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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. CAM

    void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0x51669F7D1FB53D9F

    • 0
    • 88
    • 323
  2. BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity )  //0x17FFC1B2BA35A494

    • 0
    • 109
    • 323
  3. void DRAW_SPRITE_ARX ( const char* textureDict, const char* textureName, int alpha, Any p11, Any p12, float x, float y, float width, float height, float p6 )  //0x2D3B147AFAD49DE0

    • 0
    • 129
    • 1290
  4. BOOL IS_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_READY ( int methodReturn )  //0x768FF8961BA904D6

    • 0
    • 118
    • 323
  5. HUD

    void SET_BLIP_ALPHA ( Blip blip, int alpha )  //0x45FF974EEE1C8734

    • 0
    • 131
    • 323
  6. HUD

    void GIVE_PED_TO_PAUSE_MENU ( Ped ped, int p1 )  //0xAC0BFBDC3BE00E14

    • 0
    • 319
    • 323
  7. BOOL IS_SNIPER_INVERTED ()  //0x61A23B7EDA9BDA24

    • 0
    • 80
    • 323
  8. void NETWORK_SPENT_WAGER ( Any p0, Any p1, int amount )  //0xD99DB210089617FE

    • 0
    • 84
    • 573
  9. Any NETWORK_TRANSITION_FINISH ( Any p0, Any p1, Any p2 )  //0x04918A41BC9B8157

    • 0
    • 154
    • 617
  10. void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time )  //0x2D95C7E2D7E07307

    • 0
    • 80
    • 323
  11. void NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE ( Entity entity, int netScene, const char* animDict, const char* animName, float speed, float speedMulitiplier, int flag )  //0xF2404D68CBC855FA

    • 0
    • 82
    • 323
  12. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

    • 0
    • 177
    • 323
  13. PED

    Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

    • 0
    • 277
    • 323
  14. PED

    int GET_PED_DRAWABLE_VARIATION ( Ped ped, int componentId )  //0x67F3780DD425D4FC

    • 0
    • 167
    • 323
  15. PED

    float GET_PED_ENVEFF_SCALE ( Ped ped )  //0x9C14D30395A51A3C

    • 0
    • 79
    • 323
  16. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x20CE80B0C2BF4ACC

    • 0
    • 80
    • 323
  17. BOOL SC_COMMUNITY_EVENT_IS_ACTIVE_BY_ID ( int p0 )  //0xA468E0BE12B12C70

    • 0
    • 83
    • 323
  18. void PLAYSTATS_ABANDONED_MC ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD558BEC0BBA7E8D2

    • 0
    • 97
    • 877
  19. void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float cruiseSpeed, int drivingStyle, float targetReached, float straightLineDistance, BOOL DriveAgainstTraffic )  //0x659427E0EF36BCDE

    • 0
    • 170
    • 323
  20. void SET_VEHICLE_FULLBEAM ( Vehicle vehicle, BOOL toggle )  //0x8B7FD87F0DDB421E

    • 0
    • 110
    • 323
  21. void SET_VEHICLE_BLIP_THROTTLE_RANDOMLY ( Vehicle vehicle, BOOL p1 )  //0x9F3F689B814F2599

    • 0
    • 88
    • 323
  22. void CLEAR_VEHICLE_ROUTE_HISTORY ( Vehicle vehicle )  //0x6D6AF961B72728AE

    • 0
    • 80
    • 323
  23. BOOL REMOVE_AIR_DEFENCE_SPHERE ( int zoneId )  //0x0ABF535877897560

    • 0
    • 101
    • 573
  24. int TIMERB ()  //0xC9D9444186B5A374

    • 0
    • 368
    • 323
  25. int GET_MUSIC_PLAYTIME ()  //0xE7A0D23DC414507B

    • 0
    • 93
    • 323
  26. CAM

    BOOL IS_CINEMATIC_CAM_RENDERING ()  //0xB15162CB5826E9E8

    • 0
    • 100
    • 323
  27. BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash )  //0x0F42323798A58C8C

