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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void DELETE_ENTITY ( Entity* entity )  //0xAE3CBE5BF394C9C9

    • 0
    • 148
    • 323
  2. int LOAD_MOVIE_MESH_SET ( const char* movieMeshSetName )  //0xB66064452270E8F1

    • 0
    • 99
    • 323
  3. BOOL PASS_KEYBOARD_INPUT_TO_SCALEFORM ( int scaleformHandle )  //0xD1C7CB175E012964

    • 0
    • 92
    • 323
  4. HUD

    BOOL IS_MISSION_CREATOR_BLIP ( Blip blip )  //0x26F49BF3381D933D

    • 0
    • 88
    • 323
  5. HUD

    void MP_TEXT_CHAT_DISABLE ( BOOL toggle )  //0x1DB21A44B09E8BA3

    • 0
    • 79
    • 323
  6. BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 )  //0x9870ACFB89A90995

    • 0
    • 100
    • 323
  7. void NETWORK_SPENT_BUY_OFFTHERADAR ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0xA628A745E2275C5D

    • 0
    • 100
    • 323
  8. Any NETWORK_SESSION_RESERVE_SLOTS_TRANSITION ( Any p0, Any p1, Any p2 )  //0x041C7F2A6C9894E6

    • 0
    • 87
    • 463
  9. BOOL NETWORK_HAS_CONTROL_OF_ENTITY ( Entity entity )  //0x01BF60A500E28887

    • 0
    • 70
    • 323
  10. void NETWORK_END_TUTORIAL_SESSION ()  //0xD0AFAFF5A51D72F7

    • 0
    • 73
    • 323
  11. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance, BOOL requestDoor, BOOL forceUpdate )  //0x9BA001CB45CBF627

    • 0
    • 186
    • 323
  12. PED

    void FORCE_ALL_HEADING_VALUES_TO_ALIGN ( Ped ped )  //0xFF287323B0E2C69A

    • 0
    • 214
    • 323
  13. PED

    void UPDATE_PED_HEAD_BLEND_DATA ( Ped ped, float shapeMix, float skinMix, float thirdMix )  //0x723538F61C647C5A

    • 0
    • 112
    • 323
  14. PED

    float GET_SYNCHRONIZED_SCENE_RATE ( int sceneID )  //0xD80932D577274D40

    • 0
    • 79
    • 323
  15. void SET_SPECIAL_ABILITY_MP ( Player player, int p1, Any p2 )  //0xB214D570EAD7F81A

    • 0
    • 100
    • 678
  16. BOOL STAT_LOAD ( int p0 )  //0xA651443F437B1CE6

    • 0
    • 207
    • 323
  17. void PLAYSTATS_INSTANCED_HEIST_ENDED ( Any* data, Any p1, Any p2, Any p3 )  //0x1E1497D0D2108115

    • 0
    • 118
    • 1290
  18. void TASK_PLANE_TAXI ( Ped pilot, Vehicle aircraft, float x, float y, float z, float cruiseSpeed, float targetReached )  //0x92C360B5F15D2302

    • 0
    • 192
    • 1103
  19. void SET_BOAT_ANCHOR ( Vehicle vehicle, BOOL toggle )  //0x75DBEC174AEEAD10

    • 0
    • 108
    • 323
  20. float GET_HELI_MAIN_ROTOR_HEALTH ( Vehicle vehicle )  //0xE4CB7541F413D2C5

    • 0
    • 89
    • 323
  21. void SUPPRESS_NEONS_ON_VEHICLE ( Vehicle vehicle, BOOL toggle )  //0x83F813570FF519DE

    • 0
    • 117
    • 573
  22. float TO_FLOAT ( int value )  //0xBBDA792448DB5A89

    • 0
    • 330
    • 323
  23. void OVERRIDE_PLAYER_GROUND_MATERIAL ( Hash hash, BOOL toggle )  //0xD2CC78CD3D0B50F9

    • 0
    • 94
    • 323
  24. CAM

    Any DISABLE_CINEMATIC_SLOW_MO_THIS_UPDATE ()  //0x17FCA7199A530203

    • 0
    • 83
    • 323
  25. void DETACH_ENTITY ( Entity entity, BOOL dynamic, BOOL collision )  //0x961AC54BF0613F5D

