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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL DOES_VEHICLE_HAVE_CREW_EMBLEM ( Vehicle vehicle, int p1 )  //0x060D935D3981A275

    • 0
    • 80
    • 323
  2. HUD

    void SET_SECOND_SCRIPT_VARIABLE_HUD_COLOUR ( int r, int g, int b, int a )  //0x16A304E6CB2BFAB9

    • 0
    • 63
    • 323
  3. HUD

    Hash GET_WARNING_SCREEN_MESSAGE_HASH ()  //0x81DF9ABA6C83DFF9

    • 0
    • 66
    • 1290
  4. void CLEAR_AREA ( float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7 )  //0xA56F01F3765B93A0

    • 0
    • 167
    • 323
  5. BOOL NETWORK_CAN_BUY_LOTTERY_TICKET ( int cost )  //0xC62DD18375C99130

  6. BOOL NET_GAMESERVER_START_SESSION_RESTART ( BOOL inventory, BOOL playerbalance )  //0x35A1B3E1D1315CFA

    • 0
    • 142
    • 323
  7. BOOL REFRESH_PLAYER_LIST_STATS ( int p0 )  //0xE26CCFF8094D8C74

    • 0
    • 104
    • 323
  8. BOOL IS_SPHERE_VISIBLE_TO_PLAYER ( Any p0, float p1, float p2, float p3, float p4 )  //0xDC3A310219E5DA62

    • 0
    • 87
    • 323
  9. void UGC_SET_USING_OFFLINE_CONTENT ( BOOL p0 )  //0xFD75DABC0957BF33

    • 0
    • 64
    • 323
  10. PAD

    BOOL INIT_PC_SCRIPTED_CONTROLS ( const char* name )  //0x3D42B92563939375

    • 0
    • 111
    • 323
  11. PED

    void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, BOOL p2, Any p3 )  //0x697157CED63F18D4

    • 0
    • 128
    • 323
  12. PED

    void SET_PED_HELMET_FLAG ( Ped ped, int helmetFlag )  //0xC0E78D5C2CE3EB25

    • 0
    • 115
    • 323
  13. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x2E397FD2ECD37C87

    • 0
    • 134
    • 323
  14. BOOL SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX ( int msgIndex )  //0x2C015348CF19CA1D

    • 0
    • 120
    • 323
  15. Any STAT_START_RECORD_STAT ( int statType, int valueType )  //0x33D72899E24C3365

    • 0
    • 88
    • 463
  16. void TASK_STEALTH_KILL ( Ped killer, Ped target, Hash stealthKillActionResultHash, float desiredMoveBlendRatio, int stealthFlags )  //0xAA5DC05579D60BD9

    • 0
    • 179
    • 323
  17. void TASK_ARREST_PED ( Ped ped, Ped target )  //0xF3B9A78A178572B1

    • 0
    • 160
    • 323
  18. void SET_VEHICLE_IS_CONSIDERED_BY_PLAYER ( Vehicle vehicle, BOOL toggle )  //0x31B927BBC44156CD

    • 0
    • 113
    • 323
  19. void ENABLE_VEHICLE_DYNAMIC_AMBIENT_SCALES ( Vehicle vehicle )  //0xF87D9F2301F7D206

    • 0
    • 69
    • 323
  20. BOOL GET_MAX_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash, int* ammo )  //0x585847C5E4E11709

    • 0
    • 186
    • 1103
  21. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

    • 0
    • 88
    • 323
  22. CAM

    void SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE ( float p0, float distance )  //0xDF2E1F7742402E81

    • 0
    • 118
    • 323
  23. Vector3 GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY ( Entity entity )  //0xE465D4AB7CA6AE72

    • 0
    • 134
    • 323
  24. BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 )  //0x4862437A486F91B0

    • 0
    • 156
    • 323
  25. void DISABLE_COMPOSITE_SHOTGUN_DECALS ( BOOL toggle )  //0x0E4299C549F0D1F1

    • 0
    • 71
    • 323
  26. HUD

    void REPLACE_HUD_COLOUR ( int hudColorIndex, int hudColorIndex2 )  //0x1CCC708F0F850613

