GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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BOOL CANCEL_MUSIC_EVENT ( const char* eventName ) //0x5B17A90291133DA5
- 0
- 90
- 323
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void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET ( float yOffset ) //0xC92717EF615B6704
- 0
- 76
- 323
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BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag ) //0x1F0B79228E461EC9
- 0
- 168
- 323
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float GET_SAFE_ZONE_SIZE () //0xBAF107B6BB2C97F0
- 0
- 129
- 323
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void END_SCALEFORM_MOVIE_METHOD () //0xC6796A8FFA375E53
- 0
- 86
- 323
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void SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* gxtEntry ) //0xEAA0FFE120D92784
- 0
- 107
- 323
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BOOL GET_MENU_PED_BOOL_STAT ( Hash p0, Any* p1 ) //0x052991E59076E4E4
- 0
- 68
- 323
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BOOL IS_MINIGAME_IN_PROGRESS () //0x2B4A15E44DE0F478
- 0
- 63
- 323
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void NETWORK_PAY_MATCH_ENTRY_FEE ( int amount, const char* matchId, BOOL p2, BOOL p3 ) //0x9346E14F2AF74D46
- 0
- 72
- 323
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Any NETWORK_TRANSITION_START ( Any p0, Any p1, Any p2, Any p3 ) //0x8B4FFC790CA131EF
- 0
- 133
- 617
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Entity NETWORK_GET_ENTITY_KILLER_OF_PLAYER ( Player player, Hash* weaponHash ) //0x42B2DAA6B596F5F8
- 0
- 82
- 323
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void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE ( Ped ped, int netScene, const char* animDict, const char* animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9 ) //0x742A637471BCECD9
- 0
- 115
- 323
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BOOL ROTATE_OBJECT ( Object object, float p1, float p2, BOOL p3 ) //0xAFE24E4D29249E4A
- 0
- 189
- 1734
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Ped CREATE_PED ( int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed ) //0xD49F9B0955C367DE
- 0
- 582
- 323
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Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0xBE22B26DD764C040
- 0
- 102
- 323
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int GET_PED_RAGDOLL_BONE_INDEX ( Ped ped, int bone ) //0x2057EF813397A772
- 0
- 87
- 323
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BOOL GET_IS_USING_HOOD_CAMERA () //0xCB645E85E97EA48B
- 0
- 74
- 372
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BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING_FOR_TYPE ( const char* p0, char* p1, const char* p2 ) //0x1D12A56FC95BE92E
- 0
- 83
- 323
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void PLAYSTATS_MC_REQUEST_BIKE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCC25A4553DFBF9EA
- 0
- 84
- 877
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void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration ) //0x1DDA930A0AC38571
- 0
- 140
- 323
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BOOL IS_VEHICLE_IN_GARAGE_AREA ( const char* garageName, Vehicle vehicle ) //0xCEE4490CD57BB3C2
- 0
- 96
- 323
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void SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER ( Vehicle vehicle, BOOL owned ) //0x2B5F9D2AF1F1722D
- 0
- 96
- 323
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void SET_VEHICLE_CEILING_HEIGHT ( Vehicle vehicle, float height ) //0xA46413066687A328
- 0
- 117
- 323
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int CREATE_AIR_DEFENCE_SPHERE ( float x, float y, float z, float radius, float p4, float p5, float p6, Hash weaponHash ) //0x91EF34584710BE99
- 0
- 86
- 573
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int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize ) //0xC4BB298BD441BE78
- 0
- 418
- 323
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BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
- 0
- 100
- 323
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void SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE ( BOOL toggle ) //0xE3433EADAAF7EE40
- 0
- 103
- 323
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BOOL IS_ENTITY_STATIC ( Entity entity ) //0x1218E6886D3D8327
- 0
- 208
- 323
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void DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, Any p12, float screenX, float screenY, float width, float height, float heading ) //0xE7FFAE5EBF23D890
- 0
- 124
- 323
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Any END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE () //0xC50AA39A577AF886
- 0
- 71
- 323
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void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player ) //0x127DE7B20C60A6A3
- 0
- 94
- 323
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void CLEAR_PED_IN_PAUSE_MENU () //0x5E62BE5DC58E9E06
- 0
- 63
- 323
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BOOL IS_THIS_A_MINIGAME_SCRIPT () //0x7B30F65D7B710098
- 0
- 64
- 323
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void NETWORK_SPENT_BETTING ( int amount, int p1, const char* matchId, BOOL p3, BOOL p4 ) //0x1C436FD11FFA692F
- 0
- 64
- 323
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void NETWORK_TRANSITION_ADD_STAGE ( Hash hash, int p1, int p2, int state, int p4 ) //0xC3BFED92026A2AAD
- 0
- 154
- 617
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void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, BOOL unk, BOOL changetime, BOOL p6, int p7, int p8 ) //0xEA23C49EAA83ACFB
- 0
- 105
- 323
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void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xA5EAFE473E45C442
- 0
- 60
- 1290
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BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
- 0
- 178
- 323
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void DELETE_PED ( Ped* ped ) //0x9614299DCB53E54B
- 0
- 271
- 323
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Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0x4B805E6046EE9E47
- 0
- 94
- 323
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void SET_PED_ENVEFF_SCALE ( Ped ped, float value ) //0xBF29516833893561
- 0
- 89
- 323
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xF0B67A4DE6AB5F98
- 0
- 69
- 323
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BOOL SC_COMMUNITY_EVENT_GET_DISPLAY_NAME_FOR_TYPE ( char* p0, const char* p1 ) //0x33DF47CC0642061B
- 0
- 79
- 323
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void PLAYSTATS_MC_KILLED_RIVAL_MC_MEMBER ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xF534D94DFA2EAD26
- 0
- 73
- 877
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void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time ) //0xC429DCEEB339E129
- 0
- 120
- 323
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void SET_VEHICLE_COLOURS ( Vehicle vehicle, int colorPrimary, int colorSecondary ) //0x4F1D4BE3A7F24601
- 0
- 104
- 323
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void SET_VEHICLE_NEEDS_TO_BE_HOTWIRED ( Vehicle vehicle, BOOL toggle ) //0xFBA550EA44404EE6
- 0
- 124
- 323
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void SET_VEHICLE_NO_EXPLOSION_DAMAGE_FROM_DRIVER ( Vehicle vehicle, BOOL toggle ) //0x5E569EC46EC21CAE
- 0
- 82
- 323
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int CREATE_AIR_DEFENCE_ANGLED_AREA ( float p0, float p1, Hash weaponHash, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x9DA58CDBF6BDBC08
- 0
- 108
- 1011