    • 0
    • 107
    • 323
  26. void RELEASE_MOVIE_MESH_SET ( int movieMeshSet )  //0xEB119AA014E89183

    • 0
    • 106
    • 323
  27. void SET_TV_CHANNEL ( int channel )  //0xBAABBB23EB6E484E

    • 0
    • 97
    • 323
  28. HUD

    Blip GET_NEW_SELECTED_MISSION_CREATOR_BLIP ()  //0x5C90988E7C8E1AF4

    • 0
    • 73
    • 323
  29. HUD

    void FLAG_PLAYER_CONTEXT_IN_TOURNAMENT ( BOOL toggle )  //0xCEF214315D276FD1

    • 0
    • 69
    • 323
  30. BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 )  //0xDC8C5D7CFEAB8394

    • 0
    • 103
    • 323
  31. void NETWORK_SPENT_BUY_REVEAL_PLAYERS ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0x6E176F1B18BC0637

    • 0
    • 83
    • 323
  32. BOOL NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION ()  //0x59DF79317F85A7E0

    • 0
    • 94
    • 323
  33. BOOL NETWORK_HAS_CONTROL_OF_PICKUP ( Pickup pickup )  //0x5BC9495F0B3B6FA6

    • 0
    • 58
    • 323
  34. BOOL NETWORK_IS_IN_TUTORIAL_SESSION ()  //0xADA24309FE08DACF

    • 0
    • 66
    • 323
  35. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL requestDoor, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

    • 0
    • 188
    • 323
  36. PED

    BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle )  //0xD71649DB0A545AA3

    • 0
    • 252
    • 323
  37. PED

    void SET_HEAD_BLEND_EYE_COLOR ( Ped ped, int index )  //0x50B56988B170AFDF

    • 0
    • 129
    • 323
  38. PED

    void SET_SYNCHRONIZED_SCENE_LOOPED ( int sceneID, BOOL toggle )  //0xD9A897A4C6C2974F

    • 0
    • 96
    • 323
  39. void SPECIAL_ABILITY_DEACTIVATE_MP ( Player player, int p1 )  //0x17F7471EACA78290

    • 0
    • 94
    • 678
  40. BOOL STAT_SAVE ( int p0, BOOL p1, int p2, Any p3 )  //0xE07BCA305B82D2FD

    • 0
    • 247
    • 323
  41. void PLAYSTATS_DAR_CHECKPOINT ( Any* data )  //0x0BC254FF3A911501

    • 0
    • 139
    • 1290
  42. void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle vehicle, float targetReached, Any boatFlags, Vehicle targetVehicle, Ped targetPed, float x, float y, float z, int mission )  //0x15C86013127CE63F

    • 0
    • 117
    • 323
  43. BOOL CAN_ANCHOR_BOAT_HERE ( Vehicle vehicle )  //0x26C10ECBDA5D043B

    • 0
    • 93
    • 323
  44. float GET_HELI_TAIL_ROTOR_HEALTH ( Vehicle vehicle )  //0xAE8CE82A4219AC8C

    • 0
    • 77
    • 323
  45. void SET_DISABLE_SUPERDUMMY ( Vehicle vehicle, BOOL p1 )  //0xB088E9A47AE6EDD5

    • 0
    • 119
    • 323
  46. void SET_THREAD_PRIORITY ( int priority )  //0x42B65DEEF2EDF2A1

    • 0
    • 380
    • 877
  47. void USE_FOOTSTEP_SCRIPT_SWEETENERS ( Ped ped, BOOL p1, Hash hash )  //0xBF4DC1784BE94DFA

    • 0
    • 86
    • 323
  48. CAM

    BOOL IS_BONNET_CINEMATIC_CAM_RENDERING ()  //0xD7360051C885628B

    • 0
    • 74
    • 372
  49. void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle )  //0x428CA6DBD1094446

    • 0
    • 226
    • 323
  50. Any QUERY_MOVIE_MESH_SET_STATE ( Any p0 )  //0x9B6E70C5CEEF4EEB

    • 0
    • 102
    • 323

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