int duration ) //0xBF9BD71691857E48
- 0
- 135
- 323
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void SEND_TU_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int playerBits ) //0xA40CC53DF8E50837
- 0
- 209
- 1103
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BOOL STAT_MIGRATE_SAVEGAME_START ( const char* platformName ) //0xA5C80D8E768A9E66
- 0
- 78
- 323
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void TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing ) //0x304AE42E357B8C7E
- 0
- 303
- 323
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BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped ) //0x349CE7B56DAFD95C
- 0
- 80
- 323
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float GET_VEHICLE_DOOR_ANGLE_RATIO ( Vehicle vehicle, int doorId ) //0xFE3F9C29F7B32BD5
- 0
- 173
- 323
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void SET_FORCE_HD_VEHICLE ( Vehicle vehicle, BOOL toggle ) //0x97CE68CB032583F0
- 0
- 55
- 323
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void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1 ) //0xF25DF915FA38C5F3
- 0
- 203
- 323
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void SET_VEHICLE_MISSILE_WARNING_ENABLED ( Vehicle vehicle, BOOL toggle ) //0xF3365489E0DD50F9
- 0
- 79
- 323
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void SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE ( BOOL p0 ) //0xDB90C6CCA48940F1
- 0
- 68
- 323
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void ON_ENTER_SP () //0xD7C10C4A637992C9
- 0
- 195
- 323
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void DRAW_DEBUG_SPHERE ( float x, float y, float z, float radius, int red, int green, int blue, int alpha ) //0xAAD68E1AB39DA632
- 0
- 190
- 323
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void REMOVE_DECAL ( int decal ) //0xED3F346429CCD659
- 0
- 100
- 323
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void CLEAR_ALL_BLIP_ROUTES () //0xD12882D3FF82BF11
- 0
- 70
- 877
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void SET_MP_GAMER_TAG_NUM_PACKAGES ( int gamerTagId, int p1 ) //0x9C16459B2324B2CF
- 0
- 54
- 877
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BOOL CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK ( Entity entity ) //0x439E9BC95B7E7FBE
- 0
- 179
- 323
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BOOL NET_GAMESERVER_IS_CATALOG_CURRENT () //0x2B949A1E6AEC8F6A
- 0
- 113
- 323
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void NETWORK_REMOVE_ALL_TRANSITION_INVITE () //0x726E0375C7A26368
- 0
- 78
- 323
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void FADE_OUT_LOCAL_PLAYER ( BOOL p0 ) //0x416DBD4CD6ED8DD2
- 0
- 67
- 323
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BOOL UGC_SET_BOOKMARKED ( const char* contentId, BOOL bookmarked, const char* contentTypeName ) //0x274A1519DFC1094F
- 0
- 62
- 323
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void CLEAR_CONTROL_SHAKE_SUPPRESSED_ID ( int p0 ) //0xA0CEFCEA390AAB9B
- 0
- 124
- 323
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void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
- 0
- 127
- 323
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void SET_PED_CAN_EVASIVE_DIVE ( Ped ped, BOOL toggle ) //0x6B7A646C242A7059
- 0
- 58
- 323
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void REPORT_CRIME ( Player player, int crimeType, int wantedLvlThresh ) //0xE9B09589827545E7
- 0
- 188
- 323
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int START_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 ) //0x7EE9F5D83DD4F90E
- 0
- 298
- 323
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int STAT_MIGRATE_SAVEGAME_GET_STATUS () //0x9A62EC95AE10E011
- 0
- 67
- 323
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void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide ) //0xD76B57B44F1E6F8B
- 0
- 249
- 323
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BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
- 0
- 87
- 323
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Ped GET_PED_USING_VEHICLE_DOOR ( Vehicle vehicle, int doord ) //0x218297BF0CFD853B
- 0
- 89
- 323
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void SET_VEHICLE_CUSTOM_PATH_NODE_STREAMING_RADIUS ( Vehicle vehicle, float p1 ) //0x182F266C2D9E2BEB
- 0
- 58
- 323
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void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash ) //0x4899CB088EDF59B8
- 0
- 220
- 323
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void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1, BOOL p2 ) //0xBDA07E5950085E46
- 0
- 85
- 323
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void DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE () //0xEA7F0AD7E9BA676F
- 0
- 102
- 323
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void ON_ENTER_MP () //0x0888C3502DBBEEF5
- 0
- 232
- 323
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void DRAW_DEBUG_BOX ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x083A2CA4F2E573BD
- 0
- 143
- 323
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BOOL IS_DECAL_ALIVE ( int decal ) //0xC694D74949CAFD0C
- 0
- 70
- 323
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void SET_BLIP_ROUTE_COLOUR ( Blip blip, int colour ) //0x837155CD2F63DA09
- 0
- 64
- 323
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void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string ) //0xDEA2B8283BAA3944
- 0
- 85
- 323
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float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0xF1B760881820C952
- 0
- 127
- 323
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void GET_MOBILE_PHONE_RENDER_ID ( int* renderId ) //0xB4A53E05F68B6FA1
- 0
- 151
- 323
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Hash NET_GAMESERVER_GET_CATALOG_CLOUD_CRC () //0x85F6C9ABA1DE2BCF
- 0
- 139
- 323
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void NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES () //0xF083835B70BA9BFE
- 0
- 66
- 323
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void NETWORK_FADE_OUT_ENTITY ( Entity entity, BOOL normal, BOOL slow ) //0xDE564951F95E09ED
- 0
- 77
- 323
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BOOL UGC_SET_DELETED ( Any* p0, BOOL p1, const char* p2 ) //0xD05D1A6C74DA3498
- 0
- 76
- 323
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BOOL IS_LOOK_INVERTED () //0x77B612531280010D
- 0
- 104
- 323
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void SET_COMBAT_FLOAT ( Ped ped, int combatType, float p2 ) //0xFF41B4B141ED981C
- 0
- 129
- 323
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BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity ) //0x414641C26E105898
- 0
- 75
- 323