GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
FireId START_SCRIPT_FIRE ( float X, float Y, float Z, int maxChildren, BOOL isGasFire ) //0x6B83617E04503888
- 0
- 659
- 323
-
void REMOVE_SCRIPT_FIRE ( FireId fireHandle ) //0x7FF548385680673F
- 0
- 213
- 323
-
FireId START_ENTITY_FIRE ( Entity entity ) //0xF6A9D9708F6F23DF
- 0
- 252
- 323
-
void STOP_ENTITY_FIRE ( Entity entity ) //0x7F0DD2EBBB651AFF
- 0
- 159
- 323
-
BOOL IS_ENTITY_ON_FIRE ( Entity entity ) //0x28D3FED7190D3A0B
- 0
- 143
- 323
-
int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius ) //0x50CAD495A460B305
- 0
- 118
- 323
-
void SET_FLAMMABILITY_MULTIPLIER ( float p0 ) //0x8F390AC4155099BA
- 0
- 177
- 1734
-
void STOP_FIRE_IN_RANGE ( float x, float y, float z, float radius ) //0x056A8A219B8E829F
- 0
- 159
- 323
-
BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z ) //0x352A9F6BCF90081F
- 0
- 184
- 323
-
void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake, BOOL noDamage ) //0xE3AD2BDBAEE269AC
- 0
- 211
- 323
-
void ADD_OWNED_EXPLOSION ( Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x172AA1B624FA1013
- 0
- 230
- 323
-
void ADD_EXPLOSION_WITH_USER_VFX ( float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x36DD3FE58B5E5212
- 0
- 234
- 323
-
BOOL IS_EXPLOSION_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0x2E2EBA0EE7CED0E0
- 0
- 137
- 323
-
BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0x6070104B699B2EF4
- 0
- 157
- 323
-
BOOL IS_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius ) //0xAB0F816885B0E483
- 0
- 150
- 323
-
Entity GET_OWNER_OF_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius ) //0xB3CD51E3DB86F176
- 0
- 129
- 1290
-
BOOL IS_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float width ) //0xA079A6C51525DC4B
- 0
- 128
- 323
-
Entity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius ) //0x14BA4BA137AF6CEC
- 0
- 145
- 323