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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange )  //0xD53343AA4FB7DD28

    • 0
    • 110
    • 323
  2. void CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE ( BOOL toggle )  //0xA2CCBE62CD4C91A4

    • 0
    • 222
    • 323
  3. int WITHDRAW_VC ( int amount )  //0xF70EFA14FE091429

    • 0
    • 94
    • 323
  4. Any NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH ( Any p0 )  //0xD39B3FFF8FFDD5BF

    • 0
    • 113
    • 323
  5. void _0x6540EDC4F45DA089 ( Player player )  //0x6540EDC4F45DA089

  6. int UGC_REQUEST_CONTENT_DATA_FROM_PARAMS ( const char* contentTypeName, const char* contentId, int p2, int p3, int p4 )  //0x7FD2990AF016795E

    • 0
    • 86
    • 323
  7. PAD

    BOOL HAVE_CONTROLS_CHANGED ( int padIndex )  //0x6CD79468A1E595C6

    • 0
    • 157
    • 323
  8. PED

    Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

    • 0
    • 114
    • 323
  9. PED

    void SET_PED_PRIMARY_LOOKAT ( Ped ped, Ped lookAt )  //0xCD17B554996A8D9E

    • 0
    • 93
    • 323
  10. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0x471D2FF42A94B4F2

    • 0
    • 160
    • 323
  11. void BG_SET_EXITFLAG_RESPONSE ()  //0x760910B49D2B98EA

    • 0
    • 153
    • 323
  12. void SET_PROFILE_SETTING_CREATOR_CTF_DONE ( int value )  //0x55384438FC55AD8E

    • 0
    • 143
    • 323
  13. void TASK_PARACHUTE ( Ped ped, BOOL giveParachuteItem, BOOL instant )  //0xD2F1C53C97EE81AB

    • 0
    • 244
    • 323
  14. void SET_TASK_MOVE_NETWORK_ANIM_SET ( Ped ped, Hash clipSet, Hash variableClipSet )  //0x8423541E8B3A1589

    • 0
    • 95
    • 1493
  15. void SET_VEHICLE_DIRT_LEVEL ( Vehicle vehicle, float dirtLevel )  //0x79D3B596FE44EE8B

    • 0
    • 179
    • 323
  16. int GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTS ( Vehicle vehicle )  //0x2C8CBFE1EA5FC631

    • 0
    • 73
    • 323
  17. Hash GET_PED_WEAPONTYPE_IN_SLOT ( Ped ped, Hash weaponSlot )  //0xEFFED78E9011134D

    • 0
    • 230
    • 323
  18. void SET_RADIO_STATION_MUSIC_ONLY ( const char* radioStation, BOOL toggle )  //0x774BD811F656A122

    • 0
    • 111
    • 323
  19. CAM

    void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xFD55E49555E017CF

    • 0
    • 185
    • 323
  20. DLC

    BOOL IS_DLC_PRESENT ( Hash dlcHash )  //0x812595A0644CE1DE

    • 0
    • 489
    • 323
  21. BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 )  //0x6070104B699B2EF4

    • 0
    • 179
    • 323
  22. void REMOVE_DECALS_FROM_OBJECT ( Object obj )  //0xCCF71CBDDF5B6CB9

    • 0
    • 89
    • 323
  23. HUD

    BOOL GET_FAKE_SPECTATOR_MODE ()  //0xC2D2AD9EAAE265B8

    • 0
    • 92
    • 505
  24. HUD

    void SET_ALL_MP_GAMER_TAGS_VISIBILITY ( int gamerTagId, BOOL toggle )  //0xEE76FF7E6A0166B0

    • 0
    • 98
    • 323
  25. int GET_RANDOM_MWC_INT_IN_RANGE ( int startRange, int endRange )  //0xF2D49816A804D134

    • 0
    • 123
    • 1734
  26. void CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING ( float p0 )  //0x1B0B4AEED5B9B41C

    • 0
    • 178
    • 323
  27. BOOL DEPOSIT_VC ( int amount )  //0xE260E0BB9CD995AC

    • 0
    • 118
    • 323
  28. Any NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT ( Any p0 )  //0x728C4CC7920CD102

    • 0
    • 96
    • 323
  29. void SET_NETWORK_CUTSCENE_ENTITIES ( BOOL toggle )  //0xAAA553E7DD28A457

    • 0
    • 73
    • 323
  30. int UGC_REQUEST_CACHED_DESCRIPTION ( int p0 )  //0x5E0165278F6339EE

    • 0
    • 71
    • 323
  31. PAD

    const char* GET_CONTROL_INSTRUCTIONAL_BUTTONS_STRING ( int padIndex, int control, BOOL p2 )  //0x0499D7B09FC9B407

    • 0
    • 165
    • 323
  32. PED

    Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

    • 0
    • 144
    • 323
  33. PED

    void SET_PED_CLOTH_PIN_FRAMES ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

    • 0
    • 129
    • 323
  34. void SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xDE45D1A1EF45EE61

    • 0
    • 155
    • 323
  35. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x75B18E49607874C7

    • 0
    • 171
    • 323
  36. void SET_JOB_ACTIVITY_ID_STARTED ( Any p0, Any p1 )  //0x723C1CE13FBFDB67

    • 0
    • 116
    • 323
  37. void TASK_PARACHUTE_TO_TARGET ( Ped ped, float x, float y, float z )  //0xB33E291AFA6BD03A

    • 0
    • 218
    • 323
  38. void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value )  //0xD5BB4025AE449A4E

    • 0
    • 151
    • 323
  39. BOOL GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS ( Vehicle vehicle )  //0xBCDC5017D3CE1E9E

    • 0
    • 131
    • 323
  40. void SET_FORCE_VEHICLE_ENGINE_DAMAGE_BY_BULLET ( Any p0, BOOL p1 )  //0x4D9D109F63FEE1D4

    • 0
    • 72
    • 323
  41. int GET_AMMO_IN_PED_WEAPON ( Ped ped, Hash weaponhash )  //0x015A522136D7F951

    • 0
    • 292
    • 323
  42. void SET_RADIO_FRONTEND_FADE_TIME ( float fadeTime )  //0x2C96CDB04FCA358E

    • 0
    • 76
    • 323
  43. CAM

    BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0x016C090630DF1F89

    • 0
    • 91
    • 323
  44. DLC

    BOOL DLC_CHECK_CLOUD_DATA_CORRECT ()  //0xF2E07819EF1A5289

    • 0
    • 185
    • 323
  45. BOOL IS_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius )  //0xAB0F816885B0E483

    • 0
    • 184
    • 323
  46. void REMOVE_DECALS_FROM_OBJECT_FACING ( Object obj, float x, float y, float z )  //0xA6F6F70FDC6D144C

    • 0
    • 100
    • 323
  47. HUD

    BOOL IS_HUD_HIDDEN ()  //0xA86478C6958735C5

    • 0
    • 90
    • 323
  48. HUD

    void SET_MP_GAMER_TAGS_SHOULD_USE_VEHICLE_HEALTH ( int gamerTagId, BOOL toggle )  //0xA67F9C46D612B6F1

    • 0
    • 77
    • 323
  49. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, float* groundZ, BOOL ignoreWater, BOOL p5 )  //0xC906A7DAB05C8D2B

    • 0
    • 352
    • 323
  50. void CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET ( float p0 )  //0x53F4892D18EC90A4

    • 0
    • 184
    • 323

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