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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. HUD

    BOOL SET_WARNING_MESSAGE_OPTION_HIGHLIGHT ( Any p0 )  //0xDAF87174BE7454FF

    • 0
    • 53
    • 323
  2. void CLEAR_AREA_OF_VEHICLES ( float x, float y, Any p10, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x01C7B9B38428AEB6

    • 0
    • 251
    • 323
  3. BOOL NETWORK_CASINO_CAN_BET_PVC ()  //0x394DCDB9E836B7A9

    • 0
    • 109
    • 1734
  4. BOOL NET_GAMESERVER_GET_SESSION_STATE_AND_STATUS ( int* p0, BOOL* p1 )  //0x897433D292B44130

    • 0
    • 149
    • 323
  5. BOOL NETWORK_IS_IN_PLATFORM_PARTY ()  //0x2FC5650B0271CB57

    • 0
    • 82
    • 323
  6. void RESERVE_NETWORK_MISSION_PEDS ( int amount )  //0xB60FEBA45333D36F

    • 0
    • 65
    • 323
  7. BOOL FACEBOOK_POST_COMPLETED_HEIST ( const char* heistName, int cashEarned, int xpEarned )  //0x098AB65B9ED9A9EC

    • 0
    • 59
    • 323
  8. PAD

    void SHUTDOWN_PC_SCRIPTED_CONTROLS ()  //0x643ED62D5EA3BEBD

    • 0
    • 132
    • 323
  9. PED

    void SET_PED_ALLOWED_TO_DUCK ( Ped ped, BOOL toggle )  //0xDA1F1B7BE1A8766F

    • 0
    • 80
    • 323
  10. PED

    void SET_PED_HELMET_VISOR_PROP_INDICES ( Ped ped, BOOL p1, int p2, int p3 )  //0x3F7325574E41B44D

    • 0
    • 62
    • 791
  11. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0x2975C866E6713290

    • 0
    • 202
    • 323
  12. BOOL SC_INBOX_MESSAGE_GET_DATA_BOOL ( int p0, const char* p1 )  //0xFFE5C16F402D851D

    • 0
    • 116
    • 323
  13. BOOL STAT_GET_RECORDED_VALUE ( float* value )  //0xF11F01D98113536A

    • 0
    • 67
    • 463
  14. void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags, float targetHeading )  //0x15D3A79D4E44B913

    • 0
    • 268
    • 323
  15. BOOL IS_PED_BEING_ARRESTED ( Ped ped )  //0x90A09F3A45FED688

    • 0
    • 91
    • 323
  16. void SET_VEHICLE_ACT_AS_IF_HAS_SIREN_ON ( Vehicle vehicle, BOOL p1 )  //0x9BECD4B9FEF3F8A6

    • 0
    • 80
    • 323
  17. BOOL ARE_PLANE_PROPELLERS_INTACT ( Vehicle plane )  //0x755D6D5267CBBD7E

    • 0
    • 69
    • 323
  18. void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash, int ammo )  //0x5FD1E1F011E76D7E

    • 0
    • 187
    • 323
  19. void SET_RADIO_POSITION_AUDIO_MUTE ( BOOL p0 )  //0x02E93C796ABD3A97

    • 0
    • 81
    • 323
  20. CAM

    void DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE ()  //0xDE2EF5DA284CC8DF

    • 0
    • 83
    • 323
  21. float GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName )  //0x346D81500D088F42

    • 0
    • 164
    • 323
  22. Any BEGIN_CREATE_MISSION_CREATOR_PHOTO_PREVIEW ()  //0x7FA5D82B8F58EC06

    • 0
    • 139
    • 323
  23. void SET_DECAL_BULLET_IMPACT_RANGE_SCALE ( float p0 )  //0x46D1A61A21F566FC

    • 0
    • 81
    • 323
  24. HUD

    void SET_ABILITY_BAR_VISIBILITY ( BOOL visible )  //0x1DFEDD15019315A9

    • 0
    • 71
    • 1493
  25. HUD

    void REMOVE_WARNING_MESSAGE_OPTION_ITEMS ()  //0x6EF54AB721DC6242

    • 0
    • 57
    • 323
  26. void CLEAR_ANGLED_AREA_OF_VEHICLES ( float x1, float y1, BOOL p10, BOOL p11, Any p12, Any p13, float z1, float x2, float y2, float z2 )  //0x11DB3500F042A8AA

