GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
BOOL DOES_ENTITY_EXIST ( Entity entity ) //0x7239B21A38F536BA
- 0
- 247
- 323
-
BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0xDDE6DF5AE89981D2
- 0
- 148
- 323
-
BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity ) //0x060D6E96F8B8E48D
- 0
- 124
- 323
-
BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xDA95EA3317CC5064
- 0
- 121
- 323
-
BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 ) //0x20B711662962B472
- 0
- 140
- 323
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity ) //0x95EB9964FF5C5C65
- 0
- 142
- 323
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity ) //0x605F5A140F202491
- 0
- 148
- 323
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity ) //0xDFD5033FDBA0A9C8
- 0
- 158
- 323
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2 ) //0xC86D67D52A707CF8
- 0
- 208
- 323
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType ) //0xFCDFF7B72D23A1AC
- 0
- 177
- 323
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2 ) //0x0267D00AF114F17A
- 0
- 243
- 323
-
BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity ) //0x8BAD02F0368D9E14
- 0
- 150
- 323
-
Hash GET_LAST_MATERIAL_HIT_BY_ENTITY ( Entity entity ) //0x5C3D0A935F535C4C
- 0
- 162
- 323
-
Vector3 GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY ( Entity entity ) //0xE465D4AB7CA6AE72
- 0
- 132
- 323
-
void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity ) //0x40FDEDB72F8293B2
- 0
- 149
- 323
-
float GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName ) //0x346D81500D088F42
- 0
- 162
- 323
-
float GET_ENTITY_ANIM_TOTAL_TIME ( Entity entity, const char* animDict, const char* animName ) //0x50BD2730B191E360
- 0
- 116
- 323
-
float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0xFEDDF04D62B8D790
- 0
- 148
- 323
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x48C2BED9180FE123
- 0
- 171
- 323
-
Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive ) //0x3FEF770D40960D5A
- 0
- 212
- 323
-
Vector3 GET_ENTITY_FORWARD_VECTOR ( Entity entity ) //0x0A794A5A57F8DF91
- 0
- 153
- 323
-
float GET_ENTITY_FORWARD_X ( Entity entity ) //0x8BB4EF4214E0E6D5
- 0
- 135
- 323
-
float GET_ENTITY_FORWARD_Y ( Entity entity ) //0x866A4A5FAE349510
- 0
- 128
- 323
-
float GET_ENTITY_HEADING ( Entity entity ) //0xE83D4F9BA2A38914
- 0
- 184
- 323
-
float GET_ENTITY_HEADING_FROM_EULERS ( Entity entity ) //0x846BF6291198A71E
- 0
- 110
- 323
-
int GET_ENTITY_HEALTH ( Entity entity ) //0xEEF059FAD016D209
- 0
- 222
- 323
-
int GET_ENTITY_MAX_HEALTH ( Entity entity ) //0x15D757606D170C3C
- 0
- 128
- 323
-
void SET_ENTITY_MAX_HEALTH ( Entity entity, int value ) //0x166E7CF68597D8B5
- 0
- 127
- 323
-
float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords ) //0x5A504562485944DD
- 0
- 179
- 323
-
float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity ) //0x1DD55701034110E5
- 0
- 155
- 323
-
void GET_ENTITY_MATRIX ( Entity entity, Vector3* forwardVector, Vector3* rightVector, Vector3* upVector, Vector3* position ) //0xECB2FC7235A7D137
- 0
- 152
- 323
-
Hash GET_ENTITY_MODEL ( Entity entity ) //0x9F47B058362C84B5
- 0
- 312
- 323
-
Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ ) //0x2274BC1C4885E333
- 0
- 116
- 323
-
Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ ) //0x1899F328B0E12848
- 0
- 213
- 323
-
float GET_ENTITY_PITCH ( Entity entity ) //0xD45DC2893621E1FE
- 0
- 124
- 323
-
void GET_ENTITY_QUATERNION ( Entity entity, float* x, float* y, float* z, float* w ) //0x7B3703D2D32DFA18
- 0
- 123
- 323
-
float GET_ENTITY_ROLL ( Entity entity ) //0x831E0242595560DF
- 0
- 116
- 323
-
Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder ) //0xAFBD61CC738D9EB9
- 0
- 147
- 323
-
Vector3 GET_ENTITY_ROTATION_VELOCITY ( Entity entity ) //0x213B91045D09B983
- 0
- 172
- 323
-
const char* GET_ENTITY_SCRIPT ( Entity entity, ScrHandle* script ) //0xA6E9C38DB51D7748
- 0
- 275
- 323
-
float GET_ENTITY_SPEED ( Entity entity ) //0xD5037BA82E12416F
- 0
- 202
- 323
-
Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative ) //0x9A8D700A51CB7B0D
- 0
- 200
- 323
-
float GET_ENTITY_UPRIGHT_VALUE ( Entity entity ) //0x95EED5A694951F9F
- 0
- 133
- 323
-
Vector3 GET_ENTITY_VELOCITY ( Entity entity ) //0x4805D2B1D8CF94A9
- 0
- 144
- 323
-
Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0xD7E3B9735C0F89D6
- 0
- 143
- 323
-
Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x04A2A40C73395041
- 0
- 135
- 323
-
Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x4B53F92932ADFAC0
- 0
- 140
- 323
-
Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex ) //0x44A8FCB8ED227738
- 0
- 208
- 323
-
Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity ) //0x7196842CB375CDB3
- 0
- 226
- 323
-
Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team ) //0x4DC9A62F844D9337
- 0
- 149
- 323