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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void PLAY_PED_RINGTONE ( const char* ringtoneName, Ped ped, BOOL p2 )  //0xF9E56683CA8E11A5

    • 0
    • 1,119
    • 323
  2. BOOL IS_PED_RINGTONE_PLAYING ( Ped ped )  //0x1E8E5E20937E3137

    • 0
    • 279
    • 323
  3. void STOP_PED_RINGTONE ( Ped ped )  //0x6C5AE23EFA885092

    • 0
    • 268
    • 323
  4. BOOL IS_MOBILE_PHONE_CALL_ONGOING ()  //0x7497D2CE2C30D24C

    • 0
    • 225
    • 323
  5. BOOL IS_MOBILE_INTERFERENCE_ACTIVE ()  //0xC8B1B2425604CDD0

    • 0
    • 148
    • 323
  6. void CREATE_NEW_SCRIPTED_CONVERSATION ()  //0xD2C91A0B572AAE56

    • 0
    • 214
    • 323
  7. void ADD_LINE_TO_CONVERSATION ( int index, const char* p1, BOOL p10, BOOL p11, BOOL p12, const char* p2, int p3, int p4, BOOL p5, BOOL p6 )  //0xC5EF963405593646

    • 0
    • 225
    • 323
  8. void ADD_PED_TO_CONVERSATION ( int index, Ped ped, const char* p2 )  //0x95D9F4BC443956E7

    • 0
    • 178
    • 323
  9. void SET_POSITION_FOR_NULL_CONV_PED ( Any p0, float p1, float p2, float p3 )  //0x33E3C6C6F2F0B506

    • 0
    • 150
    • 323
  10. void SET_ENTITY_FOR_NULL_CONV_PED ( int p0, Entity entity )  //0x892B6AB8F33606F5

    • 0
    • 452
    • 323
  11. void SET_MICROPHONE_POSITION ( BOOL toggle, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 )  //0xB6AE90EDDE95C762

    • 0
    • 200
    • 323
  12. void SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM ( BOOL p0 )  //0x0B568201DD99F0EB

    • 0
    • 172
    • 323
  13. void SET_CONVERSATION_AUDIO_PLACEHOLDER ( BOOL p0 )  //0x61631F5DF50D1C34

    • 0
    • 137
    • 323
  14. void START_SCRIPT_PHONE_CONVERSATION ( BOOL p0, BOOL p1 )  //0x252E5F915EABB675

    • 0
    • 198
    • 323
  15. void PRELOAD_SCRIPT_PHONE_CONVERSATION ( BOOL p0, BOOL p1 )  //0x6004BCB0E226AAEA

    • 0
    • 183
    • 323
  16. void START_SCRIPT_CONVERSATION ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 )  //0x6B17C62C9635D2DC

    • 0
    • 188
    • 323
  17. void PRELOAD_SCRIPT_CONVERSATION ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 )  //0x3B3CAD6166916D87

    • 0
    • 191
    • 323
  18. void START_PRELOADED_CONVERSATION ()  //0x23641AFE870AF385

    • 0
    • 175
    • 323
  19. BOOL GET_IS_PRELOADED_CONVERSATION_READY ()  //0xE73364DB90778FFA

    • 0
    • 144
    • 323
  20. BOOL IS_SCRIPTED_CONVERSATION_ONGOING ()  //0x16754C556D2EDE3D

    • 0
    • 131
    • 323
  21. BOOL IS_SCRIPTED_CONVERSATION_LOADED ()  //0xDF0D54BE7A776737

    • 0
    • 165
    • 323
  22. int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ()  //0x480357EE890C295A

    • 0
    • 146
    • 323
  23. void PAUSE_SCRIPTED_CONVERSATION ( BOOL p0 )  //0x8530AD776CD72B12

    • 0
    • 134
    • 323
  24. void RESTART_SCRIPTED_CONVERSATION ()  //0x9AEB285D1818C9AC

    • 0
    • 172
    • 323
  25. int STOP_SCRIPTED_CONVERSATION ( BOOL p0 )  //0xD79DEEFB53455EBA

    • 0
    • 158
    • 323
  26. void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ()  //0x9663FE6B7A61EB00

