GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
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void ADD_SCRIPT_TO_RANDOM_PED ( const char* name, Hash model, float p2, float p3 ) //0x4EE5367468A65CCC
- 0
- 269
- 323
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void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 ) //0x0BE84C318BA6EC22
- 0
- 140
- 323
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BOOL IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE ( Object object ) //0xCCBA154209823057
- 0
- 159
- 323
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void REGISTER_WORLD_POINT_SCRIPT_BRAIN ( const char* scriptName, float activationRange, int p2 ) //0x3CDC7136613284BD
- 0
- 147
- 323
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BOOL IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE () //0xC5042CC6F5E3D450
- 0
- 147
- 323
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void ENABLE_SCRIPT_BRAIN_SET ( int brainSet ) //0x67AA4D73F0CFA86B
- 0
- 168
- 323
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void DISABLE_SCRIPT_BRAIN_SET ( int brainSet ) //0x14D8518E9760F08F
- 0
- 136
- 323
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void REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE () //0x0B40ED49D7D6FF84
- 0
- 161
- 323
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void REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE () //0x4D953DF78EBF8158
- 0
- 137
- 323
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void REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE ( const char* scriptName ) //0x6D6840CEE8845831
- 0
- 178
- 323
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void REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE ( const char* scriptName ) //0x6E91B04E08773030
- 0
- 143
- 323