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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. Any STAT_MIGRATE_CHECK_GET_IS_PLATFORM_AVAILABLE ( Any p0 )  //0x5BD5F255321C4AAF

    • 0
    • 59
    • 323
  2. void TASK_FLUSH_ROUTE ()  //0x841142A1376E9006

    • 0
    • 139
    • 323
  3. BOOL IS_PED_STILL ( Ped ped )  //0xAC29253EEF8F0180

    • 0
    • 87
    • 323
  4. void SET_VEHICLE_CAN_BREAK ( Vehicle vehicle, BOOL toggle )  //0x59BF8C3D52C92F66

    • 0
    • 106
    • 323
  5. BOOL IS_VEHICLE_VISIBLE ( Vehicle vehicle )  //0xAA0A52D24FB98293

    • 0
    • 82
    • 323
  6. void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x476AE72C1D19D1A8

    • 0
    • 149
    • 323
  7. void CLEAR_AMBIENT_ZONE_LIST_STATE ( Any* p0, BOOL p1 )  //0x120C48C614909FA4

    • 0
    • 86
    • 323
  8. CAM

    void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x49482F9FCD825AAA

    • 0
    • 124
    • 323
  9. BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity )  //0x060D6E96F8B8E48D

    • 0
    • 126
    • 323
  10. void DRAW_DEBUG_TEXT_2D ( const char* text, float x, float y, float z, int red, int green, int blue, int alpha )  //0xA3BB2E9555C05A8F

    • 0
    • 163
    • 323
  11. void SET_DISABLE_PETROL_DECALS_RECYCLING_THIS_FRAME ()  //0x27CFB1B1E078CB2D

    • 0
    • 65
    • 323
  12. HUD

    void SET_BLOCK_WANTED_FLASH ( BOOL disabled )  //0xD1942374085C8469

    • 0
    • 67
    • 505
  13. HUD

    int GET_CURRENT_WEBPAGE_ID ()  //0x01A358D9128B7A86

    • 0
    • 75
    • 323
  14. float GET_RATIO_OF_CLOSEST_POINT_ON_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp )  //0x7F8F6405F4777AF6

    • 0
    • 79
    • 323
  15. void NETWORK_MANUAL_DELETE_CHARACTER ( int characterSlot )  //0x821418C727FCACD7

    • 0
    • 211
    • 791
  16. Any NET_GAMESERVER_INIT_SESSION ()  //0xE3E5A7C64CA2C6ED

    • 0
    • 107
    • 323
  17. BOOL NETWORK_HAS_MADE_INVITE_DECISION ( Any* gamerHandle )  //0x71DC455F5CD1C2B1

    • 0
    • 79
    • 505
  18. BOOL NETWORK_IS_ENTITY_FADING ( Entity entity )  //0x422F32CC7E56ABAD

    • 0
    • 62
    • 323
  19. BOOL UGC_DID_MODIFY_SUCCEED ()  //0x793FF272D5B365F4

    • 0
    • 46
    • 323
  20. PAD

    int GET_LOCAL_PLAYER_GAMEPAD_AIM_STATE ()  //0x59B9A7AF4C95133C

    • 0
    • 115
    • 323
  21. PED

    BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

    • 0
    • 98
    • 323
  22. PED

    void STOP_ANY_PED_MODEL_BEING_SUPPRESSED ()  //0xB47BD05FA66B40CF

    • 0
    • 72
    • 323
  23. void ALLOW_EVASION_HUD_IF_DISABLING_HIDDEN_EVASION_THIS_FRAME ( Player player, Any p1 )  //0x2F41A3BAE005E5FA

    • 0
    • 126
    • 372
  24. int START_SHAPE_TEST_BOUND ( Entity entity, int flags1, int flags2 )  //0x37181417CE7C8900

