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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. Hash GET_VEHICLE_DEFAULT_HORN ( Vehicle vehicle )  //0x02165D55000219AC

    • 0
    • 95
    • 323
  2. CAM

    void STOP_CINEMATIC_SHOT ( Hash p0 )  //0x7660C6E75D3A078E

    • 0
    • 83
    • 323
  3. void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17 )  //0xC3675780C92F90F9

    • 0
    • 219
    • 323
  4. void SET_BINK_MOVIE_VOLUME ( int binkMovie, float value )  //0xAFF33B1178172223

    • 0
    • 82
    • 1290
  5. void SCALEFORM_MOVIE_METHOD_ADD_PARAM_LATEST_BRIEF_STRING ( int value )  //0xEC52C631A1831C03

    • 0
    • 66
    • 323
  6. HUD

    BOOL DOES_BLIP_HAVE_GPS_ROUTE ( Blip blip )  //0xDD2238F57B977751

    • 0
    • 108
    • 323
  7. HUD

    BOOL IS_MP_TEXT_CHAT_TYPING ()  //0xB118AF58B5F332A1

    • 0
    • 63
    • 323
  8. BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5 )  //0x82FDE6A57EE4EE44

    • 0
    • 101
    • 323
  9. void NETWORK_SPENT_HIRE_MUGGER ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0xE404BFB981665BF0

    • 0
    • 91
    • 323
  10. BOOL NETWORK_SESSION_IS_PRIVATE ()  //0xCEF70AA5B3F89BA1

    • 0
    • 79
    • 323
  11. BOOL NETWORK_HAS_CONTROL_OF_NETWORK_ID ( int netId )  //0x4D36070FE0215186

    • 0
    • 52
    • 323
  12. void NETWORK_GET_RESPAWN_RESULT ( int randomInt, Vector3* coordinates, float* heading )  //0x371EA43692861CF1

    • 0
    • 79
    • 323
  13. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state, BOOL requestDoor, BOOL forceUpdate )  //0x6BAB9442830C7F53

    • 0
    • 192
    • 323
  14. PED

    BOOL IS_PED_RELOADING ( Ped ped )  //0x24B100C68C645951

    • 0
    • 175
    • 323
  15. PED

    void SET_PED_DEFAULT_COMPONENT_VARIATION ( Ped ped )  //0x45EEE61580806D63

    • 0
    • 109
    • 323
  16. PED

    void SET_SYNCHRONIZED_SCENE_ORIGIN ( int sceneID, float x, float y, float z, float roll, float pitch, float yaw, BOOL p7 )  //0x6ACF6B7225801CD7

    • 0
    • 67
    • 323
  17. void DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN ()  //0xB885852C39CC265D

    • 0
    • 68
    • 323
  18. const char* SC_ACCOUNT_INFO_GET_NICKNAME ()  //0x198D161F458ECC7F

    • 0
    • 102
    • 323
  19. void PLAYSTATS_MINIGAME_USAGE ( Any p0, Any p1, Any p2 )  //0xC14BD9F5337219B2

    • 0
    • 84
    • 1493
  20. void TASK_PLANE_GOTO_PRECISE_VTOL ( Ped ped, Vehicle vehicle, float x, float y, float z, int flightHeight, int minHeightAboveTerrain, BOOL useDesiredOrientation, float desiredOrientation, BOOL autopilot )  //0xF7F9DCCA89E7505B

    • 0
    • 114
    • 1290
  21. void SET_OPEN_REAR_DOORS_ON_EXPLOSION ( Vehicle vehicle, BOOL toggle )  //0x1B212B26DD3C04DF

    • 0
    • 86
    • 757
  22. BOOL ARE_ALL_VEHICLE_WINDOWS_INTACT ( Vehicle vehicle )  //0x11D862A3E977A9EF

    • 0
    • 69
    • 323
  23. void GET_VEHICLE_NEON_COLOUR ( Vehicle vehicle, int* r, int* g, int* b )  //0x7619EEE8C886757F

    • 0
    • 90
    • 323
  24. void OVERRIDE_POPSCHEDULE_VEHICLE_MODEL ( int scheduleId, Hash vehicleHash )  //0x5F7D596BAC2E7777