    • 0
    • 191
    • 323
  27. void INTERRUPT_CONVERSATION ( Ped ped, const char* voiceline, const char* speaker )  //0xA018A12E5C5C2FA6

    • 0
    • 172
    • 323
  28. void INTERRUPT_CONVERSATION_AND_PAUSE ( Ped ped, const char* p1, const char* speaker )  //0x8A694D7A68F8DC38

    • 0
    • 148
    • 323
  29. Any GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE ( Any* p0 )  //0xAA19F5572C38B564

    • 0
    • 146
    • 323
  30. void SET_NO_DUCKING_FOR_CONVERSATION ( BOOL p0 )  //0xB542DE8C3D1CB210

    • 0
    • 145
    • 323
  31. void REGISTER_SCRIPT_WITH_AUDIO ( int p0 )  //0xC6ED9D5092438D91

    • 0
    • 159
    • 323
  32. void UNREGISTER_SCRIPT_WITH_AUDIO ()  //0xA8638BE228D4751A

    • 0
    • 545
    • 323
  33. BOOL REQUEST_MISSION_AUDIO_BANK ( const char* p0, BOOL p1, Any p2 )  //0x7345BDD95E62E0F2

    • 0
    • 153
    • 323
  34. BOOL REQUEST_AMBIENT_AUDIO_BANK ( const char* p0, BOOL p1, Any p2 )  //0xFE02FFBED8CA9D99

    • 0
    • 161
    • 323
  35. BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* p0, BOOL p1, int p2 )  //0x2F844A8B08D76685

    • 0
    • 213
    • 323
  36. Any HINT_MISSION_AUDIO_BANK ( Any p0, Any p1, Any p2 )  //0x40763EA7B9B783E7

    • 0
    • 151
    • 573
  37. Any HINT_AMBIENT_AUDIO_BANK ( Any p0, Any p1, Any p2 )  //0x8F8C0E370AE62F5C

    • 0
    • 157
    • 323
  38. Any HINT_SCRIPT_AUDIO_BANK ( Any p0, Any p1, Any p2 )  //0xFB380A29641EC31A

    • 0
    • 161
    • 323
  39. void RELEASE_MISSION_AUDIO_BANK ()  //0x0EC92A1BF0857187

    • 0
    • 141
    • 323
  40. void RELEASE_AMBIENT_AUDIO_BANK ()  //0x65475A218FFAA93D

    • 0
    • 152
    • 323
  41. void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x77ED170667F50170

    • 0
    • 164
    • 323
  42. void RELEASE_SCRIPT_AUDIO_BANK ()  //0x7A2D8AD0A9EB9C3F

    • 0
    • 161
    • 323
  43. void UNHINT_AMBIENT_AUDIO_BANK ()  //0x19AF7ED9B9D23058

    • 0
    • 126
    • 323
  44. void UNHINT_SCRIPT_AUDIO_BANK ()  //0x9AC92EED5E4793AB

    • 0
    • 138
    • 323
  45. void UNHINT_NAMED_SCRIPT_AUDIO_BANK ( Any p0 )  //0x11579D940949C49E

    • 0
    • 131
    • 678
  46. int GET_SOUND_ID ()  //0x430386FE9BF80B45

    • 0
    • 238
    • 323
  47. void RELEASE_SOUND_ID ( int soundId )  //0x353FC880830B88FA

    • 0
    • 214
    • 323
  48. void PLAY_SOUND ( int soundId, const char* audioName, const char* audioRef, BOOL p3, Any p4, BOOL p5 )  //0x7FF4944CC209192D

    • 0
    • 336
    • 323
  49. void PLAY_SOUND_FRONTEND ( int soundId, const char* audioName, const char* audioRef, BOOL p3 )  //0x67C540AA08E4A6F5

    • 0
    • 319
    • 323
  50. void PLAY_DEFERRED_SOUND_FRONTEND ( const char* soundName, const char* soundsetName )  //0xCADA5A0D0702381E

    • 0
    • 169
    • 323

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