    • 0
    • 72
    • 323
  27. BOOL NETWORK_CASINO_CAN_BET_AMOUNT ( Any p0 )  //0xF62F6D9528358FE4

    • 0
    • 138
    • 1734
  28. BOOL NET_GAMESERVER_BASKET_START ( int* transactionId, Hash categoryHash, Hash actionHash, int flags )  //0x279F08B1A4B29B7E

    • 0
    • 171
    • 323
  29. int NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT ()  //0x01ABCE5E7CBDA196

    • 0
    • 91
    • 323
  30. void RESERVE_NETWORK_MISSION_VEHICLES ( int amount )  //0x76B02E21ED27A469

    • 0
    • 77
    • 323
  31. BOOL FACEBOOK_POST_CREATE_CHARACTER ()  //0xDC48473142545431

    • 0
    • 57
    • 323
  32. PAD

    void ALLOW_ALTERNATIVE_SCRIPT_CONTROLS_LAYOUT ( int padIndex )  //0x7F4724035FDCA1DD

    • 0
    • 124
    • 323
  33. PED

    void SET_PED_NEVER_LEAVES_GROUP ( Ped ped, BOOL toggle )  //0x3DBFC55D5C9BB447

    • 0
    • 118
    • 323
  34. PED

    BOOL IS_PED_HELMET_VISOR_UP ( Ped ped )  //0xB9496CE47546DB2C

    • 0
    • 56
    • 791
  35. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x29961D490E5814FD

    • 0
    • 107
    • 323
  36. BOOL SC_INBOX_MESSAGE_GET_DATA_STRING ( int p0, const char* context, char* out )  //0x7572EF42FC6A9B6D

    • 0
    • 117
    • 323
  37. BOOL STAT_IS_RECORDING_STAT ()  //0x8B9CDBD6C566C38C

    • 0
    • 77
    • 944
  38. void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float clampMaxSearchDistance, float targetHeading, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags )  //0x17F58B88D085DBAC

    • 0
    • 168
    • 323
  39. void UNCUFF_PED ( Ped ped )  //0x67406F2C8F87FC4F

    • 0
    • 107
    • 323
  40. void SET_VEHICLE_USE_MORE_RESTRICTIVE_SPAWN_CHECKS ( Vehicle vehicle, BOOL p1 )  //0x88BC673CA9E0AE99

    • 0
    • 79
    • 323
  41. void SET_PLANE_PROPELLER_HEALTH ( Vehicle plane, float health )  //0x4C815EB175086F84

    • 0
    • 64
    • 1103
  42. int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash )  //0x39D22031557946C1

    • 0
    • 164
    • 323
  43. void SET_VEHICLE_CONVERSATIONS_PERSIST ( BOOL p0, BOOL p1 )  //0x58BB377BEC7CD5F4

    • 0
    • 80
    • 323
  44. CAM

    void DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE ()  //0x59424BD75174C9B1

    • 0
    • 78
    • 323
  45. float GET_ENTITY_ANIM_TOTAL_TIME ( Entity entity, const char* animDict, const char* animName )  //0x50BD2730B191E360

    • 0
    • 118
    • 323
    • 0
    • 124
    • 323
  46. void OVERRIDE_INTERIOR_SMOKE_NAME ( const char* name )  //0x2A2A52824DB96700

    • 0
    • 67
    • 323
  47. HUD

    void FLASH_ABILITY_BAR ( int millisecondsToFlash )  //0x02CFBA0C9E9275CE

    • 0
    • 59
    • 323
  48. HUD

    BOOL IS_WARNING_MESSAGE_ACTIVE ()  //0xE18B138FABC53103

    • 0
    • 69
    • 323
  49. void CLEAR_AREA_OF_OBJECTS ( float x, float y, float z, float radius, int flags )  //0xDD9B9B385AAC7F5B

    • 0
    • 96
    • 323

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