    • 0
    • 157
    • 323
  25. int SHIFT_RIGHT ( int value, int bitShift )  //0x97EF1E5BCE9DC075

    • 0
    • 291
    • 323
  26. Hash GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS ( Vehicle vehicle )  //0xACB5DCCA1EC76840

    • 0
    • 85
    • 323
  27. CAM

    void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0xA41BCD7213805AAC

    • 0
    • 66
    • 323
  28. void PROCESS_ENTITY_ATTACHMENTS ( Entity entity )  //0xF4080490ADC51C6F

    • 0
    • 97
    • 323
  29. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x845BAD77CC770633

    • 0
    • 91
    • 323
  30. void REQUEST_SCALEFORM_SCRIPT_HUD_MOVIE ( int hudComponent )  //0x9304881D6F6537EA

    • 0
    • 85
    • 323
  31. HUD

    void SET_BLIP_HIDDEN_ON_LEGEND ( Blip blip, BOOL toggle )  //0x54318C915D27E4CE

    • 0
    • 74
    • 323
  32. HUD

    void CLOSE_MP_TEXT_CHAT ()  //0x1AC8F4AD40E22127

    • 0
    • 68
    • 323
  33. BOOL IS_BULLET_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer )  //0x1A8B5F3C01E2B477

    • 0
    • 75
    • 323
  34. void NETWORK_SPENT_ROBBED_BY_MUGGER ( int amount, BOOL p1, BOOL p2, Any p3 )  //0x995A65F15F581359

    • 0
    • 62
    • 323
  35. BOOL NETWORK_SESSION_END ( BOOL p0, BOOL p1 )  //0xA02E59562D711006

    • 0
    • 99
    • 323
  36. BOOL NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED ( int netId )  //0x7242F8B741CE1086

    • 0
    • 61
    • 678
  37. int NETWORK_GET_RESPAWN_RESULT_FLAGS ( int p0 )  //0x6C34F1208B8923FD

    • 0
    • 51
    • 323
  38. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

    • 0
    • 139
    • 323
  39. PED

    BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 213
    • 323
  40. PED

    void SET_PED_BLEND_FROM_PARENTS ( Ped ped, Any p1, Any p2, float p3, float p4 )  //0x137BBD05230DB22D

    • 0
    • 121
    • 323
  41. PED

    void SET_SYNCHRONIZED_SCENE_PHASE ( int sceneID, float phase )  //0x734292F4F0ABF6D0

    • 0
    • 97
    • 323
  42. void SET_DISABLE_AMBIENT_MELEE_MOVE ( Player player, BOOL toggle )  //0x2E8AABFA40A84F8C

    • 0
    • 92
    • 323
  43. BOOL SC_ACHIEVEMENT_INFO_STATUS ( int* p0 )  //0x225798743970412B

    • 0
    • 66
    • 323
  44. void PLAYSTATS_STONE_HATCHET_ENDED ( Any* data )  //0x35E39E5570358630

    • 0
    • 78
    • 1493
  45. void TASK_HELI_MISSION ( Ped pilot, Vehicle aircraft, float targetHeading, int maxHeight, int minHeight, float slowDownDistance, int behaviorFlags, Vehicle targetVehicle, Ped targetPed, float destinationX )  //0xDAD029E187A2BEB4

    • 0
    • 162
    • 323
  46. void FORCE_SUBMARINE_SURFACE_MODE ( Vehicle vehicle, BOOL toggle )  //0x33506883545AC0DF

    • 0
    • 98
    • 323
  47. BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle )  //0x2D34FC3BC4ADB780

    • 0
    • 83
    • 323
  48. void SET_VEHICLE_NEON_ENABLED ( Vehicle vehicle, int index, BOOL toggle )  //0x2AA720E4287BF269

    • 0
    • 130
    • 323
  49. void CLEAR_POPSCHEDULE_OVERRIDE_VEHICLE_MODEL ( int scheduleId )  //0x5C0DE367AA0D911C

    • 0
    • 115
    • 323
  50. int FLOOR ( float value )  //0xF34EE736CF047844

    • 0
    • 256
    • 323

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