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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void LOAD_ALL_OBJECTS_NOW ()  //0xBD6E84632DD4CB3F

    • 0
    • 205
    • 323
  2. void LOAD_SCENE ( float x, float y, float z )  //0x4448EB75B4904BDB

    • 0
    • 139
    • 323
  3. BOOL NETWORK_UPDATE_LOAD_SCENE ()  //0xC4582015556D1C46

    • 0
    • 150
    • 323
  4. BOOL IS_NETWORK_LOADING_SCENE ()  //0x41CA5A33160EA4AB

    • 0
    • 117
    • 323
  5. void SET_INTERIOR_ACTIVE ( int interiorID, BOOL toggle )  //0xE37B76C387BE28ED

    • 0
    • 154
    • 323
  6. void REQUEST_MODEL ( Hash model )  //0x963D27A58DF860AC

    • 0
    • 201
    • 323
  7. void REQUEST_MENU_PED_MODEL ( Hash model )  //0xA0261AEF7ACFC51E

    • 0
    • 158
    • 323
  8. BOOL HAS_MODEL_LOADED ( Hash model )  //0x98A4EB5D89A0C952

    • 0
    • 143
    • 323
  9. void REQUEST_MODELS_IN_ROOM ( Interior interior, const char* roomName )  //0x8A7A40100EDFEC58

    • 0
    • 116
    • 323
  10. void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model )  //0xE532F5D78798DAAB

    • 0
    • 176
    • 323
  11. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0x35B9E0803292B641

    • 0
    • 121
    • 323
  12. BOOL IS_MODEL_VALID ( Hash model )  //0xC0296A2EDF545E92

    • 0
    • 128
    • 323
  13. BOOL IS_MODEL_A_PED ( Hash model )  //0x75816577FEA6DAD5

    • 0
    • 127
    • 1103
  14. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x19AAC8F07BFEC53E

    • 0
    • 115
    • 323
  15. void REQUEST_COLLISION_AT_COORD ( float x, float y, float z )  //0x07503F7948F491A7

    • 0
    • 198
    • 323
  16. void REQUEST_COLLISION_FOR_MODEL ( Hash model )  //0x923CB32A3B874FCB

    • 0
    • 120
    • 323
  17. BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model )  //0x22CCA434E368F03A

    • 0
    • 128
    • 323
  18. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0xC9156DC11411A9EA

    • 0
    • 157
    • 323
  19. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x2DA49C3B79856961

    • 0
    • 125
    • 323
  20. void REQUEST_ANIM_DICT ( const char* animDict )  //0xD3BD40951412FEF6

    • 0
    • 151
    • 323
  21. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0xD031A9162D01088C

    • 0
    • 137
    • 323
  22. void REMOVE_ANIM_DICT ( const char* animDict )  //0xF66A602F829E2A06

    • 0
    • 125
    • 323
  23. void REQUEST_ANIM_SET ( const char* animSet )  //0x6EA47DAE7FAD0EED

    • 0
    • 158
    • 323
  24. BOOL HAS_ANIM_SET_LOADED ( const char* animSet )  //0xC4EA073D86FB29B0

    • 0
    • 126
    • 323
  25. void REMOVE_ANIM_SET ( const char* animSet )  //0x16350528F93024B3

    • 0
    • 135
    • 323
  26. void REQUEST_CLIP_SET ( const char* clipSet )  //0xD2A71E1A77418A49

    • 0
    • 132
    • 323
  27. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x318234F4F3738AF3

    • 0
    • 148
    • 323
  28. void REMOVE_CLIP_SET ( const char* clipSet )  //0x01F73A131C18CD94

    • 0
    • 118
    • 323
  29. void REQUEST_IPL ( const char* iplName )  //0x41B4893843BBDB74

    • 0
    • 155
    • 323
  30. void REMOVE_IPL ( const char* iplName )  //0xEE6C5AD3ECE0A82D

    • 0
    • 182
    • 323
  31. BOOL IS_IPL_ACTIVE ( const char* iplName )  //0x88A741E44A2B3495

    • 0
    • 191
    • 323
  32. void SET_STREAMING ( BOOL toggle )  //0x6E0C692677008888

    • 0
    • 143
    • 323
  33. void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle )  //0x717CD6E6FAEBBEDC

    • 0
    • 121
    • 323
  34. void SET_REDUCE_PED_MODEL_BUDGET ( BOOL toggle )  //0x77B5F9A36BF96710

    • 0
    • 120
    • 323
  35. void SET_REDUCE_VEHICLE_MODEL_BUDGET ( BOOL toggle )  //0x80C527893080CCF3

    • 0
    • 120
    • 323
  36. void SET_DITCH_POLICE_MODELS ( BOOL toggle )  //0x42CBE54462D92634

    • 0
    • 145
    • 323
  37. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x4060057271CEBC89

    • 0
    • 140
    • 323
  38. void REQUEST_PTFX_ASSET ()  //0x944955FB2A3935C8

    • 0
    • 139
    • 323
  39. BOOL HAS_PTFX_ASSET_LOADED ()  //0xCA7D9B86ECA7481B

    • 0
    • 132
    • 323
  40. void REMOVE_PTFX_ASSET ()  //0x88C6814073DD4A73

    • 0
    • 125
    • 323
  41. void REQUEST_NAMED_PTFX_ASSET ( const char* fxName )  //0xB80D8756B4668AB6

    • 0
    • 193
    • 323
  42. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( const char* fxName )  //0x8702416E512EC454

    • 0
    • 153
    • 323
  43. void REMOVE_NAMED_PTFX_ASSET ( const char* fxName )  //0x5F61EBBE1A00F96D

    • 0
    • 150
    • 323
  44. void SET_VEHICLE_POPULATION_BUDGET ( int p0 )  //0xCB9E1EB3BE2AF4E9

    • 0
    • 140
    • 323
  45. void SET_PED_POPULATION_BUDGET ( int p0 )  //0x8C95333CFC3340F3

    • 0
    • 158
    • 323
  46. void CLEAR_FOCUS ()  //0x31B73D1EA9F01DA2

    • 0
    • 203
    • 323
  47. void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ )  //0xBB7454BAFF08FE25

    • 0
    • 124
    • 323
  48. void SET_FOCUS_ENTITY ( Entity entity )  //0x198F77705FA0931D

    • 0
    • 144
    • 323
  49. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0x2DDFF3FB9075D747

    • 0
    • 122
    • 323
  50. void SET_RESTORE_FOCUS_ENTITY ( Entity p0 )  //0x0811381EF5062FEC

    • 0
    • 126
    • 323

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