GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
BOOL DECOR_SET_TIME ( Entity entity, const char* propertyName, int timestamp ) //0x95AED7B8E39ECAA4
- 0
- 267
- 323
-
BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value ) //0x6B1E8E2ED1335B71
- 0
- 145
- 323
-
BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value ) //0x211AB1DD8D0F363A
- 0
- 144
- 323
-
BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value ) //0x0CE3AA5E1CA19E10
- 0
- 168
- 323
-
BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName ) //0xDACE671663F2F5DB
- 0
- 122
- 323
-
float DECOR_GET_FLOAT ( Entity entity, const char* propertyName ) //0x6524A2F114706F43
- 0
- 129
- 323
-
int DECOR_GET_INT ( Entity entity, const char* propertyName ) //0xA06C969B02A97298
- 0
- 129
- 323
-
BOOL DECOR_EXIST_ON ( Entity entity, const char* propertyName ) //0x05661B80A8C9165F
- 0
- 145
- 323
-
BOOL DECOR_REMOVE ( Entity entity, const char* propertyName ) //0x00EE9F297C738720
- 0
- 162
- 323
-
void DECOR_REGISTER ( const char* propertyName, int type ) //0x9FD90732F56403CE
- 0
- 165
- 323
-
BOOL DECOR_IS_REGISTERED_AS_TYPE ( const char* propertyName, int type ) //0x4F14F9F870D6FBC8
- 0
- 130
- 323
-
void DECOR_REGISTER_LOCK () //0xA9D14EEA259F9248
- 0
- 141
- 323