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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void STOP_ALL_ALARMS ( BOOL stop )  //0x2F794A877ADD4C92

    • 0
    • 63
    • 323
  2. CAM

    void CREATE_CINEMATIC_SHOT ( Any p0, int p1, Any p2, Entity entity )  //0x741B0129D4560F31

    • 0
    • 97
    • 323
  3. void ATTACH_ENTITY_BONE_TO_ENTITY_BONE ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 )  //0x5C48B75732C8456C

    • 0
    • 106
    • 791
  4. void SET_BINK_MOVIE_TIME ( int binkMovie, float progress )  //0x0CB6B3446855B57A

    • 0
    • 90
    • 1290
  5. void SCALEFORM_MOVIE_METHOD_ADD_PARAM_PLAYER_NAME_STRING ( const char* string )  //0xE83A3E3557A56640

    • 0
    • 68
    • 323
  6. HUD

    BOOL IS_BLIP_SHORT_RANGE ( Blip blip )  //0xDA5F8727EB75B926

    • 0
    • 71
    • 323
  7. HUD

    void SET_ALLOW_COMMA_ON_TEXT_INPUT ( Any p0 )  //0x577599CCED639CA2

    • 0
    • 62
    • 505
  8. BOOL GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, Hash projectileHash, Vector3* projectilePos, BOOL ownedByPlayer )  //0x8D7A43EC6A5FEA45

    • 0
    • 71
    • 323
  9. void NETWORK_SPENT_BULL_SHARK ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0xA6DD8458CE24012C

    • 0
    • 87
    • 323
  10. BOOL NETWORK_SESSION_IS_CLOSED_CREW ()  //0x74732C6CA90DA2B4

    • 0
    • 61
    • 323
  11. BOOL NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID ( int netId )  //0x18A47D074708FD68

    • 0
    • 55
    • 323
  12. Any NETWORK_QUERY_RESPAWN_RESULTS ( Any* p0 )  //0x3C891A251567DFCE

    • 0
    • 87
    • 323
  13. void ADD_DOOR_TO_SYSTEM ( Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal )  //0x6F8838D03D1DC226

    • 0
    • 166
    • 323
  14. PED

    BOOL IS_CONVERSATION_PED_DEAD ( Ped ped )  //0xE0A0AEC214B1FABA

    • 0
    • 151
    • 323
  15. PED

    void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

    • 0
    • 110
    • 323
  16. PED

    int CREATE_SYNCHRONIZED_SCENE_AT_MAP_OBJECT ( float x, float y, float z, float radius, Hash object )  //0x62EC273D00187DCA

    • 0
    • 75
    • 323
  17. void SET_PLAYER_FORCE_SKIP_AIM_INTRO ( Player player, BOOL toggle )  //0x7651BC64AE59E128

    • 0
    • 82
    • 323
  18. BOOL SC_PAUSE_NEWS_GET_PENDING_STORY ( Any p0 )  //0x8A4416C0DB05FA66

    • 0
    • 95
    • 1290
  19. void PLAYSTATS_NIGHTCLUB_MISSION_ENDED ( Any p0 )  //0x830C3A44EB3F2CF9

    • 0
    • 78
    • 1493
  20. void CLEAR_PRIMARY_VEHICLE_TASK ( Vehicle vehicle )  //0xDBBC7A2432524127

    • 0
    • 83
    • 1290
  21. void SET_CAN_RESPRAY_VEHICLE ( Vehicle vehicle, BOOL state )  //0x52BBA29D5EC69356

    • 0
    • 74
    • 323
  22. int GET_VEHICLE_LIVERY2_COUNT ( Vehicle vehicle )  //0x5ECB40269053C0D4

    • 0
    • 62
    • 505
  23. void SET_VEHICLE_NEON_COLOUR ( Vehicle vehicle, int r, int g, int b )  //0x8E0A582209A62695

    • 0
    • 76
    • 323
  24. void SET_ZONE_ENABLED ( int zoneId, BOOL toggle )  //0xBA5ECEEA120E5611

