GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
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void TASK_PAUSE ( Ped ped, int ms ) //0xE73A266DB0CA9042
- 0
- 339
- 323
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void TASK_STAND_STILL ( Ped ped, int time ) //0x919BE13EED931959
- 0
- 187
- 323
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void TASK_COWER ( Ped ped, int duration ) //0x3EB1FE9E8E908E15
- 0
- 166
- 323
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void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags ) //0xF2EAB31979A7F910
- 0
- 187
- 323
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void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration ) //0xA98FCAFD7893C834
- 0
- 151
- 323
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void TASK_OPEN_VEHICLE_DOOR ( Ped ped, Vehicle vehicle, int timeOut, int seat, float speed ) //0x965791A9A488A062
- 0
- 225
- 323
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void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, const char* overrideEntryClipsetName ) //0xC20E50AA46D09CA8
- 0
- 351
- 323
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void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags ) //0xD3DBCE61A490BE02
- 0
- 239
- 323
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void TASK_GET_OFF_BOAT ( Ped ped, Vehicle boat ) //0x9C00E77AF14B2DFF
- 0
- 139
- 323
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void TASK_SKY_DIVE ( Ped ped, BOOL instant ) //0x601736CFE536B0A0
- 0
- 137
- 323
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void TASK_PARACHUTE ( Ped ped, BOOL giveParachuteItem, BOOL instant ) //0xD2F1C53C97EE81AB
- 0
- 177
- 323
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void TASK_PARACHUTE_TO_TARGET ( Ped ped, float x, float y, float z ) //0xB33E291AFA6BD03A
- 0
- 173
- 323
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void SET_PARACHUTE_TASK_TARGET ( Ped ped, float x, float y, float z ) //0xC313379AF0FCEDA7
- 0
- 216
- 323
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void SET_PARACHUTE_TASK_THRUST ( Ped ped, float thrust ) //0x0729BAC1B8C64317
- 0
- 171
- 323
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void TASK_RAPPEL_FROM_HELI ( Ped ped, float minHeightAboveGround ) //0x09693B0312F91649
- 0
- 210
- 323
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void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float straightLineDistance, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode ) //0xE2A2AA2F659D77A7
- 0
- 519
- 323
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void TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int driveMode, float stopRange ) //0x158BB33F920D360C
- 0
- 384
- 323
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void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle ) //0x480142959D337D00
- 0
- 221
- 323
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void TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing ) //0x304AE42E357B8C7E
- 0
- 315
- 323
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void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide ) //0xD76B57B44F1E6F8B
- 0
- 255
- 323
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void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float moveBlendRatio, int time ) //0x61E360B7E040D12E
- 0
- 207
- 323
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void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout ) //0x93B93A37987F1F3D
- 0
- 162
- 323
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void TASK_FLUSH_ROUTE () //0x841142A1376E9006
- 0
- 144
- 323
-
void TASK_EXTEND_ROUTE ( float x, float y, float z ) //0x1E7889778264843A
- 0
- 157
- 323
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void TASK_FOLLOW_POINT_ROUTE ( Ped ped, float speed, int mode ) //0x595583281858626E
- 0
- 174
- 323
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void TASK_GO_TO_ENTITY ( Entity entity, Entity target, int duration, float distance, float moveBlendRatio, float slowDownDistance, int flags ) //0x6A071245EB0D1882
- 0
- 217
- 323
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void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, BOOL perferPavements, BOOL quitIfOutOfRange ) //0x94587F17E9C365D5
- 0
- 151
- 323
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void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeTarget, float safeDistance, int fleeTime, BOOL perferPavements, BOOL updateToNearestHatedPed ) //0x22B0D0E37CCB840D
- 0
- 214
- 323
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void TASK_REACT_AND_FLEE_PED ( Ped ped, Ped fleeTarget ) //0x72C896464915D1B1
- 0
- 145
- 323
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void TASK_SHOCKING_EVENT_REACT ( Ped ped, int eventHandle ) //0x452419CBD838065B
- 0
- 135
- 323
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void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float minimalLength, float timeBetweenWalks ) //0xE054346CA3A0F315
- 0
- 273
- 323
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void TASK_WANDER_STANDARD ( Ped ped, float heading, int flags ) //0xBB9CE077274F6A1B
- 0
- 186
- 323
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void TASK_VEHICLE_PARK ( Ped ped, Vehicle vehicle, float x, float y, float z, float heading, int mode, float radius, BOOL keepEngineOn ) //0x0F3E34E968EA374E
- 0
- 234
- 323
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void TASK_STEALTH_KILL ( Ped killer, Ped target, Hash stealthKillActionResultHash, float desiredMoveBlendRatio, int stealthFlags ) //0xAA5DC05579D60BD9
- 0
- 183
- 323
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void TASK_PLANT_BOMB ( Ped ped, float x, float y, float z, float heading ) //0x965FEC691D55E9BF
- 0
- 168
- 323
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void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags, float targetHeading ) //0x15D3A79D4E44B913
- 0
- 272
- 323
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void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float clampMaxSearchDistance, float targetHeading, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags ) //0x17F58B88D085DBAC
- 0
- 176
- 323
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void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL Toggle ) //0x8E06A6FE76C9EFF4
- 0
- 155
- 323
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void SET_PED_PATH_CAN_USE_LADDERS ( Ped ped, BOOL Toggle ) //0x77A5B103C87F476E
- 0
- 161
- 323
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void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL Toggle ) //0xE361C5C71C431A4F
- 0
- 161
- 323
-
void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier ) //0x88E32DB8C1A4AA4B
- 0
- 128
- 323
-
void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater ) //0xF35425A4204367EC
- 0
- 118
- 323
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void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater ) //0x38FE1EC73743793C
- 0
- 142
- 323
-
void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire ) //0x4455517B28441E60
- 0
- 140
- 323
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void SET_GLOBAL_MIN_BIRD_FLIGHT_HEIGHT ( float height ) //0x6C6B148586F934F7
- 0
- 169
- 323
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int GET_NAVMESH_ROUTE_DISTANCE_REMAINING ( Ped ped, float* distanceRemaining, BOOL* isPathReady ) //0xC6F5C0BCDC74D62D
- 0
- 138
- 323
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int GET_NAVMESH_ROUTE_RESULT ( Ped ped ) //0x632E831F382A0FA8
- 0
- 155
- 323
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BOOL IS_CONTROLLED_VEHICLE_UNABLE_TO_GET_TO_ROAD ( Ped ped ) //0x3E38E28A1D80DDF6
- 0
- 130
- 323
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void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float moveBlendRatio, Vehicle vehicle, BOOL useLongRangeVehiclePathing, int drivingFlags, float maxRangeToShootTargets ) //0x5BC448CB78FA3E88
- 0
- 300
- 323