Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, Any p5 )  //0x07E5B515DB0636FC

    • 0
    • 358
    • 323
  2. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float p1, int p2, Any p3 )  //0xC819F3CBB62BF692

    • 0
    • 164
    • 323
  3. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xC3981DCE61D9E13F

    • 0
    • 227
    • 323
  4. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0xB51194800B257161

    • 0
    • 195
    • 323
  5. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x5E3CF89C6BCCA67D

    • 0
    • 168
    • 323
  6. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x6ABFA3E16460F22D

    • 0
    • 204
    • 323
  7. void DESTROY_CAM ( Cam cam, BOOL bScriptHostCam )  //0x865908C81A2C22E9

    • 0
    • 197
    • 323
  8. void DESTROY_ALL_CAMS ( BOOL bScriptHostCam )  //0x8E5FB15663F79120

    • 0
    • 146
    • 323
  9. BOOL DOES_CAM_EXIST ( Cam cam )  //0xA7A932170592B50E

    • 0
    • 146
    • 323
  10. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x026FB97D0A425F84

    • 0
    • 161
    • 323
  11. BOOL IS_CAM_ACTIVE ( Cam cam )  //0xDFB2B516207D3534

    • 0
    • 143
    • 323
  12. BOOL IS_CAM_RENDERING ( Cam cam )  //0x02EC0AF5C5A49B7A

    • 0
    • 133
    • 323
  13. Cam GET_RENDERING_CAM ()  //0x5234F9F10919EABA

    • 0
    • 175
    • 323
  14. Vector3 GET_CAM_COORD ( Cam cam )  //0xBAC038F7459AE5AE

    • 0
    • 122
    • 323
  15. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x7D304C1C955E3E12

    • 0
    • 169
    • 323
  16. float GET_CAM_FOV ( Cam cam )  //0xC3330A45CCCDB26A

    • 0
    • 127
    • 323
  17. float GET_CAM_NEAR_CLIP ( Cam cam )  //0xC520A34DAFBF24B1

    • 0
    • 140
    • 323
  18. float GET_CAM_FAR_CLIP ( Cam cam )  //0xB60A9CFEB21CA6AA

    • 0
    • 122
    • 323
  19. float GET_CAM_FAR_DOF ( Cam cam )  //0x255F8DAFD540D397

    • 0
    • 157
    • 323
  20. void SET_CAM_PARAMS ( Cam cam, float posX, Object object, BOOL toggle, float posY, float posZ, float rotX, float rotY, float rotZ, float fieldOfView )  //0xBFD8727AEA3CCEBA

    • 0
    • 159
    • 323
  21. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0x4D41783FB745E42E

    • 0
    • 187
    • 323
  22. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x85973643155D0B07

    • 0
    • 197
    • 323
  23. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0xB13C14F66A00D047

    • 0
    • 179
    • 323
  24. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xC7848EFCCC545182

    • 0
    • 138
    • 323
  25. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0xAE306F2A904BF86E

    • 0
    • 161
    • 323
  26. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x6F0F77FBA9A8F2E6

    • 0
    • 155
    • 323
  27. void SET_CAM_NEAR_DOF ( Cam cam, float nearDOF )  //0x3FA4BF0A7AB7DE2C

    • 0
    • 124
    • 323
  28. void SET_CAM_FAR_DOF ( Cam cam, float farDOF )  //0xEDD91296CD01AEE0

    • 0
    • 143
    • 323
  29. void SET_CAM_DOF_STRENGTH ( Cam cam, float dofStrength )  //0x5EE29B4D7D5DF897

    • 0
    • 145
    • 323
  30. void SET_CAM_DOF_PLANES ( Cam cam, float p1, float p2, float p3, float p4 )  //0x3CF48F6F96E749DC

    • 0
    • 134
    • 323
  31. void SET_CAM_USE_SHALLOW_DOF_MODE ( Cam cam, BOOL toggle )  //0x16A96863A17552BB

    • 0
    • 140
    • 323
  32. void SET_USE_HI_DOF ()  //0xA13B0222F3D94A94

    • 0
    • 251
    • 323
  33. void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE ( Any p0, float p1 )  //0xF55E4046F6F831DC

    • 0
    • 116
    • 323
  34. void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVEL ( Any p0, float p1 )  //0xE111A7C0D200CBC5

    • 0
    • 114
    • 323
  35. void SET_CAM_DOF_FNUMBER_OF_LENS ( Cam camera, float p1 )  //0x7DD234D6F3914C5B

    • 0
    • 114
    • 323
  36. void SET_CAM_DOF_FOCAL_LENGTH_MULTIPLIER ( Cam camera, float multiplier )  //0x47B595D60664CFFA

    • 0
    • 128
    • 1011
  37. void SET_CAM_DOF_FOCUS_DISTANCE_BIAS ( Cam camera, float p1 )  //0xC669EEA5D031B7DE

    • 0
    • 131
    • 323
  38. void SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE ( Cam camera, float p1 )  //0xC3654A441402562D

    • 0
    • 127
    • 323
  39. void SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE_BLEND_LEVEL ( Cam camera, float p1 )  //0x2C654B4943BDDF7C

    • 0
    • 103
    • 323
  40. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFEDB7D269E8C60E3

    • 0
    • 180
    • 323
  41. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0x61A3DBA14AB7F411

    • 0
    • 137
    • 323
  42. void HARD_ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x149916F50C34A40D

    • 0
    • 131
    • 1180
  43. void ATTACH_CAM_TO_VEHICLE_BONE ( Cam cam, Vehicle vehicle, Ped ped, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY )  //0x8DB3F12A02CAEF72

    • 0
    • 143
    • 1290
  44. void DETACH_CAM ( Cam cam )  //0xA2FABBE87F4BAD82

    • 0
    • 142
    • 323
  45. void SET_CAM_INHERIT_ROLL_VEHICLE ( Cam cam, BOOL p1 )  //0x45F1DE9C34B93AE6

    • 0
    • 137
    • 323
  46. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0xF75497BB865F0803

    • 0
    • 135
    • 323
  47. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0x5640BFF86B16E8DC

    • 0
    • 141
    • 323
  48. void POINT_CAM_AT_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL p6 )  //0x68B2B5F33BA63C41

    • 0
    • 130
    • 323
  49. void STOP_CAM_POINTING ( Cam cam )  //0xF33AB75780BA57DE

    • 0
    • 158
    • 323
  50. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x8C1DC7770C51DC8D

    • 0
    • 131
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.