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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE ( BOOL enabled )  //0x175B6BFC15CDD0C5

    • 0
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  2. void DRAW_DEBUG_LINE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x7FDFADE676AA3CB0

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  3. void DRAW_DEBUG_LINE_WITH_TWO_COLOURS ( float x1, float y1, int g2, int b2, int alpha1, int alpha2, float z1, float x2, float y2, float z2 )  //0xD8B9A8AC5608FF94

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  4. void DRAW_DEBUG_SPHERE ( float x, float y, float z, float radius, int red, int green, int blue, int alpha )  //0xAAD68E1AB39DA632

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  5. void DRAW_DEBUG_BOX ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x083A2CA4F2E573BD

    • 0
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  6. void DRAW_DEBUG_CROSS ( float x, float y, float z, float size, int red, int green, int blue, int alpha )  //0x73B1189623049839

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  7. void DRAW_DEBUG_TEXT ( const char* text, float x, float y, float z, int red, int green, int blue, int alpha )  //0x3903E216620488E8

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  8. void DRAW_DEBUG_TEXT_2D ( const char* text, float x, float y, float z, int red, int green, int blue, int alpha )  //0xA3BB2E9555C05A8F

    • 0
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  9. void DRAW_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha )  //0x6B7256074AE34680

    • 0
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  10. void DRAW_POLY ( float x1, float y1, int green, int blue, int alpha, float z1, float x2, float y2, float z2, float x3 )  //0xAC26716048436851

    • 0
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  11. void DRAW_TEXTURED_POLY ( float x1, float y1, int green, int blue, int alpha, const char* textureDict, const char* textureName, float u1, float v1, float w1 )  //0x29280002282F1928

    • 0
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  12. void DRAW_TEXTURED_POLY_WITH_THREE_COLOURS ( float x1, float y1, float green1, float blue1, int alpha1, float red2, float green2, float blue2, int alpha2, float red3 )  //0x736D7AA1B750856B

    • 0
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    • 877
  13. void DRAW_BOX ( float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha )  //0xD3A9971CADAC7252

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  14. void SET_BACKFACECULLING ( BOOL toggle )  //0x23BA6B0C2AD7B0D3

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  15. void SET_DEPTHWRITING ( Any p0 )  //0xC5C8F970D4EDFF71

    • 0
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  16. Any BEGIN_TAKE_MISSION_CREATOR_PHOTO ()  //0x1DD2139A9A20DCE8

    • 0
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  17. Any GET_STATUS_OF_TAKE_MISSION_CREATOR_PHOTO ()  //0x90A78ECAA4E78453

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  18. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x0A46AF8A78DC5E0A

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  19. BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 )  //0x4862437A486F91B0

    • 0
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  20. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0x1670F8D05056F257

    • 0
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  21. Any BEGIN_CREATE_MISSION_CREATOR_PHOTO_PREVIEW ()  //0x7FA5D82B8F58EC06

    • 0
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    • 0
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  22. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO_PREVIEW ()  //0x346EF3ECAAAB149E

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  23. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA67C35C56EB1BD9D

    • 0
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  24. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x0D6CA79EEEBD8CA3

    • 0
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  25. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD801CC02177FA3F1

    • 0
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  26. void SET_TAKEN_PHOTO_IS_MUGSHOT ( BOOL p0 )  //0x1BBC135A4D25EDDE

    • 0
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  27. void SET_ARENA_THEME_AND_VARIATION_FOR_TAKEN_PHOTO ( Any p0, Any p1 )  //0xF3F776ADA161E47D

    • 0
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    • 1604
  28. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x3DEC726C25A11BAC

    • 0
    • 167
    • 323
  29. int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO ()  //0x0C0C4E81E1AC60A0

    • 0
    • 119
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  30. BOOL BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO ( Any p0 )  //0x759650634F07B6B4

    • 0
    • 139
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  31. int GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO ( int p0 )  //0xCB82A0BF0E3E3265

    • 0
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  32. void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO ()  //0x6A12D88881435DCA

    • 0
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  33. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0x1072F115DAB0717E

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  34. int GET_MAXIMUM_NUMBER_OF_PHOTOS ()  //0x34D23450F028B0BF

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  35. int GET_MAXIMUM_NUMBER_OF_CLOUD_PHOTOS ()  //0xDC54A7AF8B3A14EF

    • 0
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  36. int GET_CURRENT_NUMBER_OF_CLOUD_PHOTOS ()  //0x473151EBC762C6DA

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  37. Any QUEUE_OPERATION_TO_CREATE_SORTED_LIST_OF_PHOTOS ( Any p0 )  //0x2A893980E96B659A

    • 0
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  38. Any GET_STATUS_OF_SORTED_LIST_OPERATION ( Any p0 )  //0xF5BED327CEA362B1

    • 0
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  39. void CLEAR_STATUS_OF_SORTED_LIST_OPERATION ()  //0x4AF92ACD3141D96C

    • 0
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  40. Any DOES_THIS_PHOTO_SLOT_CONTAIN_A_VALID_PHOTO ( Any p0 )  //0xE791DF1F73ED2C8B

    • 0
    • 134
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  41. Any LOAD_HIGH_QUALITY_PHOTO ( Any p0 )  //0xEC72C258667BE5EA

    • 0
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  42. int GET_LOAD_HIGH_QUALITY_PHOTO_STATUS ( int p0 )  //0x40AFB081F8ADD4EE

    • 0
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  43. void DRAW_LIGHT_WITH_RANGEEX ( float x, float y, float z, int r, int g, int b, float range, float intensity, float shadow )  //0xF49E9A9716A04595

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  44. void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity )  //0xF2A1B2771A01DBD4

    • 0
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  45. void DRAW_SPOT_LIGHT ( float posX, float posY, float brightness, float hardness, float radius, float falloff, float posZ, float dirX, float dirY, float dirZ )  //0xD0F64B265C8C8B33

    • 0
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  46. void DRAW_SHADOWED_SPOT_LIGHT ( float posX, float posY, float brightness, float roundness, float radius, float falloff, int shadowId, float posZ, float dirX, float dirY )  //0x5BCA583A583194DB

    • 0
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  47. void FADE_UP_PED_LIGHT ( float p0 )  //0xC9B18B4619F48F7B

    • 0
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  48. void UPDATE_LIGHTS_ON_ENTITY ( Entity entity )  //0xDEADC0DEDEADC0DE

    • 0
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  49. void SET_LIGHT_OVERRIDE_MAX_INTENSITY_SCALE ( Any p0 )  //0x9641588DAB93B4B5

    • 0
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