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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2 )  //0x0267D00AF114F17A

    • 0
    • 245
    • 323
  2. Any BEGIN_TAKE_MISSION_CREATOR_PHOTO ()  //0x1DD2139A9A20DCE8

    • 0
    • 114
    • 323
  3. void REMOVE_VEHICLE_CREW_EMBLEM ( Vehicle vehicle, int p1 )  //0xD2300034310557E4

    • 0
    • 81
    • 323
  4. HUD

    void GET_HUD_COLOUR ( int hudColorIndex, int* r, int* g, int* b, int* a )  //0x7C9C91AB74A0360F

    • 0
    • 68
    • 323
  5. HUD

    void SET_WARNING_MESSAGE_WITH_HEADER_EXTENDED ( const char* entryHeader, const char* entryLine1, Any p10, int flags, const char* entryLine2, BOOL p4, Any p5, Any* p6, Any* p7, BOOL showBg )  //0x38B55259C2E078ED

    • 0
    • 69
    • 1493
  6. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8 )  //0xADCDE75E1C60F32D

    • 0
    • 101
    • 323
  7. BOOL NETWORK_MONEY_CAN_BET ( int amount, BOOL p1, BOOL p2 )  //0x81404F3DC124FE5B

    • 0
    • 180
    • 323
  8. BOOL NET_GAMESERVER_SESSION_APPLY_RECEIVED_DATA ( int charSlot )  //0x2F41D51BA3BCD1F1

    • 0
    • 116
    • 323
  9. BOOL FILLOUT_PM_PLAYER_LIST ( Any* gamerHandle, Any p1, Any p2 )  //0xCBBD7C4991B64809

    • 0
    • 88
    • 323
  10. void ACTIVATE_DAMAGE_TRACKER_ON_PLAYER ( Player player, BOOL toggle )  //0xBEC0816FF5ACBCDA

    • 0
    • 86
    • 757
  11. void UGC_CLEAR_OFFLINE_QUERY ()  //0x61A885D3F7CFEE9A

    • 0
    • 55
    • 323
  12. PAD

    void DISABLE_ALL_CONTROL_ACTIONS ( int padIndex )  //0x5F4B6931816E599B

    • 0
    • 165
    • 323
  13. PED

    Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

    • 0
    • 90
    • 323
  14. PED

    BOOL IS_PED_TAKING_OFF_HELMET ( Ped ped )  //0x14590DDBEDB1EC85

    • 0
    • 67
    • 323
  15. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity )  //0x7912F7FC4F6264B6

    • 0
    • 88
    • 323
  16. Hash SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX ( int msgIndex )  //0xBB8EA16ECBC976C4

    • 0
    • 108
    • 323
  17. void STAT_DISABLE_STATS_TRACKING ()  //0x629526ABA383BCAA

    • 0
    • 62
    • 323
  18. void TASK_WANDER_STANDARD ( Ped ped, float heading, int flags )  //0xBB9CE077274F6A1B

    • 0
    • 178
    • 323
  19. void TASK_SWEEP_AIM_POSITION ( Ped ped, const char* animDict, float blendInDuration, const char* lowAnimName, const char* medAnimName, const char* hiAnimName, int runtime, float x, float y, float z )  //0x7AFE8FDC10BC07D2

    • 0
    • 101
    • 323
  20. void SET_VEHICLE_XENON_LIGHT_COLOR_INDEX ( Vehicle vehicle, int colorIndex )  //0xE41033B25D003A07

    • 0
    • 121
    • 1604
  21. void SET_VEHICLE_ENGINE_CAN_DEGRADE ( Vehicle vehicle, BOOL toggle )  //0x983765856F2564F9

    • 0
    • 73
    • 323
  22. BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo )  //0xDCD2A934D65CB497

    • 0
    • 175
    • 323
  23. void BLIP_SIREN ( Vehicle vehicle )  //0x1B9025BDA76822B6

    • 0
    • 107
    • 323
  24. CAM

    void SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE ( float minimum, float maximum )  //0x8F993D26E0CA5E8E

    • 0
    • 63
    • 323
  25. BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity )  //0x8BAD02F0368D9E14

