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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

    • 0
    • 204
    • 323
  2. CAM

    void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x513403FB9C56211F

    • 0
    • 163
    • 323
  3. BOOL IS_ENTITY_IN_WATER ( Entity entity )  //0xCFB0A0D8EDD145A3

    • 0
    • 153
    • 323
  4. void SET_SCRIPT_GFX_ALIGN ( int horizontalAlign, int verticalAlign )  //0xB8A850F20A067EB6

    • 0
    • 141
    • 323
  5. BOOL BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD ( int hudComponent, const char* methodName )  //0x98C494FD5BDFBFD5

    • 0
    • 93
    • 323
  6. HUD

    void SET_BLIP_SPRITE ( Blip blip, int spriteId )  //0xDF735600A4696DAF

    • 0
    • 169
    • 323
  7. HUD

    BOOL GET_MENU_PED_MASKED_INT_STAT ( Hash p0, Any* p1, Any p2, int p3 )  //0x90A6526CF0381030

    • 0
    • 86
    • 323
  8. BOOL IS_BIT_SET ( int address, int offset )  //0xA921AA820C25702F

  9. void NETWORK_BUY_ITEM ( int amount, Hash item, Any p2, Any p3, BOOL p4, const char* item_name, Any p6, Any p7, Any p8, BOOL p9 )  //0xF0077C797F66A355

    • 0
    • 118
    • 323
  10. Any NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED ()  //0x53C10C8BD774F2C9

    • 0
    • 161
    • 1011
  11. int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash )  //0x7A1ADEEF01740A24

    • 0
    • 88
    • 323
  12. void SET_INVERT_GHOSTING ( BOOL p0 )  //0xD7B6C73CAD419BCF

    • 0
    • 75
    • 944
  13. Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic )  //0x9A294B2138ABB884

    • 0
    • 205
    • 323
  14. float GET_APPROX_HEIGHT_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0x8ABE8608576D9CE3

    • 0
    • 117
    • 323
  15. PED

    void CLEAR_PED_ALTERNATE_WALK_ANIM ( Ped ped, float p1 )  //0x8844BBFCE30AA9E9

    • 0
    • 95
    • 323
  16. PED

    BOOL CAN_PED_SEE_HATED_PED ( Ped ped1, Ped ped2 )  //0x6CD5A433374D4CFB

    • 0
    • 81
    • 323
  17. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x5C8B2F450EE4328E

    • 0
    • 131
    • 323
  18. BOOL SC_COMMUNITY_EVENT_IS_ACTIVE_FOR_TYPE ( const char* p0 )  //0x450819D8CF90C416

    • 0
    • 70
    • 323
  19. void PLAYSTATS_IMPEXP_MISSION_ENDED ( Any p0 )  //0x7D8BA05688AD64C7

    • 0
    • 78
    • 944
  20. void CLEAR_PED_SECONDARY_TASK ( Ped ped )  //0x176CECF6F920D707

    • 0
    • 135
    • 323
  21. BOOL HAS_VEHICLE_PHONE_EXPLOSIVE_DEVICE ()  //0x6ADAABD3068C5235

    • 0
    • 85
    • 323
  22. void SET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle, float health )  //0x70DB57649FA8D0D8

    • 0
    • 119
    • 323
  23. void SET_HELI_CONTROL_LAGGING_RATE_SCALAR ( Vehicle helicopter, float multiplier )  //0x6E0859B530A365CC

    • 0
    • 109
    • 323
  24. void SET_WEAPON_ANIMATION_OVERRIDE ( Ped ped, Hash animStyle )  //0x1055AC3A667F09D9

    • 0
    • 229
    • 323
  25. void WAIT ( int ms )  //0x4EDE34FBADD967A6

    • 0
    • 1,259
    • 323
  26. BOOL AUDIO_IS_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

    • 0
    • 74
    • 323
  27. CAM

    void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float value )  //0xF8BDBF3D573049A1

    • 0
    • 91
    • 323
  28. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0xE81AFC1BC4CC41CE

    • 0
    • 121
    • 323
  29. void RESET_SCRIPT_GFX_ALIGN ()  //0xE3A3DB414A373DAB

    • 0
    • 85
    • 323
  30. BOOL BEGIN_SCALEFORM_MOVIE_METHOD ( int scaleform, const char* methodName )  //0xF6E48914C7A8694E

    • 0
    • 127
    • 323
  31. HUD

    int GET_BLIP_SPRITE ( Blip blip )  //0x1FC877464A04FC4F

    • 0
    • 92
    • 323
  32. HUD

    BOOL GET_CHARACTER_MENU_PED_MASKED_INT_STAT ( Any p0, Any* p1, Any p2, Any p3, Any p4 )  //0x24A49BEAF468DC90

    • 0
    • 68
    • 323
  33. void USING_MISSION_CREATOR ( BOOL toggle )  //0xF14878FC50BEC6EE

    • 0
    • 87
    • 323
  34. void NETWORK_SPENT_TAXI ( int amount, BOOL p1, BOOL p2, Any p3 )  //0x17C3A7D31EAE39F9

    • 0
    • 82
    • 323
  35. BOOL NETWORK_CAN_BAIL ()  //0x580CE4438479CC61

    • 0
    • 114
    • 323
  36. Any NETWORK_GET_DESTROYER_OF_ENTITY ( Entity entity, Hash* weaponHash )  //0xC434133D9BA52777

    • 0
    • 77
    • 463
  37. BOOL IS_ENTITY_IN_GHOST_COLLISION ( Entity entity )  //0x7EF7649B64D7FF10

    • 0
    • 57
    • 944
  38. void DELETE_OBJECT ( Object* object )  //0x539E0AE3E6634B9F

    • 0
    • 186
    • 323
  39. float GET_APPROX_FLOOR_FOR_POINT ( float x, float y )  //0x336511A34F2E5185

    • 0
    • 69
    • 323
  40. PED

    void SET_PED_ALTERNATE_MOVEMENT_ANIM ( Ped ped, int stance, const char* animDictionary, const char* animationName, float p4, BOOL p5 )  //0x90A43CC281FFAB46

    • 0
    • 129
    • 323
  41. PED

    BOOL CAN_PED_SHUFFLE_TO_OR_FROM_TURRET_SEAT ( Ped ped, int* p1 )  //0x9C6A6C19B6C0C496

    • 0
    • 73
    • 323
  42. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xB1906895227793F3

    • 0
    • 151
    • 323
  43. int SC_COMMUNITY_EVENT_GET_EVENT_ID_FOR_TYPE ( const char* p0 )  //0x4A7D6E727F941747

    • 0
    • 68
    • 323
  44. void PLAYSTATS_CHANGE_MC_ROLE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x0B565B0AAE56A0E8

    • 0
    • 65
    • 877
  45. void TASK_EVERYONE_LEAVE_VEHICLE ( Vehicle vehicle )  //0x7F93691AB4B92272

    • 0
    • 126
    • 323
  46. void DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICE ()  //0xEF49CF0270307CBE

    • 0
    • 85
    • 323
  47. BOOL IS_VEHICLE_STUCK_TIMER_UP ( Vehicle vehicle, int p1, int p2 )  //0x679BE1DAF71DA874

    • 0
    • 97
    • 323
  48. void SET_VEHICLE_FRICTION_OVERRIDE ( Vehicle vehicle, float friction )  //0x1837AF7C627009BA

    • 0
    • 117
    • 323
  49. int GET_WEAPON_DAMAGE_TYPE ( Hash weaponHash )  //0x3BE0BB12D25FB305

    • 0
    • 152
    • 323
  50. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

    • 0
    • 1,262
    • 323

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