    • 0
    • 115
    • 323
  28. void DRAW_SPRITE_NAMED_RENDERTARGET ( const char* textureDict, const char* textureName, int alpha, Any p11, float screenX, float screenY, float width, float height, float heading, int red )  //0x2BC54A8188768488

    • 0
    • 160
    • 877
  29. int GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT ( int methodReturn )  //0x2DE7EFA66B906036

    • 0
    • 84
    • 323
  30. HUD

    int GET_BLIP_ALPHA ( Blip blip )  //0x970F608F0EE6C885

    • 0
    • 110
    • 323
  31. HUD

    void SET_PAUSE_MENU_PED_LIGHTING ( BOOL state )  //0x3CA6050692BC61B0

    • 0
    • 95
    • 323
  32. BOOL SHOULD_USE_METRIC_MEASUREMENTS ()  //0xD3D15555431AB793

    • 0
    • 100
    • 323
  33. void NETWORK_SPENT_IN_STRIPCLUB ( Any p0, BOOL p1, Any p2, BOOL p3 )  //0xEE99784E4467689C

    • 0
    • 94
    • 323
  34. BOOL NETWORK_CAN_ACCESS_MULTIPLAYER ( int* loadingState )  //0xAF50DA1A3F8B1BA4

    • 0
    • 185
    • 323
  35. BOOL NETWORK_IS_LOCAL_PLAYER_INVINCIBLE ()  //0x8A8694B48715B000

    • 0
    • 89
    • 323
  36. void NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE ( int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags )  //0x45F35C0EDC33B03B

    • 0
    • 163
    • 1734
  37. void SET_OBJECT_FORCE_VEHICLES_TO_AVOID ( Object object, BOOL toggle )  //0x77F33F2CCF64B3AA

    • 0
    • 178
    • 323
  38. PED

    Ped CLONE_PED_ALT ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag, BOOL p4 )  //0x668FD40BCBA5DE48

    • 0
    • 219
    • 463
  39. PED

    int GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS ( Ped ped, int componentId )  //0x27561561732A7842

    • 0
    • 146
    • 323
  40. PED

    void SET_ENABLE_PED_ENVEFF_SCALE ( Ped ped, BOOL toggle )  //0xD2C5AA0C0E8D0F1E

    • 0
    • 94
    • 323
  41. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x4AACB96203D11A31

    • 0
    • 79
    • 323
  42. BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT_BY_ID ( int p0, const char* p1, int* p2 )  //0x8CC469AB4D349B7C

    • 0
    • 90
    • 323
  43. void PLAYSTATS_EARNED_MC_POINTS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x501478855A6074CE

    • 0
    • 103
    • 877
  44. void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int missionType, float maxSpeed, int drivingStyle, float minDistance, float straightLineDistance, BOOL DriveAgainstTraffic )  //0x9454528DF15D657A

    • 0
    • 139
    • 323
  45. void SET_VEHICLE_IS_RACING ( Vehicle vehicle, BOOL toggle )  //0x07116E24E9D1929D

    • 0
    • 85
    • 323
  46. void SET_POLICE_FOCUS_WILL_TRACK_VEHICLE ( Vehicle vehicle, BOOL toggle )  //0x4E74E62E0A97E901

    • 0
    • 127
    • 323
  47. BOOL DOES_VEHICLE_EXIST_WITH_DECORATOR ( const char* decorator )  //0x956B409B984D9BF7

    • 0
    • 92
    • 323
  48. void REMOVE_ALL_AIR_DEFENCE_SPHERES ()  //0x1E45B34ADEBEE48E

    • 0
    • 94
    • 573
  49. void SETTIMERA ( int value )  //0xC1B1E9A034A63A62

    • 0
    • 407
    • 323
  50. void SET_GLOBAL_RADIO_SIGNAL_LEVEL ( Any p0 )  //0x159B7318403A1CD8

    • 0
    • 117
    • 1103

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