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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL CANCEL_MUSIC_EVENT ( const char* eventName )  //0x5B17A90291133DA5

    • 0
    • 90
    • 323
  2. CAM

    void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET ( float yOffset )  //0xC92717EF615B6704

    • 0
    • 76
    • 323
  3. BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag )  //0x1F0B79228E461EC9

    • 0
    • 168
    • 323
  4. float GET_SAFE_ZONE_SIZE ()  //0xBAF107B6BB2C97F0

    • 0
    • 129
    • 323
  5. void END_SCALEFORM_MOVIE_METHOD ()  //0xC6796A8FFA375E53

    • 0
    • 86
    • 323
  6. HUD

    void SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* gxtEntry )  //0xEAA0FFE120D92784

    • 0
    • 107
    • 323
  7. HUD

    BOOL GET_MENU_PED_BOOL_STAT ( Hash p0, Any* p1 )  //0x052991E59076E4E4

    • 0
    • 68
    • 323
  8. BOOL IS_MINIGAME_IN_PROGRESS ()  //0x2B4A15E44DE0F478

    • 0
    • 63
    • 323
  9. void NETWORK_PAY_MATCH_ENTRY_FEE ( int amount, const char* matchId, BOOL p2, BOOL p3 )  //0x9346E14F2AF74D46

    • 0
    • 72
    • 323
  10. Any NETWORK_TRANSITION_START ( Any p0, Any p1, Any p2, Any p3 )  //0x8B4FFC790CA131EF

    • 0
    • 133
    • 617
  11. Entity NETWORK_GET_ENTITY_KILLER_OF_PLAYER ( Player player, Hash* weaponHash )  //0x42B2DAA6B596F5F8

    • 0
    • 82
    • 323
  12. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE ( Ped ped, int netScene, const char* animDict, const char* animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9 )  //0x742A637471BCECD9

    • 0
    • 115
    • 323
  13. BOOL ROTATE_OBJECT ( Object object, float p1, float p2, BOOL p3 )  //0xAFE24E4D29249E4A

    • 0
    • 189
    • 1734
  14. PED

    Ped CREATE_PED ( int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed )  //0xD49F9B0955C367DE

    • 0
    • 582
    • 323
  15. PED

    Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

    • 0
    • 102
    • 323
  16. PED

    int GET_PED_RAGDOLL_BONE_INDEX ( Ped ped, int bone )  //0x2057EF813397A772

    • 0
    • 87
    • 323
  17. BOOL GET_IS_USING_HOOD_CAMERA ()  //0xCB645E85E97EA48B

    • 0
    • 74
    • 372
  18. BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING_FOR_TYPE ( const char* p0, char* p1, const char* p2 )  //0x1D12A56FC95BE92E

    • 0
    • 83
    • 323
  19. void PLAYSTATS_MC_REQUEST_BIKE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCC25A4553DFBF9EA

    • 0
    • 84
    • 877
  20. void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration )  //0x1DDA930A0AC38571

    • 0
    • 140
    • 323
  21. BOOL IS_VEHICLE_IN_GARAGE_AREA ( const char* garageName, Vehicle vehicle )  //0xCEE4490CD57BB3C2

    • 0
    • 96
    • 323
  22. void SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER ( Vehicle vehicle, BOOL owned )  //0x2B5F9D2AF1F1722D

    • 0
    • 96
    • 323
  23. void SET_VEHICLE_CEILING_HEIGHT ( Vehicle vehicle, float height )  //0xA46413066687A328

    • 0
    • 117
    • 323
  24. int CREATE_AIR_DEFENCE_SPHERE ( float x, float y, float z, float radius, float p4, float p5, float p6, Hash weaponHash )  //0x91EF34584710BE99

    • 0
    • 86
    • 573
  25. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

    • 0
    • 418
    • 323
  26. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

    • 0
    • 100
    • 323
  27. CAM

    void SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE ( BOOL toggle )  //0xE3433EADAAF7EE40

    • 0
    • 103
    • 323
  28. BOOL IS_ENTITY_STATIC ( Entity entity )  //0x1218E6886D3D8327

    • 0
    • 208
    • 323
  29. void DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, Any p12, float screenX, float screenY, float width, float height, float heading )  //0xE7FFAE5EBF23D890

    • 0
    • 124
    • 323
  30. Any END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE ()  //0xC50AA39A577AF886

    • 0
    • 71
    • 323
  31. HUD

    void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player )  //0x127DE7B20C60A6A3

    • 0
    • 94
    • 323
  32. HUD

    void CLEAR_PED_IN_PAUSE_MENU ()  //0x5E62BE5DC58E9E06

    • 0
    • 63
    • 323
  33. BOOL IS_THIS_A_MINIGAME_SCRIPT ()  //0x7B30F65D7B710098

    • 0
    • 64
    • 323
  34. void NETWORK_SPENT_BETTING ( int amount, int p1, const char* matchId, BOOL p3, BOOL p4 )  //0x1C436FD11FFA692F

    • 0
    • 64
    • 323
  35. void NETWORK_TRANSITION_ADD_STAGE ( Hash hash, int p1, int p2, int state, int p4 )  //0xC3BFED92026A2AAD

    • 0
    • 154
    • 617
  36. void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, BOOL unk, BOOL changetime, BOOL p6, int p7, int p8 )  //0xEA23C49EAA83ACFB

    • 0
    • 105
    • 323
  37. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xA5EAFE473E45C442

    • 0
    • 60
    • 1290
  38. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

    • 0
    • 178
    • 323
  39. PED

    void DELETE_PED ( Ped* ped )  //0x9614299DCB53E54B

    • 0
    • 271
    • 323
  40. PED

    Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

    • 0
    • 94
    • 323
  41. PED

    void SET_PED_ENVEFF_SCALE ( Ped ped, float value )  //0xBF29516833893561

    • 0
    • 89
    • 323
  42. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xF0B67A4DE6AB5F98

    • 0
    • 69
    • 323
  43. BOOL SC_COMMUNITY_EVENT_GET_DISPLAY_NAME_FOR_TYPE ( char* p0, const char* p1 )  //0x33DF47CC0642061B

    • 0
    • 79
    • 323
  44. void PLAYSTATS_MC_KILLED_RIVAL_MC_MEMBER ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xF534D94DFA2EAD26

    • 0
    • 73
    • 877
  45. void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time )  //0xC429DCEEB339E129

    • 0
    • 120
    • 323
  46. void SET_VEHICLE_COLOURS ( Vehicle vehicle, int colorPrimary, int colorSecondary )  //0x4F1D4BE3A7F24601

    • 0
    • 104
    • 323
  47. void SET_VEHICLE_NEEDS_TO_BE_HOTWIRED ( Vehicle vehicle, BOOL toggle )  //0xFBA550EA44404EE6

    • 0
    • 124
    • 323
  48. void SET_VEHICLE_NO_EXPLOSION_DAMAGE_FROM_DRIVER ( Vehicle vehicle, BOOL toggle )  //0x5E569EC46EC21CAE

    • 0
    • 82
    • 323
  49. int CREATE_AIR_DEFENCE_ANGLED_AREA ( float p0, float p1, Hash weaponHash, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x9DA58CDBF6BDBC08

    • 0
    • 108
    • 1011
  50. int TIMERA ()  //0x83666F9FB8FEBD4B

    • 0
    • 383
    • 323

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