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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET ( float p0 )  //0x53F4892D18EC90A4

    • 0
    • 150
    • 323
  2. BOOL HAS_VC_WITHDRAWAL_COMPLETED ( Any p0 )  //0xE154B48B68EF72BC

    • 0
    • 52
    • 323
  3. BOOL NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN ( Any p0 )  //0x3DBF2DF0AEB7D289

    • 0
    • 88
    • 323
  4. void SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL ( int netId, BOOL state )  //0x3FA36981311FA4FF

    • 0
    • 73
    • 323
  5. BOOL UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS ( Any p0 )  //0x2D5DC831176D0114

    • 0
    • 62
    • 323
  6. PAD

    const char* GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTONS_STRING ( int padIndex, int controlGroup, BOOL p2 )  //0x80C2FD58D720C801

    • 0
    • 148
    • 323
  7. PED

    int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

    • 0
    • 109
    • 323
  8. PED

    void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x82A3D6D9CC2CB8E3

    • 0
    • 93
    • 323
  9. void SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xC3376F42B1FACCC6

    • 0
    • 124
    • 323
  10. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x107E5CC7CA942BC1

    • 0
    • 144
    • 323
  11. void SET_FREEMODE_PROLOGUE_DONE ( Any p0, Any p1 )  //0x0D01D20616FC73FB

    • 0
    • 84
    • 323
  12. void SET_PARACHUTE_TASK_TARGET ( Ped ped, float x, float y, float z )  //0xC313379AF0FCEDA7

    • 0
    • 204
    • 323
  13. void SET_TASK_MOVE_NETWORK_SIGNAL_LOCAL_FLOAT ( Ped ped, const char* signalName, float value )  //0x373EF409B82697A3

    • 0
    • 107
    • 1493
  14. BOOL IS_VEHICLE_DOOR_FULLY_OPEN ( Vehicle vehicle, int doorId )  //0x3E933CFF7B111C22

    • 0
    • 92
    • 323
  15. void SET_VEHICLE_GENERATES_ENGINE_SHOCKING_EVENTS ( Vehicle vehicle, BOOL toggle )  //0x279D50DE5652D935

    • 0
    • 70
    • 323
  16. void ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int ammo )  //0x78F0424C34306220

    • 0
    • 219
    • 323
  17. void UNLOCK_RADIO_STATION_TRACK_LIST ( const char* radioStation, const char* trackListName )  //0x031ACB6ABA18C729

    • 0
    • 133
    • 323
  18. CAM

    void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0xA87E00932DB4D85D

    • 0
    • 135
    • 323
  19. DLC

    BOOL GET_EXTRACONTENT_CLOUD_RESULT ()  //0x9489659372A81585

    • 0
    • 159
    • 323
  20. Entity GET_OWNER_OF_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius )  //0xB3CD51E3DB86F176

    • 0
    • 117
    • 1290
  21. void REMOVE_DECALS_FROM_VEHICLE ( Vehicle vehicle )  //0xE91F1B65F2B48D57

    • 0
    • 81
    • 323
  22. HUD

    BOOL IS_RADAR_HIDDEN ()  //0x157F93B036700462

    • 0
    • 79
    • 323
  23. HUD

    void SET_MP_GAMER_TAGS_SHOULD_USE_POINTS_HEALTH ( int gamerTagId, BOOL toggle )  //0xD29EC58C2F6B5014

    • 0
    • 79
    • 1365
  24. BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal )  //0x8BDC7BFC57A81E76

    • 0
    • 88
    • 323
  25. void CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET ( float p0 )  //0x3117D84EFA60F77B

    • 0
    • 132
    • 323
  26. BOOL WAS_VC_WITHDRAWAL_SUCCESSFUL ( Any p0 )  //0x6FCF8DDEA146C45B

    • 0
    • 76
    • 323
  27. BOOL NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT ( Any p0 )  //0x8806CEBFABD3CE05