    • 0
    • 152
    • 323
  26. Any GET_STATUS_OF_TAKE_MISSION_CREATOR_PHOTO ()  //0x90A78ECAA4E78453

    • 0
    • 151
    • 323
  27. int GET_VEHICLE_CREW_EMBLEM_REQUEST_STATE ( Vehicle vehicle, int p1 )  //0xFE26117A5841B2FF

    • 0
    • 89
    • 323
  28. HUD

    void SET_SCRIPT_VARIABLE_HUD_COLOUR ( int r, int g, int b, int a )  //0xD68A5FF8A3A89874

    • 0
    • 67
    • 323
  29. HUD

    void SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS_EXTENDED ( const char* labelTitle, const char* labelMessage, BOOL background, int errorCode, int p2, int p3, const char* labelMessage2, BOOL p5, int p6, int p7 )  //0x15803FEC3B9A872B

    • 0
    • 80
    • 573
  30. BOOL IS_POINT_OBSCURED_BY_A_MISSION_ENTITY ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 )  //0xE54E209C35FFA18D

    • 0
    • 117
    • 323
  31. BOOL NETWORK_CAN_BET ( int amount )  //0x3A54E33660DED67F

    • 0
    • 116
    • 323
  32. BOOL NET_GAMESERVER_IS_SESSION_REFRESH_PENDING ()  //0x810E8431C0614BF9

    • 0
    • 145
    • 323
  33. BOOL FILLOUT_PM_PLAYER_LIST_WITH_NAMES ( Any* p0, Any* p1, Any p2, Any p3 )  //0x716B6DB9D1886106

    • 0
    • 86
    • 323
  34. BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE ( float p0, float p1, float p2, float p3 )  //0xD82CF8E64C8729D8

    • 0
    • 75
    • 323
  35. void UGC_SET_QUERY_DATA_FROM_OFFLINE ( BOOL p0 )  //0xF98DDE0A8ED09323

    • 0
    • 56
    • 323
  36. PAD

    void ENABLE_ALL_CONTROL_ACTIONS ( int padIndex )  //0xA5FFE9B05F199DE7

    • 0
    • 134
    • 323
  37. PED

    void SET_PED_GRAVITY ( Ped ped, BOOL toggle )  //0x9FF447B6B6AD960A

    • 0
    • 93
    • 323
  38. PED

    void SET_PED_HELMET ( Ped ped, BOOL canWearHelmet )  //0x560A43136EB58105

    • 0
    • 98
    • 323
  39. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0x13EDE1A5DBF797C9

    • 0
    • 127
    • 323
  40. BOOL SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX ( int msgIndex )  //0x93028F1DB42BFD08

    • 0
    • 111
    • 323
  41. BOOL STAT_IS_STATS_TRACKING_ENABLED ()  //0xBE3DB208333D9844

    • 0
    • 71
    • 463
  42. void TASK_VEHICLE_PARK ( Ped ped, Vehicle vehicle, float x, float y, float z, float heading, int mode, float radius, BOOL keepEngineOn )  //0x0F3E34E968EA374E

    • 0
    • 215
    • 323
  43. void UPDATE_TASK_SWEEP_AIM_POSITION ( Ped ped, float x, float y, float z )  //0xBB106883F5201FC4

    • 0
    • 84
    • 323
  44. int GET_VEHICLE_XENON_LIGHT_COLOR_INDEX ( Vehicle vehicle )  //0x3DFF319A831E0CDB

    • 0
    • 85
    • 1604
  45. void DISABLE_VEHCILE_DYNAMIC_AMBIENT_SCALES ( Vehicle vehicle, int p1, int p2 )  //0xF0E4BA16D1DB546C

    • 0
    • 69
    • 323
  46. BOOL GET_MAX_AMMO ( Ped ped, Hash weaponHash, int* ammo )  //0xDC16122C7A20C933

    • 0
    • 223
    • 323
  47. void OVERRIDE_VEH_HORN ( Vehicle vehicle, BOOL override, int hornHash )  //0x3CDC1E622CCE0356

    • 0
    • 93
    • 323
  48. CAM

    void SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE ( float minimum, float maximum )  //0xA516C198B7DCA1E1

    • 0
    • 92
    • 323
  49. Hash GET_LAST_MATERIAL_HIT_BY_ENTITY ( Entity entity )  //0x5C3D0A935F535C4C

    • 0
    • 163
    • 323
  50. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x0A46AF8A78DC5E0A

    • 0
    • 133
    • 323

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