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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL UGC_RELEASE_CACHED_DESCRIPTION ( Any p0 )  //0x5A34CD9C3C5BEC44

    • 0
    • 55
    • 323
  2. PAD

    void SET_CONTROL_TRIGGER_SHAKE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x14D29BB12D47F68C

    • 0
    • 108
    • 323
  3. PED

    void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends )  //0x112942C6E708F70B

    • 0
    • 103
    • 323
  4. PED

    BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

    • 0
    • 97
    • 323
  5. void SET_WANTED_LEVEL_DIFFICULTY ( Player player, float difficulty )  //0x9B0BB33B04405E7A

    • 0
    • 140
    • 323
  6. int BG_GET_LAUNCH_PARAM_VALUE ( int scriptIndex, const char* p1 )  //0x22E21FBCFC88C149

    • 0
    • 133
    • 323
    • 0
    • 71
    • 323
  7. void TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int driveMode, float stopRange )  //0x158BB33F920D360C

    • 0
    • 372
    • 323
  8. BOOL GET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName )  //0xA7FFBA498E4AAF67

    • 0
    • 89
    • 323
  9. void SET_VEHICLE_DOOR_CONTROL ( Vehicle vehicle, int doorId, int speed, float angle )  //0xF2BFA0430F0A0FCB

    • 0
    • 93
    • 323
  10. void SET_VEHICLE_SHOOT_AT_TARGET ( Ped driver, Entity entity, float xTarget, float yTarget, float zTarget )  //0x74CD9A9327A282EA

    • 0
    • 97
    • 323
  11. void GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL isHidden, BOOL bForceInHand )  //0xBF0FD6E56C964FCB

    • 0
    • 316
    • 323
  12. int GET_CURRENT_TRACK_PLAY_TIME ( const char* radioStationName )  //0x3E65CDE5215832C1

    • 0
    • 78
    • 1493
  13. CAM

    BOOL IS_INTERPOLATING_FROM_SCRIPT_CAMS ()  //0x3044240D2E0FA842

    • 0
    • 80
    • 323
  14. DLC

    BOOL GET_IS_INITIAL_LOADING_SCREEN_ACTIVE ()  //0xC4637A6D03C24CC3

    • 0
    • 194
    • 1734
  15. void DRAW_DEBUG_LINE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x7FDFADE676AA3CB0

    • 0
    • 251
    • 323
  16. void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 )  //0x967278682CB6967A

    • 0
    • 71
    • 323
  17. HUD

    void CLEAR_VALID_VEHICLE_HIT_HASHES ()  //0xEB81A3DADD503187

    • 0
    • 77
    • 1290
  18. HUD

    void SET_MP_GAMER_TAG_ALPHA ( int gamerTagId, int component, int alpha )  //0xD48FE545CD46F857

    • 0
    • 86
    • 323
  19. float TAN ( float p0 )  //0x632106CC96E82E91

    • 0
    • 121
    • 323
  20. void CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET ( float p0 )  //0xF1E22DC13F5EEBAD

    • 0
    • 146
    • 323
  21. int NET_GAMESERVER_GET_PRICE ( Hash itemHash, Hash categoryHash, BOOL p2 )  //0xC27009422FCCA88D

    • 0
    • 166
    • 323
  22. void NETWORK_REMOVE_AND_CANCEL_ALL_INVITES ()  //0xEBF8284D8CADEB53

    • 0
    • 67
    • 323
  23. void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle )  //0x12B37D54667DB0B8

    • 0
    • 68
    • 323
  24. void UGC_RELEASE_ALL_CACHED_DESCRIPTIONS ()  //0x68103E2247887242

    • 0
    • 67
    • 323
  25. PAD

    void STOP_CONTROL_SHAKE ( int padIndex )  //0x38C16A305E8CDC8D

    • 0
    • 141
    • 323
  26. PED

    BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Any event )  //0x625B774D75C87068

    • 0
    • 100
    • 323
  27. PED

    BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

    • 0
    • 71
    • 323
  28. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0xB9D0DD990DC141DD

    • 0
    • 126
    • 323
  29. int BG_GET_SCRIPT_ID_FROM_NAME_HASH ( Hash p0 )  //0x829CD22E043A2577

    • 0
    • 131
    • 323
  30. void STAT_MIGRATE_CLEAR_FOR_RESTART ()  //0xC847B43F369AC0B5

    • 0
    • 66
    • 323
  31. void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle )  //0x480142959D337D00

    • 0
    • 215
    • 323
  32. BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName )  //0xB4F47213DF45A64C

    • 0
    • 97
    • 323
  33. void SET_VEHICLE_DOOR_LATCHED ( Vehicle vehicle, int doorId, BOOL p2, BOOL p3, BOOL p4 )  //0xA5A9653A8D2CAF48

    • 0
    • 111
    • 323
  34. BOOL GET_VEHICLE_LOCK_ON_TARGET ( Vehicle vehicle, Entity* entity )  //0x8F5EBAB1F260CFCE

    • 0
    • 76
    • 323
  35. void GIVE_DELAYED_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL bForceInHand )  //0xB282DC6EBD803C75

    • 0
    • 173
    • 323
  36. Hash GET_CURRENT_TRACK_SOUND_NAME ( const char* radioStationName )  //0x34D66BC058019CE0

    • 0
    • 71
    • 1493
  37. CAM

    BOOL IS_INTERPOLATING_TO_SCRIPT_CAMS ()  //0x705A276EBFF3133D

    • 0
    • 71
    • 323
  38. DLC

    BOOL HAS_CLOUD_REQUESTS_FINISHED ( BOOL* p0, Any unused )  //0x46E2B844905BC5F0

    • 0
    • 155
    • 323
  39. void DRAW_DEBUG_LINE_WITH_TWO_COLOURS ( float x1, float y1, int g2, int b2, int alpha1, int alpha2, float z1, float x2, float y2, float z2 )  //0xD8B9A8AC5608FF94

    • 0
    • 185
    • 323
  40. void END_PETROL_TRAIL_DECALS ()  //0x0A123435A26C36CD

    • 0
    • 86
    • 323
  41. HUD

    void SET_BLIP_ROUTE ( Blip blip, BOOL enabled )  //0x4F7D8A9BFB0B43E9

    • 0
    • 85
    • 323
  42. HUD

    void SET_MP_GAMER_TAG_WANTED_LEVEL ( int gamerTagId, int wantedlvl )  //0xCF228E2AA03099C3

    • 0
    • 84
    • 323
  43. float ATAN ( float p0 )  //0xA9D1795CD5043663

    • 0
    • 95
    • 323
  44. void CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET ( float p0 )  //0x466DA42C89865553

    • 0
    • 135
    • 323
  45. BOOL NET_GAMESERVER_CATALOG_IS_VALID ()  //0x3C4487461E9B0DCB

    • 0
    • 125
    • 323
  46. void NETWORK_REMOVE_TRANSITION_INVITE ( Any* p0 )  //0x7524B431B2E6F7EE

    • 0
    • 75
    • 323
  47. void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle )  //0xFAA10F1FAFB11AF2

    • 0
    • 64
    • 323
  48. BOOL UGC_PUBLISH ( const char* contentId, const char* baseContentId, const char* contentTypeName )  //0x1DE0F5F50D723CAA

    • 0
    • 47
    • 323
  49. PAD

    void SET_CONTROL_SHAKE_SUPPRESSED_ID ( int padIndex, Any p1 )  //0xF239400E16C23E08

    • 0
    • 107
    • 323

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