    • 0
    • 80
    • 323
  28. BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT ( int netId )  //0xA1607996431332DF

    • 0
    • 62
    • 323
  29. BOOL UGC_HAS_DESCRIPTION_REQUEST_FINISHED ( Any p0 )  //0xEBFA8D50ADDC54C4

    • 0
    • 60
    • 323
  30. PAD

    void SET_CONTROL_LIGHT_EFFECT_COLOR ( int padIndex, int red, int green, int blue )  //0x8290252FFF36ACB5

    • 0
    • 135
    • 323
  31. PED

    void SET_RELATIONSHIP_GROUP_AFFECTS_WANTED_LEVEL ( Hash group, BOOL p1 )  //0x5615E0C5EB2BC6E2

    • 0
    • 93
    • 877
  32. PED

    void SET_PED_CLOTH_PRONE ( Any p0, BOOL p1 )  //0xA660FAF550EB37E5

    • 0
    • 66
    • 323
  33. void SET_LAW_PEDS_CAN_ATTACK_NON_WANTED_PLAYER_THIS_FRAME ( Player player )  //0xFAC75988A7D078D3

    • 0
    • 122
    • 463
  34. void BG_START_CONTEXT ( const char* contextName )  //0x9D5A25BADB742ACD

    • 0
    • 142
    • 323
  35. void STAT_NETWORK_INCREMENT_ON_SUICIDE ( Any p0, float p1 )  //0x428EAF89E24F6C36

    • 0
    • 80
    • 323
  36. void SET_PARACHUTE_TASK_THRUST ( Ped ped, float thrust )  //0x0729BAC1B8C64317

    • 0
    • 160
    • 323
  37. void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_LERP_RATE ( Ped ped, const char* signalName, float value )  //0x8634CEF2522D987B

    • 0
    • 99
    • 1493
  38. void SET_VEHICLE_ENGINE_ON ( Vehicle vehicle, BOOL value, BOOL instantly, BOOL disableAutoStart )  //0x2497C4717C8B881E

    • 0
    • 248
    • 323
  39. void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle )  //0xE44A982368A4AF23

    • 0
    • 71
    • 323
  40. void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo, BOOL p3 )  //0x14E56BC5B5DB6A19

    • 0
    • 242
    • 323
  41. void UPDATE_UNLOCKABLE_DJ_RADIO_TRACKS ( BOOL enableMixes )  //0x47AED84213A47510

    • 0
    • 66
    • 1493
  42. CAM

    void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0x0EF93E9F3D08C178

    • 0
    • 104
    • 323
  43. DLC

    BOOL DLC_CHECK_COMPAT_PACK_CONFIGURATION ()  //0xA213B11DFF526300

    • 0
    • 187
    • 323
  44. BOOL IS_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float width )  //0xA079A6C51525DC4B

    • 0
    • 122
    • 323
  45. int ADD_DECAL ( int decalType, float posX, float width, float height, float rCoef, float gCoef, float bCoef, float opacity, float timeout, BOOL p17 )  //0xB302244A1839BDAD

    • 0
    • 209
    • 323
  46. HUD

    BOOL IS_MINIMAP_RENDERING ()  //0xAF754F20EB5CD51A

    • 0
    • 64
    • 323
  47. HUD

    void SET_MP_GAMER_TAGS_POINT_HEALTH ( int gamerTagId, int value, int maximumValue )  //0x1563FE35E9928E67

    • 0
    • 87
    • 1365
  48. BOOL GET_GROUND_Z_EXCLUDING_OBJECTS_FOR_3D_COORD ( float x, float y, float z, float* groundZ, BOOL p4, BOOL p5 )  //0x9E82F0F362881B29

    • 0
    • 134
    • 505
  49. void CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET ( float p0 )  //0x15E69E2802C24B8D

    • 0
    • 150
    • 323
  50. BOOL NET_GAMESERVER_USE_SERVER_TRANSACTIONS ()  //0x7D2708796355B20B

    • 0
    • 227
    • 1290

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