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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void FORCE_PED_PANIC_WALLA ()  //0x062D5EAD4DA2FA6A

    • 0
    • 76
    • 323
  2. CAM

    void INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODE ()  //0x9E4CFFF989258472

    • 0
    • 113
    • 323
  3. BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity )  //0xD05BFF0C0A12C68F

    • 0
    • 75
    • 323
  4. void PLAY_BINK_MOVIE ( int binkMovie )  //0x70D2CC8A542A973C

    • 0
    • 97
    • 1290
  5. void END_TEXT_COMMAND_SCALEFORM_STRING ()  //0x362E2D3FE93A9959

    • 0
    • 74
    • 323
  6. HUD

    void SET_BLIP_COLOUR ( Blip blip, int color )  //0x03D7FB09E75D6B7E

    • 0
    • 166
    • 323
  7. HUD

    void SET_SOCIAL_CLUB_TOUR ( const char* name )  //0x9E778248D6685FE0

    • 0
    • 64
    • 323
  8. BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0x5270A8FBC098C3F8

    • 0
    • 117
    • 323
  9. void NETWORK_BUY_PROPERTY ( int cost, Hash propertyName, BOOL p2, BOOL p3 )  //0x650A08A280870AF6

    • 0
    • 84
    • 323
  10. BOOL NETWORK_SESSION_HOST ( int p0, int maxPlayers, BOOL p2 )  //0x6F3D4ED9BEE4E61D

    • 0
    • 169
    • 323
  11. BOOL NETWORK_GET_ENTITY_IS_LOCAL ( Entity entity )  //0x0991549DE4D64762

    • 0
    • 58
    • 323
  12. void NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS ( Any p0 )  //0x144DA052257AE7D8

    • 0
    • 81
    • 1103
  13. Any GET_COORDS_AND_ROTATION_OF_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, Vector3* outPosition, Vector3* outRotation, int rotationOrder )  //0x163F8B586BC95F2A

    • 0
    • 169
    • 323
  14. PED

    BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 0
    • 164
    • 323
  15. PED

    Any GET_FM_MALE_SHOP_PED_APPAREL_ITEM_INDEX ( Any p0 )  //0x1E77FA7A62EE6C4C

    • 0
    • 88
    • 323
  16. PED

    void REQUEST_RAGDOLL_BOUNDS_UPDATE ( Any p0, Any p1 )  //0x1216E0BFA72CC703

    • 0
    • 87
    • 323
  17. void ASSISTED_MOVEMENT_CLOSE_ROUTE ()  //0xAEBF081FFC0A0E5E

    • 0
    • 82
    • 323
  18. BOOL SC_TRANSITION_NEWS_HAS_EXTRA_DATA_TU ()  //0x3001BEF2FECA3680

    • 0
    • 66
    • 323
  19. void PLAYSTATS_GUNRUNNING_MISSION_ENDED ( Any* data )  //0x0EACDF8487D5155A

    • 0
    • 74
    • 1103
  20. void SET_TASK_VEHICLE_CHASE_IDEAL_PURSUIT_DISTANCE ( Ped ped, float distance )  //0x639B642FACBE4EDD

    • 0
    • 136
    • 323
  21. void CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR ( Vehicle vehicle )  //0x5FFBDEEC3E8E2009

    • 0
    • 77
    • 323
  22. int GET_VEHICLE_LIVERY ( Vehicle vehicle )  //0x2BB9230590DA5E8A

    • 0
    • 182
    • 323
  23. void SET_USE_DESIRED_Z_CRUISE_SPEED_FOR_LANDING ( Vehicle vehicle, BOOL toggle )  //0xB68CFAF83A02768D

    • 0
    • 92
    • 1290
  24. int GET_ZONE_AT_COORDS ( float x, float y, float z )  //0x27040C25DE6CB2F4

    • 0
    • 337
    • 323
  25. float LOG10 ( float value )  //0xE816E655DE37FE20

    • 0
    • 260
    • 1493
  26. BOOL PREPARE_ALARM ( const char* alarmName )  //0x9D74AE343DB65533

