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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void TASK_PAUSE ( Ped ped, int ms )  //0xE73A266DB0CA9042

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  2. void TASK_STAND_STILL ( Ped ped, int time )  //0x919BE13EED931959

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  3. void TASK_JUMP ( Ped ped, BOOL usePlayerLaunchForce, BOOL doSuperJump, BOOL useFullSuperJumpForce )  //0x0AE4086104E067B1

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  4. void TASK_COWER ( Ped ped, int duration )  //0x3EB1FE9E8E908E15

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  5. void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags )  //0xF2EAB31979A7F910

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  6. void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration )  //0xA98FCAFD7893C834

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  7. void TASK_OPEN_VEHICLE_DOOR ( Ped ped, Vehicle vehicle, int timeOut, int seat, float speed )  //0x965791A9A488A062

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  8. void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, const char* overrideEntryClipsetName )  //0xC20E50AA46D09CA8

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  9. void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags )  //0xD3DBCE61A490BE02

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  10. void TASK_GET_OFF_BOAT ( Ped ped, Vehicle boat )  //0x9C00E77AF14B2DFF

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  11. void TASK_SKY_DIVE ( Ped ped, BOOL instant )  //0x601736CFE536B0A0

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  12. void TASK_PARACHUTE ( Ped ped, BOOL giveParachuteItem, BOOL instant )  //0xD2F1C53C97EE81AB

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  13. void TASK_PARACHUTE_TO_TARGET ( Ped ped, float x, float y, float z )  //0xB33E291AFA6BD03A

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  14. void SET_PARACHUTE_TASK_TARGET ( Ped ped, float x, float y, float z )  //0xC313379AF0FCEDA7

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  15. void SET_PARACHUTE_TASK_THRUST ( Ped ped, float thrust )  //0x0729BAC1B8C64317

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  16. void TASK_RAPPEL_FROM_HELI ( Ped ped, float minHeightAboveGround )  //0x09693B0312F91649

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  17. void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float straightLineDistance, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode )  //0xE2A2AA2F659D77A7

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  18. void TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int driveMode, float stopRange )  //0x158BB33F920D360C

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  19. void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle )  //0x480142959D337D00

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  20. void TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing )  //0x304AE42E357B8C7E

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  21. void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide )  //0xD76B57B44F1E6F8B

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  22. void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float moveBlendRatio, int time )  //0x61E360B7E040D12E

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  23. void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout )  //0x93B93A37987F1F3D

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  24. void TASK_FLUSH_ROUTE ()  //0x841142A1376E9006

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  25. void TASK_EXTEND_ROUTE ( float x, float y, float z )  //0x1E7889778264843A

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  26. void TASK_FOLLOW_POINT_ROUTE ( Ped ped, float speed, int mode )  //0x595583281858626E

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  27. void TASK_GO_TO_ENTITY ( Entity entity, Entity target, int duration, float distance, float moveBlendRatio, float slowDownDistance, int flags )  //0x6A071245EB0D1882

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  28. void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, BOOL perferPavements, BOOL quitIfOutOfRange )  //0x94587F17E9C365D5

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  29. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeTarget, float safeDistance, int fleeTime, BOOL perferPavements, BOOL updateToNearestHatedPed )  //0x22B0D0E37CCB840D

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  30. void TASK_REACT_AND_FLEE_PED ( Ped ped, Ped fleeTarget )  //0x72C896464915D1B1

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  31. void TASK_SHOCKING_EVENT_REACT ( Ped ped, int eventHandle )  //0x452419CBD838065B

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  32. void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float minimalLength, float timeBetweenWalks )  //0xE054346CA3A0F315

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  33. void TASK_WANDER_STANDARD ( Ped ped, float heading, int flags )  //0xBB9CE077274F6A1B

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  34. void TASK_VEHICLE_PARK ( Ped ped, Vehicle vehicle, float x, float y, float z, float heading, int mode, float radius, BOOL keepEngineOn )  //0x0F3E34E968EA374E

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  35. void TASK_STEALTH_KILL ( Ped killer, Ped target, Hash stealthKillActionResultHash, float desiredMoveBlendRatio, int stealthFlags )  //0xAA5DC05579D60BD9

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  36. void TASK_PLANT_BOMB ( Ped ped, float x, float y, float z, float heading )  //0x965FEC691D55E9BF

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  37. void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags, float targetHeading )  //0x15D3A79D4E44B913

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  38. void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float clampMaxSearchDistance, float targetHeading, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags )  //0x17F58B88D085DBAC

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  39. void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL Toggle )  //0x8E06A6FE76C9EFF4

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  40. void SET_PED_PATH_CAN_USE_LADDERS ( Ped ped, BOOL Toggle )  //0x77A5B103C87F476E

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  41. void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL Toggle )  //0xE361C5C71C431A4F

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  42. void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier )  //0x88E32DB8C1A4AA4B

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  43. void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater )  //0xF35425A4204367EC

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  44. void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater )  //0x38FE1EC73743793C

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  45. void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire )  //0x4455517B28441E60

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  46. void SET_GLOBAL_MIN_BIRD_FLIGHT_HEIGHT ( float height )  //0x6C6B148586F934F7

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  47. int GET_NAVMESH_ROUTE_DISTANCE_REMAINING ( Ped ped, float* distanceRemaining, BOOL* isPathReady )  //0xC6F5C0BCDC74D62D

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  48. int GET_NAVMESH_ROUTE_RESULT ( Ped ped )  //0x632E831F382A0FA8

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  49. BOOL IS_CONTROLLED_VEHICLE_UNABLE_TO_GET_TO_ROAD ( Ped ped )  //0x3E38E28A1D80DDF6

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  50. void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float moveBlendRatio, Vehicle vehicle, BOOL useLongRangeVehiclePathing, int drivingFlags, float maxRangeToShootTargets )  //0x5BC448CB78FA3E88

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