    • 0
    • 88
    • 323
  27. HUD

    BOOL SET_WARNING_MESSAGE_OPTION_ITEMS ( int index, const char* name, int cash, int rp, int lvl, int colour )  //0x0C5A80A9E096D529

    • 0
    • 74
    • 323
  28. void CLEAR_AREA_LEAVE_VEHICLE_HEALTH ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7 )  //0x957838AAF91BD12D

    • 0
    • 77
    • 323
  29. BOOL NETWORK_CASINO_CAN_BET ( Hash hash )  //0x158C16F5E4CF41F8

    • 0
    • 157
    • 1734
  30. BOOL NET_GAMESERVER_TRANSACTION_IN_PROGRESS ()  //0x613F125BA3BD2EB9

    • 0
    • 157
    • 372
  31. BOOL NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE ( Any* p0 )  //0x796A87B3B68D1F3D

    • 0
    • 110
    • 323
  32. void RESERVE_NETWORK_MISSION_OBJECTS ( int amount )  //0x4E5C93BD0C32FBF8

    • 0
    • 73
    • 323
  33. BOOL UGC_IS_LANGUAGE_SUPPORTED ( Any p0 )  //0xF53E48461B71EECB

    • 0
    • 75
    • 323
  34. PAD

    BOOL SWITCH_PC_SCRIPTED_CONTROLS ( const char* name )  //0x4683149ED1DDE7A1

    • 0
    • 103
    • 323
  35. PED

    int GET_TIME_PED_DAMAGED_BY_WEAPON ( Ped ped, Hash weaponHash )  //0x36B77BB84687C318

    • 0
    • 97
    • 323
  36. PED

    void SET_PED_HELMET_PROP_INDEX ( Ped ped, int propIndex, BOOL p2 )  //0x26D83693ED99291C

    • 0
    • 84
    • 323
  37. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x3C06B5C839B38F7B

    • 0
    • 88
    • 323
  38. BOOL SC_INBOX_MESSAGE_GET_DATA_INT ( int p0, const char* context, int* out )  //0xA00EFE4082C4056E

    • 0
    • 121
    • 323
  39. BOOL STAT_STOP_RECORD_STAT ()  //0xA761D4AC6115623D

    • 0
    • 77
    • 463
  40. void TASK_PLANT_BOMB ( Ped ped, float x, float y, float z, float heading )  //0x965FEC691D55E9BF

    • 0
    • 161
    • 323
  41. BOOL IS_PED_RUNNING_ARREST_TASK ( Ped ped )  //0x3DC52677769B4AE0

    • 0
    • 78
    • 323
  42. void SET_VEHICLE_WILL_FORCE_OTHER_VEHICLES_TO_STOP ( Vehicle vehicle, BOOL toggle )  //0xBE5C1255A1830FF5

    • 0
    • 109
    • 323
  43. BOOL IS_PLANE_LANDING_GEAR_INTACT ( Vehicle plane )  //0x4198AB0022B15F87

    • 0
    • 72
    • 323
  44. void ADD_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash, int ammo )  //0x2472622CE1F2D45F

    • 0
    • 167
    • 1103
  45. void SET_AGGRESSIVE_HORNS ( BOOL toggle )  //0x395BF71085D1B1D9

    • 0
    • 69
    • 323
  46. CAM

    void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle p0, int p1 )  //0xE9EA16D6E54CDCA4

    • 0
    • 77
    • 323
  47. void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity )  //0x40FDEDB72F8293B2

    • 0
    • 151
    • 323
  48. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0x1670F8D05056F257

    • 0
    • 143
    • 323
  49. void DISABLE_SCUFF_DECALS ( BOOL toggle )  //0x02369D5C8A51FDCF

    • 0
    • 66
    • 323
  50. HUD

    void REPLACE_HUD_COLOUR_WITH_RGBA ( int hudColorIndex, int r, int g, int b, int a )  //0xF314CF4F0211894E

    • 0
    • 145
    • 323

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