GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, Any p5 ) //0x07E5B515DB0636FC
- 0
- 358
- 323
-
void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float p1, int p2, Any p3 ) //0xC819F3CBB62BF692
- 0
- 164
- 323
-
Cam CREATE_CAM ( const char* camName, BOOL p1 ) //0xC3981DCE61D9E13F
- 0
- 227
- 323
-
Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 ) //0xB51194800B257161
- 0
- 195
- 323
-
Cam CREATE_CAMERA ( Hash camHash, BOOL p1 ) //0x5E3CF89C6BCCA67D
- 0
- 168
- 323
-
Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x6ABFA3E16460F22D
- 0
- 204
- 323
-
void DESTROY_CAM ( Cam cam, BOOL bScriptHostCam ) //0x865908C81A2C22E9
- 0
- 197
- 323
-
void DESTROY_ALL_CAMS ( BOOL bScriptHostCam ) //0x8E5FB15663F79120
- 0
- 146
- 323
-
BOOL DOES_CAM_EXIST ( Cam cam ) //0xA7A932170592B50E
- 0
- 146
- 323
-
void SET_CAM_ACTIVE ( Cam cam, BOOL active ) //0x026FB97D0A425F84
- 0
- 161
- 323
-
BOOL IS_CAM_ACTIVE ( Cam cam ) //0xDFB2B516207D3534
- 0
- 143
- 323
-
BOOL IS_CAM_RENDERING ( Cam cam ) //0x02EC0AF5C5A49B7A
- 0
- 133
- 323
-
Cam GET_RENDERING_CAM () //0x5234F9F10919EABA
- 0
- 175
- 323
-
Vector3 GET_CAM_COORD ( Cam cam ) //0xBAC038F7459AE5AE
- 0
- 122
- 323
-
Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder ) //0x7D304C1C955E3E12
- 0
- 169
- 323
-
float GET_CAM_FOV ( Cam cam ) //0xC3330A45CCCDB26A
- 0
- 127
- 323
-
float GET_CAM_NEAR_CLIP ( Cam cam ) //0xC520A34DAFBF24B1
- 0
- 140
- 323
-
float GET_CAM_FAR_CLIP ( Cam cam ) //0xB60A9CFEB21CA6AA
- 0
- 122
- 323
-
float GET_CAM_FAR_DOF ( Cam cam ) //0x255F8DAFD540D397
- 0
- 157
- 323
-
void SET_CAM_PARAMS ( Cam cam, float posX, Object object, BOOL toggle, float posY, float posZ, float rotX, float rotY, float rotZ, float fieldOfView ) //0xBFD8727AEA3CCEBA
- 0
- 159
- 323
-
void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ ) //0x4D41783FB745E42E
- 0
- 187
- 323
-
void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder ) //0x85973643155D0B07
- 0
- 197
- 323
-
void SET_CAM_FOV ( Cam cam, float fieldOfView ) //0xB13C14F66A00D047
- 0
- 179
- 323
-
void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip ) //0xC7848EFCCC545182
- 0
- 138
- 323
-
void SET_CAM_FAR_CLIP ( Cam cam, float farClip ) //0xAE306F2A904BF86E
- 0
- 161
- 323
-
void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength ) //0x6F0F77FBA9A8F2E6
- 0
- 155
- 323
-
void SET_CAM_NEAR_DOF ( Cam cam, float nearDOF ) //0x3FA4BF0A7AB7DE2C
- 0
- 124
- 323
-
void SET_CAM_FAR_DOF ( Cam cam, float farDOF ) //0xEDD91296CD01AEE0
- 0
- 143
- 323
-
void SET_CAM_DOF_STRENGTH ( Cam cam, float dofStrength ) //0x5EE29B4D7D5DF897
- 0
- 145
- 323
-
void SET_CAM_DOF_PLANES ( Cam cam, float p1, float p2, float p3, float p4 ) //0x3CF48F6F96E749DC
- 0
- 134
- 323
-
void SET_CAM_USE_SHALLOW_DOF_MODE ( Cam cam, BOOL toggle ) //0x16A96863A17552BB
- 0
- 140
- 323
-
void SET_USE_HI_DOF () //0xA13B0222F3D94A94
- 0
- 251
- 323
-
void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE ( Any p0, float p1 ) //0xF55E4046F6F831DC
- 0
- 116
- 323
-
void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVEL ( Any p0, float p1 ) //0xE111A7C0D200CBC5
- 0
- 114
- 323
-
void SET_CAM_DOF_FNUMBER_OF_LENS ( Cam camera, float p1 ) //0x7DD234D6F3914C5B
- 0
- 114
- 323
-
void SET_CAM_DOF_FOCAL_LENGTH_MULTIPLIER ( Cam camera, float multiplier ) //0x47B595D60664CFFA
- 0
- 128
- 1011
-
void SET_CAM_DOF_FOCUS_DISTANCE_BIAS ( Cam camera, float p1 ) //0xC669EEA5D031B7DE
- 0
- 131
- 323
-
void SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE ( Cam camera, float p1 ) //0xC3654A441402562D
- 0
- 127
- 323
-
void SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE_BLEND_LEVEL ( Cam camera, float p1 ) //0x2C654B4943BDDF7C
- 0
- 103
- 323
-
void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative ) //0xFEDB7D269E8C60E3
- 0
- 180
- 323
-
void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading ) //0x61A3DBA14AB7F411
- 0
- 137
- 323
-
void HARD_ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 ) //0x149916F50C34A40D
- 0
- 131
- 1180
-
void ATTACH_CAM_TO_VEHICLE_BONE ( Cam cam, Vehicle vehicle, Ped ped, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY ) //0x8DB3F12A02CAEF72
- 0
- 143
- 1290
-
void DETACH_CAM ( Cam cam ) //0xA2FABBE87F4BAD82
- 0
- 142
- 323
-
void SET_CAM_INHERIT_ROLL_VEHICLE ( Cam cam, BOOL p1 ) //0x45F1DE9C34B93AE6
- 0
- 137
- 323
-
void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0xF75497BB865F0803
- 0
- 135
- 323
-
void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 ) //0x5640BFF86B16E8DC
- 0
- 141
- 323
-
void POINT_CAM_AT_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL p6 ) //0x68B2B5F33BA63C41
- 0
- 130
- 323
-
void STOP_CAM_POINTING ( Cam cam ) //0xF33AB75780BA57DE
- 0
- 158
- 323
-
void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle ) //0x8C1DC7770C51DC8D
- 0
- 131
- 323