GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
-
void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
- 0
- 155
- 323
-
void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x513403FB9C56211F
- 0
- 116
- 323
-
BOOL IS_ENTITY_IN_WATER ( Entity entity ) //0xCFB0A0D8EDD145A3
- 0
- 115
- 323
-
void SET_SCRIPT_GFX_ALIGN ( int horizontalAlign, int verticalAlign ) //0xB8A850F20A067EB6
- 0
- 94
- 323
-
BOOL BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD ( int hudComponent, const char* methodName ) //0x98C494FD5BDFBFD5
- 0
- 54
- 323
-
void SET_BLIP_SPRITE ( Blip blip, int spriteId ) //0xDF735600A4696DAF
- 0
- 126
- 323
-
BOOL GET_MENU_PED_MASKED_INT_STAT ( Hash p0, Any* p1, Any p2, int p3 ) //0x90A6526CF0381030
- 0
- 46
- 323
-
BOOL IS_BIT_SET ( int address, int offset ) //0xA921AA820C25702F
- 0
- 57
-
void NETWORK_BUY_ITEM ( int amount, Hash item, Any p2, Any p3, BOOL p4, const char* item_name, Any p6, Any p7, Any p8, BOOL p9 ) //0xF0077C797F66A355
- 0
- 71
- 323
-
Any NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED () //0x53C10C8BD774F2C9
- 0
- 115
- 1011
-
int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash ) //0x7A1ADEEF01740A24
- 0
- 51
- 323
-
void SET_INVERT_GHOSTING ( BOOL p0 ) //0xD7B6C73CAD419BCF
- 0
- 43
- 944
-
Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic ) //0x9A294B2138ABB884
- 0
- 143
- 323
-
float GET_APPROX_HEIGHT_FOR_AREA ( float x1, float y1, float x2, float y2 ) //0x8ABE8608576D9CE3
- 0
- 74
- 323
-
void CLEAR_PED_ALTERNATE_WALK_ANIM ( Ped ped, float p1 ) //0x8844BBFCE30AA9E9
- 0
- 59
- 323
-
BOOL CAN_PED_SEE_HATED_PED ( Ped ped1, Ped ped2 ) //0x6CD5A433374D4CFB
- 0
- 51
- 323
-
void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x5C8B2F450EE4328E
- 0
- 95
- 323
-
BOOL SC_COMMUNITY_EVENT_IS_ACTIVE_FOR_TYPE ( const char* p0 ) //0x450819D8CF90C416
- 0
- 38
- 323
-
void PLAYSTATS_IMPEXP_MISSION_ENDED ( Any p0 ) //0x7D8BA05688AD64C7
- 0
- 50
- 944
-
void CLEAR_PED_SECONDARY_TASK ( Ped ped ) //0x176CECF6F920D707
- 0
- 90
- 323
-
BOOL HAS_VEHICLE_PHONE_EXPLOSIVE_DEVICE () //0x6ADAABD3068C5235
- 0
- 53
- 323
-
void SET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle, float health ) //0x70DB57649FA8D0D8
- 0
- 87
- 323
-
void SET_HELI_CONTROL_LAGGING_RATE_SCALAR ( Vehicle helicopter, float multiplier ) //0x6E0859B530A365CC
- 0
- 46
- 323
-
void SET_WEAPON_ANIMATION_OVERRIDE ( Ped ped, Hash animStyle ) //0x1055AC3A667F09D9
- 0
- 160
- 323
-
void WAIT ( int ms ) //0x4EDE34FBADD967A6
- 0
- 849
- 323
-
BOOL AUDIO_IS_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
- 0
- 40
- 323
-
void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float value ) //0xF8BDBF3D573049A1
- 0
- 54
- 323
-
float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity ) //0xE81AFC1BC4CC41CE
- 0
- 88
- 323
-
void RESET_SCRIPT_GFX_ALIGN () //0xE3A3DB414A373DAB
- 0
- 44
- 323
-
BOOL BEGIN_SCALEFORM_MOVIE_METHOD ( int scaleform, const char* methodName ) //0xF6E48914C7A8694E
- 0
- 93
- 323
-
int GET_BLIP_SPRITE ( Blip blip ) //0x1FC877464A04FC4F
- 0
- 65
- 323
-
BOOL GET_CHARACTER_MENU_PED_MASKED_INT_STAT ( Any p0, Any* p1, Any p2, Any p3, Any p4 ) //0x24A49BEAF468DC90
- 0
- 37
- 323
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void USING_MISSION_CREATOR ( BOOL toggle ) //0xF14878FC50BEC6EE
- 0
- 52
- 323
-
void NETWORK_SPENT_TAXI ( int amount, BOOL p1, BOOL p2, Any p3 ) //0x17C3A7D31EAE39F9
- 0
- 49
- 323
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BOOL NETWORK_CAN_BAIL () //0x580CE4438479CC61
- 0
- 68
- 323
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Any NETWORK_GET_DESTROYER_OF_ENTITY ( Entity entity, Hash* weaponHash ) //0xC434133D9BA52777
- 0
- 44
- 463
-
BOOL IS_ENTITY_IN_GHOST_COLLISION ( Entity entity ) //0x7EF7649B64D7FF10
- 0
- 30
- 944
-
void DELETE_OBJECT ( Object* object ) //0x539E0AE3E6634B9F
- 0
- 131
- 323
-
float GET_APPROX_FLOOR_FOR_POINT ( float x, float y ) //0x336511A34F2E5185
- 0
- 40
- 323
-
void SET_PED_ALTERNATE_MOVEMENT_ANIM ( Ped ped, int stance, const char* animDictionary, const char* animationName, float p4, BOOL p5 ) //0x90A43CC281FFAB46
- 0
- 93
- 323
-
BOOL CAN_PED_SHUFFLE_TO_OR_FROM_TURRET_SEAT ( Ped ped, int* p1 ) //0x9C6A6C19B6C0C496
- 0
- 40
- 323
-
void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xB1906895227793F3
- 0
- 111
- 323
-
int SC_COMMUNITY_EVENT_GET_EVENT_ID_FOR_TYPE ( const char* p0 ) //0x4A7D6E727F941747
- 0
- 32
- 323
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void PLAYSTATS_CHANGE_MC_ROLE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x0B565B0AAE56A0E8
- 0
- 33
- 877
-
void TASK_EVERYONE_LEAVE_VEHICLE ( Vehicle vehicle ) //0x7F93691AB4B92272
- 0
- 88
- 323
-
void DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICE () //0xEF49CF0270307CBE
- 0
- 54
- 323
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BOOL IS_VEHICLE_STUCK_TIMER_UP ( Vehicle vehicle, int p1, int p2 ) //0x679BE1DAF71DA874
- 0
- 57
- 323
-
void SET_VEHICLE_FRICTION_OVERRIDE ( Vehicle vehicle, float friction ) //0x1837AF7C627009BA
- 0
- 87
- 323
-
int GET_WEAPON_DAMAGE_TYPE ( Hash weaponHash ) //0x3BE0BB12D25FB305
- 0
- 116
- 323
-
int START_NEW_SCRIPT ( const char* scriptName, int stackSize ) //0xE81651AD79516E48
- 0
- 961
- 323

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