    • 0
    • 98
    • 323
  27. CAM

    void INVALIDATE_IDLE_CAM ()  //0xF4F2C0D4EE209E20

    • 0
    • 75
    • 323
  28. void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 )  //0x18FF00FC7EFF559E

    • 0
    • 232
    • 323
  29. void STOP_BINK_MOVIE ( int binkMovie )  //0x63606A61DE68898A

    • 0
    • 135
    • 1290
  30. void END_TEXT_COMMAND_UNPARSED_SCALEFORM_STRING ()  //0xAE4E8157D9ECF087

    • 0
    • 73
    • 323
  31. HUD

    void SET_BLIP_SECONDARY_COLOUR ( Blip blip, int r, int g, int b )  //0x14892474891E09EB

    • 0
    • 81
    • 323
  32. HUD

    BOOL IS_SOCIAL_CLUB_ACTIVE ()  //0xC406BE343FC4B9AF

    • 0
    • 52
    • 323
  33. BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL ownedByPlayer )  //0x2E0DC353342C4A6D

    • 0
    • 83
    • 323
  34. void NETWORK_BUY_SMOKES ( int p0, BOOL p1, BOOL p2 )  //0x75AF80E61248EEBD

    • 0
    • 79
    • 323
  35. BOOL NETWORK_SESSION_HOST_CLOSED ( int p0, int maxPlayers )  //0xED34C0C02C098BB7

    • 0
    • 147
    • 323
  36. void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity )  //0x06FAACD625D80CAA

    • 0
    • 79
    • 323
  37. Any NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS ( int p0, Any p1 )  //0xFB1F9381E80FA13F

    • 0
    • 67
    • 323
  38. void SET_STATE_OF_CLOSEST_DOOR_OF_TYPE ( Hash type, float x, float y, float z, BOOL locked, float heading, BOOL p6 )  //0xF82D8F1926A02C3D

    • 0
    • 253
    • 323
  39. PED

    BOOL IS_PED_HURT ( Ped ped )  //0x5983BB449D7FDB12

    • 0
    • 165
    • 323
  40. PED

    Any GET_FM_FEMALE_SHOP_PED_APPAREL_ITEM_INDEX ( Any p0 )  //0xF033419D1B81FAE8

    • 0
    • 85
    • 323
  41. PED

    void SET_PED_AO_BLOB_RENDERING ( Ped ped, BOOL toggle )  //0x2B5AA717A181FB4C

    • 0
    • 105
    • 323
  42. void ASSISTED_MOVEMENT_FLUSH_ROUTE ()  //0x8621390F0CDCFE1F

    • 0
    • 86
    • 323
  43. BOOL SC_TRANSITION_NEWS_GET_EXTRA_DATA_INT_TU ( const char* p0, int* p1 )  //0x92DA6E70EF249BD1

    • 0
    • 72
    • 323
  44. void PLAYSTATS_GUNRUNNING_RND ( Any p0 )  //0xDAF80797FC534BEC

    • 0
    • 115
    • 1103
  45. void TASK_HELI_CHASE ( Ped pilot, Entity entityToFollow, float x, float y, float z )  //0xAC83B1DB38D0ADA0

    • 0
    • 92
    • 323
  46. BOOL GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOM ( Vehicle vehicle )  //0x910A32E7AAD2656C

    • 0
    • 77
    • 323
  47. int GET_VEHICLE_LIVERY_COUNT ( Vehicle vehicle )  //0x87B63E25A529D526

    • 0
    • 73
    • 323
  48. void SET_ARRIVE_DISTANCE_OVERRIDE_FOR_VEHICLE_PERSUIT_ATTACK ( Vehicle vehicle, float p1 )  //0x0205F5365292D2EB

    • 0
    • 77
    • 1290
  49. int GET_ZONE_FROM_NAME_ID ( const char* zoneName )  //0x98CD1D2934B76CC1

    • 0
    • 294
    • 323
  50. float VMAG ( float x, float y, float z )  //0x652D2EEEF1D3E62C

    • 0
    • 249
    • 323

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