    • 0
    • 139
    • 323
  25. Any STAT_MIGRATE_CHECK_GET_PLATFORM_STATUS ( Any p0, Any* p1 )  //0xDEAAF77EB3687E97

    • 0
    • 77
    • 323
  26. void TASK_EXTEND_ROUTE ( float x, float y, float z )  //0x1E7889778264843A

    • 0
    • 151
    • 323
  27. BOOL IS_PED_WALKING ( Ped ped )  //0xDE4C184B2B9B071A

    • 0
    • 94
    • 323
  28. BOOL DOES_VEHICLE_HAVE_ROOF ( Vehicle vehicle )  //0x8AC862B0B32C5B80

    • 0
    • 77
    • 323
  29. void SET_VEHICLE_GRAVITY ( Vehicle vehicle, BOOL toggle )  //0x89F149B6131E57DA

    • 0
    • 63
    • 323
  30. BOOL HAS_PED_BEEN_DAMAGED_BY_WEAPON ( Ped ped, Hash weaponHash, int weaponType )  //0x2D343D2219CD027A

    • 0
    • 199
    • 323
  31. void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x1D6650420CEC9D3B

    • 0
    • 89
    • 323
  32. CAM

    void SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATE ( Entity entity )  //0xFD3151CD37EA2245

    • 0
    • 83
    • 323
  33. BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity )  //0xDA95EA3317CC5064

    • 0
    • 125
    • 323
  34. void DRAW_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha )  //0x6B7256074AE34680

    • 0
    • 144
    • 323
  35. void SET_DISABLE_DECAL_RENDERING_THIS_FRAME ()  //0x4B5CFC83122DF602

    • 0
    • 89
    • 323
  36. HUD

    void ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS ( BOOL p0 )  //0x60296AF4BA14ABC5

    • 0
    • 62
    • 323
  37. HUD

    int GET_CURRENT_WEBSITE_ID ()  //0x97D47996FC48CBAD

    • 0
    • 68
    • 323
  38. Vector3 GET_CLOSEST_POINT_ON_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp )  //0x21C235BC64831E5A

    • 0
    • 102
    • 323
  39. BOOL NETWORK_GET_PLAYER_IS_HIGH_EARNER ()  //0xFB2456B2040A6A67

    • 0
    • 183
    • 323
  40. BOOL NET_GAMESERVER_RETRIEVE_INIT_SESSION_STATUS ( int* p0 )  //0x0395CB47B022E62C

    • 0
    • 140
    • 323
  41. Any NETWORK_GET_INVITE_REPLY_STATUS ( Any p0 )  //0x3855FB5EB2C5E8B2

    • 0
    • 74
    • 505
  42. BOOL IS_PLAYER_IN_CUTSCENE ( Player player )  //0xE73092F4157CD126

    • 0
    • 69
    • 323
  43. Any UGC_GET_MODIFY_RESULT ()  //0x5A0A3D1A186A5508

    • 0
    • 62
    • 323
  44. PAD

    BOOL GET_IS_USING_ALTERNATE_HANDBRAKE ()  //0x25AAA32BDC98F2A3

    • 0
    • 124
    • 1365
  45. PED

    int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

    • 0
    • 89
    • 323
  46. PED

    void SET_PED_CAN_BE_TARGETED_WHEN_INJURED ( Ped ped, BOOL toggle )  //0x638C03B0F9878F57

    • 0
    • 62
    • 323
  47. void FORCE_START_HIDDEN_EVASION ( Player player )  //0xAD73CE5A09E42D12

    • 0
    • 152
    • 323
  48. int START_SHAPE_TEST_CAPSULE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9 )  //0x28579D1B8F8AAC80

    • 0
    • 215
    • 323
  49. BOOL STAT_SAVE_MIGRATION_STATUS_START ()  //0xC70DDCE56D0D3A99

  50. void TASK_FOLLOW_POINT_ROUTE ( Ped ped, float speed, int mode )  //0x595583281858626E

    • 0
    • 165
    • 323

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