Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. PED

    void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

    • 0
    • 117
    • 323
  2. PED

    void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

    • 0
    • 78
    • 323
  3. void START_FIRING_AMNESTY ( int duration )  //0xBF9BD71691857E48

    • 0
    • 135
    • 323
  4. void SEND_TU_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int playerBits )  //0xA40CC53DF8E50837

    • 0
    • 209
    • 1103
  5. BOOL STAT_MIGRATE_SAVEGAME_START ( const char* platformName )  //0xA5C80D8E768A9E66

    • 0
    • 78
    • 323
  6. void TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing )  //0x304AE42E357B8C7E

    • 0
    • 303
    • 323
  7. BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped )  //0x349CE7B56DAFD95C

    • 0
    • 80
    • 323
  8. float GET_VEHICLE_DOOR_ANGLE_RATIO ( Vehicle vehicle, int doorId )  //0xFE3F9C29F7B32BD5

    • 0
    • 173
    • 323
  9. void SET_FORCE_HD_VEHICLE ( Vehicle vehicle, BOOL toggle )  //0x97CE68CB032583F0

    • 0
    • 55
    • 323
  10. void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1 )  //0xF25DF915FA38C5F3

    • 0
    • 203
    • 323
  11. void SET_VEHICLE_MISSILE_WARNING_ENABLED ( Vehicle vehicle, BOOL toggle )  //0xF3365489E0DD50F9

    • 0
    • 79
    • 323
  12. CAM

    void SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE ( BOOL p0 )  //0xDB90C6CCA48940F1

    • 0
    • 68
    • 323
  13. DLC

    void ON_ENTER_SP ()  //0xD7C10C4A637992C9

    • 0
    • 195
    • 323
  14. void DRAW_DEBUG_SPHERE ( float x, float y, float z, float radius, int red, int green, int blue, int alpha )  //0xAAD68E1AB39DA632

    • 0
    • 190
    • 323
  15. void REMOVE_DECAL ( int decal )  //0xED3F346429CCD659

    • 0
    • 100
    • 323
  16. HUD

    void CLEAR_ALL_BLIP_ROUTES ()  //0xD12882D3FF82BF11

    • 0
    • 70
    • 877
  17. HUD

    void SET_MP_GAMER_TAG_NUM_PACKAGES ( int gamerTagId, int p1 )  //0x9C16459B2324B2CF

    • 0
    • 54
    • 877
  18. float ATAN2 ( float p0, float p1 )  //0x8927CBF9D22261A4

    • 0
    • 80
    • 323
  19. BOOL CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK ( Entity entity )  //0x439E9BC95B7E7FBE

    • 0
    • 179
    • 323
  20. BOOL NET_GAMESERVER_IS_CATALOG_CURRENT ()  //0x2B949A1E6AEC8F6A

    • 0
    • 113
    • 323
  21. void NETWORK_REMOVE_ALL_TRANSITION_INVITE ()  //0x726E0375C7A26368

    • 0
    • 78
    • 323
  22. void FADE_OUT_LOCAL_PLAYER ( BOOL p0 )  //0x416DBD4CD6ED8DD2

    • 0
    • 67
    • 323
  23. BOOL UGC_SET_BOOKMARKED ( const char* contentId, BOOL bookmarked, const char* contentTypeName )  //0x274A1519DFC1094F

    • 0
    • 62
    • 323
  24. PAD

    void CLEAR_CONTROL_SHAKE_SUPPRESSED_ID ( int p0 )  //0xA0CEFCEA390AAB9B

    • 0
    • 124
    • 323
  25. PED

    void SET_PED_SHOOT_RATE ( Ped ped, int shootRate )  //0x614DA022990752DC

    • 0
    • 127
    • 323
  26. PED

    void SET_PED_CAN_EVASIVE_DIVE ( Ped ped, BOOL toggle )  //0x6B7A646C242A7059

    • 0
    • 58
    • 323
  27. void REPORT_CRIME ( Player player, int crimeType, int wantedLvlThresh )  //0xE9B09589827545E7

    • 0
    • 188
    • 323
  28. int START_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 )  //0x7EE9F5D83DD4F90E

    • 0
    • 298
    • 323
  29. int STAT_MIGRATE_SAVEGAME_GET_STATUS ()  //0x9A62EC95AE10E011

    • 0
    • 67
    • 323
  30. void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide )  //0xD76B57B44F1E6F8B

    • 0
    • 249
    • 323
  31. BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped )  //0xF133BBBE91E1691F

    • 0
    • 87
    • 323
  32. Ped GET_PED_USING_VEHICLE_DOOR ( Vehicle vehicle, int doord )  //0x218297BF0CFD853B

    • 0
    • 89
    • 323
  33. void SET_VEHICLE_CUSTOM_PATH_NODE_STREAMING_RADIUS ( Vehicle vehicle, float p1 )  //0x182F266C2D9E2BEB

    • 0
    • 58
    • 323
  34. void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash )  //0x4899CB088EDF59B8

    • 0
    • 220
    • 323
  35. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1, BOOL p2 )  //0xBDA07E5950085E46

    • 0
    • 85
    • 323
  36. CAM
    • 0
    • 102
    • 323
  37. DLC

    void ON_ENTER_MP ()  //0x0888C3502DBBEEF5

    • 0
    • 232
    • 323
  38. void DRAW_DEBUG_BOX ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x083A2CA4F2E573BD

    • 0
    • 143
    • 323
  39. BOOL IS_DECAL_ALIVE ( int decal )  //0xC694D74949CAFD0C

    • 0
    • 70
    • 323
  40. HUD

    void SET_BLIP_ROUTE_COLOUR ( Blip blip, int colour )  //0x837155CD2F63DA09

    • 0
    • 64
    • 323
  41. HUD

    void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string )  //0xDEA2B8283BAA3944

    • 0
    • 85
    • 323
  42. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0xF1B760881820C952

    • 0
    • 127
    • 323
  43. void GET_MOBILE_PHONE_RENDER_ID ( int* renderId )  //0xB4A53E05F68B6FA1

    • 0
    • 151
    • 323
  44. Hash NET_GAMESERVER_GET_CATALOG_CLOUD_CRC ()  //0x85F6C9ABA1DE2BCF

    • 0
    • 139
    • 323
  45. void NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES ()  //0xF083835B70BA9BFE

    • 0
    • 66
    • 323
  46. void NETWORK_FADE_OUT_ENTITY ( Entity entity, BOOL normal, BOOL slow )  //0xDE564951F95E09ED

    • 0
    • 77
    • 323
  47. BOOL UGC_SET_DELETED ( Any* p0, BOOL p1, const char* p2 )  //0xD05D1A6C74DA3498

    • 0
    • 76
    • 323
  48. PAD

    BOOL IS_LOOK_INVERTED ()  //0x77B612531280010D

    • 0
    • 104
    • 323
  49. PED

    void SET_COMBAT_FLOAT ( Ped ped, int combatType, float p2 )  //0xFF41B4B141ED981C

    • 0
    • 129
    • 323
  50. PED

    BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

    • 0
    • 75
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.