GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE ( BOOL enabled ) //0x175B6BFC15CDD0C5
- 0
- 590
- 323
-
void DRAW_DEBUG_LINE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x7FDFADE676AA3CB0
- 0
- 258
- 323
-
void DRAW_DEBUG_LINE_WITH_TWO_COLOURS ( float x1, float y1, int g2, int b2, int alpha1, int alpha2, float z1, float x2, float y2, float z2 ) //0xD8B9A8AC5608FF94
- 0
- 199
- 323
-
void DRAW_DEBUG_SPHERE ( float x, float y, float z, float radius, int red, int green, int blue, int alpha ) //0xAAD68E1AB39DA632
- 0
- 195
- 323
-
void DRAW_DEBUG_BOX ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x083A2CA4F2E573BD
- 0
- 154
- 323
-
void DRAW_DEBUG_CROSS ( float x, float y, float z, float size, int red, int green, int blue, int alpha ) //0x73B1189623049839
- 0
- 154
- 323
-
void DRAW_DEBUG_TEXT ( const char* text, float x, float y, float z, int red, int green, int blue, int alpha ) //0x3903E216620488E8
- 0
- 181
- 323
-
void DRAW_DEBUG_TEXT_2D ( const char* text, float x, float y, float z, int red, int green, int blue, int alpha ) //0xA3BB2E9555C05A8F
- 0
- 174
- 323
-
void DRAW_TEXTURED_POLY ( float x1, float y1, int green, int blue, int alpha, const char* textureDict, const char* textureName, float u1, float v1, float w1 ) //0x29280002282F1928
- 0
- 242
- 877
-
void DRAW_TEXTURED_POLY_WITH_THREE_COLOURS ( float x1, float y1, float green1, float blue1, int alpha1, float red2, float green2, float blue2, int alpha2, float red3 ) //0x736D7AA1B750856B
- 0
- 225
- 877
-
void SET_BACKFACECULLING ( BOOL toggle ) //0x23BA6B0C2AD7B0D3
- 0
- 151
- 323
-
void SET_DEPTHWRITING ( Any p0 ) //0xC5C8F970D4EDFF71
- 0
- 147
- 877
-
Any BEGIN_TAKE_MISSION_CREATOR_PHOTO () //0x1DD2139A9A20DCE8
- 0
- 127
- 323
-
Any GET_STATUS_OF_TAKE_MISSION_CREATOR_PHOTO () //0x90A78ECAA4E78453
- 0
- 156
- 323
-
void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO () //0x0A46AF8A78DC5E0A
- 0
- 140
- 323
-
BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 ) //0x4862437A486F91B0
- 0
- 165
- 323
-
int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 ) //0x1670F8D05056F257
- 0
- 150
- 323
-
Any BEGIN_CREATE_MISSION_CREATOR_PHOTO_PREVIEW () //0x7FA5D82B8F58EC06
- 0
- 147
- 323
-
Any GET_STATUS_OF_CREATE_MISSION_CREATOR_PHOTO_PREVIEW () //0x5B0316762AFD4A64
- 0
- 129
- 323
-
void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO_PREVIEW () //0x346EF3ECAAAB149E
- 0
- 140
- 323
-
BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO () //0xA67C35C56EB1BD9D
- 0
- 179
- 323
-
int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO () //0x0D6CA79EEEBD8CA3
- 0
- 127
- 323
-
void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO () //0xD801CC02177FA3F1
- 0
- 134
- 323
-
void SET_TAKEN_PHOTO_IS_MUGSHOT ( BOOL p0 ) //0x1BBC135A4D25EDDE
- 0
- 175
- 323
-
void SET_ARENA_THEME_AND_VARIATION_FOR_TAKEN_PHOTO ( Any p0, Any p1 ) //0xF3F776ADA161E47D
- 0
- 126
- 1604
-
BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused ) //0x3DEC726C25A11BAC
- 0
- 167
- 323
-
int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO () //0x0C0C4E81E1AC60A0
- 0
- 119
- 323
-
BOOL BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO ( Any p0 ) //0x759650634F07B6B4
- 0
- 139
- 323
-
int GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO ( int p0 ) //0xCB82A0BF0E3E3265
- 0
- 152
- 323
-
void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO () //0x6A12D88881435DCA
- 0
- 137
- 323
-
void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 ) //0x1072F115DAB0717E
- 0
- 128
- 323
-
int GET_MAXIMUM_NUMBER_OF_PHOTOS () //0x34D23450F028B0BF
- 0
- 126
- 323
-
int GET_MAXIMUM_NUMBER_OF_CLOUD_PHOTOS () //0xDC54A7AF8B3A14EF
- 0
- 142
- 323
-
int GET_CURRENT_NUMBER_OF_CLOUD_PHOTOS () //0x473151EBC762C6DA
- 0
- 120
- 323
-
Any QUEUE_OPERATION_TO_CREATE_SORTED_LIST_OF_PHOTOS ( Any p0 ) //0x2A893980E96B659A
- 0
- 129
- 323
-
Any GET_STATUS_OF_SORTED_LIST_OPERATION ( Any p0 ) //0xF5BED327CEA362B1
- 0
- 162
- 323
-
void CLEAR_STATUS_OF_SORTED_LIST_OPERATION () //0x4AF92ACD3141D96C
- 0
- 155
- 323
-
Any DOES_THIS_PHOTO_SLOT_CONTAIN_A_VALID_PHOTO ( Any p0 ) //0xE791DF1F73ED2C8B
- 0
- 134
- 323
-
Any LOAD_HIGH_QUALITY_PHOTO ( Any p0 ) //0xEC72C258667BE5EA
- 0
- 131
- 323
-
int GET_LOAD_HIGH_QUALITY_PHOTO_STATUS ( int p0 ) //0x40AFB081F8ADD4EE
- 0
- 160
- 323
-
void DRAW_LIGHT_WITH_RANGEEX ( float x, float y, float z, int r, int g, int b, float range, float intensity, float shadow ) //0xF49E9A9716A04595
- 0
- 158
- 323
-
void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xF2A1B2771A01DBD4
- 0
- 238
- 323
-
void DRAW_SPOT_LIGHT ( float posX, float posY, float brightness, float hardness, float radius, float falloff, float posZ, float dirX, float dirY, float dirZ ) //0xD0F64B265C8C8B33
- 0
- 158
- 323
-
void DRAW_SHADOWED_SPOT_LIGHT ( float posX, float posY, float brightness, float roundness, float radius, float falloff, int shadowId, float posZ, float dirX, float dirY ) //0x5BCA583A583194DB
- 0
- 191
- 323
-
void FADE_UP_PED_LIGHT ( float p0 ) //0xC9B18B4619F48F7B
- 0
- 139
- 323
-
void UPDATE_LIGHTS_ON_ENTITY ( Entity entity ) //0xDEADC0DEDEADC0DE
- 0
- 176
- 323
-
void SET_LIGHT_OVERRIDE_MAX_INTENSITY_SCALE ( Any p0 ) //0x9641588DAB93B4B5
- 0
- 146
- 877