GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void PLAY_PED_RINGTONE ( const char* ringtoneName, Ped ped, BOOL p2 ) //0xF9E56683CA8E11A5
- 0
- 1,119
- 323
-
BOOL IS_PED_RINGTONE_PLAYING ( Ped ped ) //0x1E8E5E20937E3137
- 0
- 279
- 323
-
void STOP_PED_RINGTONE ( Ped ped ) //0x6C5AE23EFA885092
- 0
- 268
- 323
-
BOOL IS_MOBILE_PHONE_CALL_ONGOING () //0x7497D2CE2C30D24C
- 0
- 225
- 323
-
BOOL IS_MOBILE_INTERFERENCE_ACTIVE () //0xC8B1B2425604CDD0
- 0
- 148
- 323
-
void CREATE_NEW_SCRIPTED_CONVERSATION () //0xD2C91A0B572AAE56
- 0
- 214
- 323
-
void ADD_LINE_TO_CONVERSATION ( int index, const char* p1, BOOL p10, BOOL p11, BOOL p12, const char* p2, int p3, int p4, BOOL p5, BOOL p6 ) //0xC5EF963405593646
- 0
- 225
- 323
-
void ADD_PED_TO_CONVERSATION ( int index, Ped ped, const char* p2 ) //0x95D9F4BC443956E7
- 0
- 178
- 323
-
void SET_POSITION_FOR_NULL_CONV_PED ( Any p0, float p1, float p2, float p3 ) //0x33E3C6C6F2F0B506
- 0
- 150
- 323
-
void SET_ENTITY_FOR_NULL_CONV_PED ( int p0, Entity entity ) //0x892B6AB8F33606F5
- 0
- 452
- 323
-
void SET_MICROPHONE_POSITION ( BOOL toggle, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 ) //0xB6AE90EDDE95C762
- 0
- 200
- 323
-
void SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM ( BOOL p0 ) //0x0B568201DD99F0EB
- 0
- 172
- 323
-
void SET_CONVERSATION_AUDIO_PLACEHOLDER ( BOOL p0 ) //0x61631F5DF50D1C34
- 0
- 137
- 323
-
void START_SCRIPT_PHONE_CONVERSATION ( BOOL p0, BOOL p1 ) //0x252E5F915EABB675
- 0
- 198
- 323
-
void PRELOAD_SCRIPT_PHONE_CONVERSATION ( BOOL p0, BOOL p1 ) //0x6004BCB0E226AAEA
- 0
- 183
- 323
-
void START_SCRIPT_CONVERSATION ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 ) //0x6B17C62C9635D2DC
- 0
- 188
- 323
-
void PRELOAD_SCRIPT_CONVERSATION ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 ) //0x3B3CAD6166916D87
- 0
- 191
- 323
-
void START_PRELOADED_CONVERSATION () //0x23641AFE870AF385
- 0
- 175
- 323
-
BOOL GET_IS_PRELOADED_CONVERSATION_READY () //0xE73364DB90778FFA
- 0
- 144
- 323
-
BOOL IS_SCRIPTED_CONVERSATION_ONGOING () //0x16754C556D2EDE3D
- 0
- 131
- 323
-
BOOL IS_SCRIPTED_CONVERSATION_LOADED () //0xDF0D54BE7A776737
- 0
- 165
- 323
-
int GET_CURRENT_SCRIPTED_CONVERSATION_LINE () //0x480357EE890C295A
- 0
- 146
- 323
-
void PAUSE_SCRIPTED_CONVERSATION ( BOOL p0 ) //0x8530AD776CD72B12
- 0
- 134
- 323
-
void RESTART_SCRIPTED_CONVERSATION () //0x9AEB285D1818C9AC
- 0
- 172
- 323
-
int STOP_SCRIPTED_CONVERSATION ( BOOL p0 ) //0xD79DEEFB53455EBA
- 0
- 158
- 323
-
void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE () //0x9663FE6B7A61EB00
- 0
- 191
- 323
-
void INTERRUPT_CONVERSATION ( Ped ped, const char* voiceline, const char* speaker ) //0xA018A12E5C5C2FA6
- 0
- 172
- 323
-
void INTERRUPT_CONVERSATION_AND_PAUSE ( Ped ped, const char* p1, const char* speaker ) //0x8A694D7A68F8DC38
- 0
- 148
- 323
-
Any GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE ( Any* p0 ) //0xAA19F5572C38B564
- 0
- 146
- 323
-
void SET_NO_DUCKING_FOR_CONVERSATION ( BOOL p0 ) //0xB542DE8C3D1CB210
- 0
- 145
- 323
-
void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
- 0
- 159
- 323
-
void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
- 0
- 545
- 323
-
BOOL REQUEST_MISSION_AUDIO_BANK ( const char* p0, BOOL p1, Any p2 ) //0x7345BDD95E62E0F2
- 0
- 153
- 323
-
BOOL REQUEST_AMBIENT_AUDIO_BANK ( const char* p0, BOOL p1, Any p2 ) //0xFE02FFBED8CA9D99
- 0
- 161
- 323
-
BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* p0, BOOL p1, int p2 ) //0x2F844A8B08D76685
- 0
- 213
- 323
-
Any HINT_MISSION_AUDIO_BANK ( Any p0, Any p1, Any p2 ) //0x40763EA7B9B783E7
- 0
- 151
- 573
-
Any HINT_AMBIENT_AUDIO_BANK ( Any p0, Any p1, Any p2 ) //0x8F8C0E370AE62F5C
- 0
- 157
- 323
-
Any HINT_SCRIPT_AUDIO_BANK ( Any p0, Any p1, Any p2 ) //0xFB380A29641EC31A
- 0
- 161
- 323
-
void RELEASE_MISSION_AUDIO_BANK () //0x0EC92A1BF0857187
- 0
- 141
- 323
-
void RELEASE_AMBIENT_AUDIO_BANK () //0x65475A218FFAA93D
- 0
- 152
- 323
-
void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
- 0
- 164
- 323
-
void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
- 0
- 161
- 323
-
void UNHINT_AMBIENT_AUDIO_BANK () //0x19AF7ED9B9D23058
- 0
- 126
- 323
-
void UNHINT_SCRIPT_AUDIO_BANK () //0x9AC92EED5E4793AB
- 0
- 138
- 323
-
void UNHINT_NAMED_SCRIPT_AUDIO_BANK ( Any p0 ) //0x11579D940949C49E
- 0
- 131
- 678
-
int GET_SOUND_ID () //0x430386FE9BF80B45
- 0
- 238
- 323
-
void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
- 0
- 214
- 323
-
void PLAY_SOUND ( int soundId, const char* audioName, const char* audioRef, BOOL p3, Any p4, BOOL p5 ) //0x7FF4944CC209192D
- 0
- 336
- 323
-
void PLAY_SOUND_FRONTEND ( int soundId, const char* audioName, const char* audioRef, BOOL p3 ) //0x67C540AA08E4A6F5
- 0
- 319
- 323
-
void PLAY_DEFERRED_SOUND_FRONTEND ( const char* soundName, const char* soundsetName ) //0xCADA5A0D0702381E
- 0
- 169
- 323