    • 0
    • 151
    • 323
  25. float VDIST2 ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xB7A628320EFF8E47

    • 0
    • 272
    • 323
  26. BOOL IS_ALARM_PLAYING ( const char* alarmName )  //0x226435CB96CCFC8C

    • 0
    • 77
    • 323
  27. CAM

    BOOL IS_CINEMATIC_SHOT_ACTIVE ( Any p0 )  //0xCC9F3371A7C28BC9

    • 0
    • 77
    • 323
  28. void ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 )  //0xFD1695C5D3B05439

    • 0
    • 160
    • 791
  29. float GET_BINK_MOVIE_TIME ( int binkMovie )  //0x8E17DDD6B9D5BF29

    • 0
    • 115
    • 1734
  30. BOOL DOES_LATEST_BRIEF_STRING_EXIST ( int p0 )  //0x5E657EF1099EDD65

    • 0
    • 94
    • 323
  31. HUD

    BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0xE41CA53051197A27

    • 0
    • 119
    • 323
  32. HUD

    void OVERRIDE_MP_TEXT_CHAT_TEAM_STRING ( Hash gxtEntryHash )  //0x6A1738B4323FE2D9

    • 0
    • 65
    • 573
  33. BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4 )  //0xDFB4138EEFED7B81

    • 0
    • 66
    • 323
  34. void NETWORK_SPENT_CASH_DROP ( int amount, BOOL p1, BOOL p2 )  //0x289016EC778D60E0

    • 0
    • 87
    • 323
  35. BOOL NETWORK_SESSION_IS_SOLO ()  //0xF3929C2379B60CCE

    • 0
    • 66
    • 323
  36. BOOL NETWORK_REQUEST_CONTROL_OF_NETWORK_ID ( int netId )  //0xA670B3662FAFFBD0

    • 0
    • 60
    • 323
  37. void NETWORK_CANCEL_RESPAWN_SEARCH ()  //0xFB8F2A6F3DF08CBE

    • 0
    • 84
    • 323
  38. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash, Any p1 )  //0x464D8E1427156FE4

    • 0
    • 135
    • 323
  39. PED

    BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

    • 0
    • 145
    • 323
  40. PED

    void SET_PED_RANDOM_PROPS ( Ped ped )  //0xC44AA05345C992C6

    • 0
    • 111
    • 323
  41. PED

    BOOL IS_SYNCHRONIZED_SCENE_RUNNING ( int sceneId )  //0x25D39B935A038A26

    • 0
    • 70
    • 323
  42. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x5E6CC07646BBEAB8

    • 0
    • 106
    • 323
  43. void SC_PAUSE_NEWS_SHUTDOWN ()  //0xEA95C0853A27888E

    • 0
    • 53
    • 1290
  44. void PLAYSTATS_DJ_USAGE ( Any p0, Any p1 )  //0xB26F670685631727

    • 0
    • 79
    • 1493
  45. void CLEAR_VEHICLE_CRASH_TASK ( Vehicle vehicle )  //0x53DDC75BC3AC0A90

    • 0
    • 84
    • 1290
  46. void SET_GOON_BOSS_VEHICLE ( Any p0, Any p1 )  //0xAB31EF4DE6800CE9

    • 0
    • 88
    • 573
  47. BOOL IS_VEHICLE_WINDOW_INTACT ( Vehicle vehicle, int windowIndex )  //0x46E571A0E20D01F1

    • 0
    • 71
    • 323
  48. void SET_VEHICLE_NEON_INDEX_COLOUR ( Vehicle vehicle, int index )  //0xB93B2867F7B479D1

    • 0
    • 77
    • 1493
  49. int GET_ZONE_SCUMMINESS ( int zoneId )  //0x5F7B268D15BA0739

    • 0
    • 136
    • 323
  50. int SHIFT_LEFT ( int value, int bitShift )  //0xEDD95A39E5544DE8

    • 0
    • 260
    • 323

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