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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. FireId START_SCRIPT_FIRE ( float X, float Y, float Z, int maxChildren, BOOL isGasFire )  //0x6B83617E04503888

    • 0
    • 659
    • 323
  2. void REMOVE_SCRIPT_FIRE ( FireId fireHandle )  //0x7FF548385680673F

    • 0
    • 213
    • 323
  3. FireId START_ENTITY_FIRE ( Entity entity )  //0xF6A9D9708F6F23DF

    • 0
    • 252
    • 323
  4. void STOP_ENTITY_FIRE ( Entity entity )  //0x7F0DD2EBBB651AFF

    • 0
    • 159
    • 323
  5. BOOL IS_ENTITY_ON_FIRE ( Entity entity )  //0x28D3FED7190D3A0B

    • 0
    • 143
    • 323
  6. int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius )  //0x50CAD495A460B305

    • 0
    • 118
    • 323
  7. void SET_FLAMMABILITY_MULTIPLIER ( float p0 )  //0x8F390AC4155099BA

    • 0
    • 177
    • 1734
  8. void STOP_FIRE_IN_RANGE ( float x, float y, float z, float radius )  //0x056A8A219B8E829F

    • 0
    • 159
    • 323
  9. BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z )  //0x352A9F6BCF90081F

    • 0
    • 184
    • 323
  10. void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake, BOOL noDamage )  //0xE3AD2BDBAEE269AC

    • 0
    • 211
    • 323
  11. void ADD_OWNED_EXPLOSION ( Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x172AA1B624FA1013

    • 0
    • 230
    • 323
  12. void ADD_EXPLOSION_WITH_USER_VFX ( float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x36DD3FE58B5E5212

    • 0
    • 234
    • 323
  13. BOOL IS_EXPLOSION_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 )  //0x2E2EBA0EE7CED0E0

    • 0
    • 137
    • 323
  14. BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 )  //0x6070104B699B2EF4

    • 0
    • 157
    • 323
  15. BOOL IS_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius )  //0xAB0F816885B0E483

    • 0
    • 150
    • 323
  16. Entity GET_OWNER_OF_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius )  //0xB3CD51E3DB86F176

    • 0
    • 129
    • 1290
  17. BOOL IS_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float width )  //0xA079A6C51525DC4B

    • 0
    • 128
    • 323
  18. Entity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius )  //0x14BA4BA137AF6CEC

    • 0
    • 145
    • 323

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