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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_PED_WALLA_DENSITY ( float p0, float p1 )  //0x149AEE66F0CB3A99

    • 0
    • 73
    • 323
  2. CAM

    void DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE ()  //0xADFF1B2A555F5FBA

    • 0
    • 91
    • 323
  3. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0xE31C2C72B8692B64

    • 0
    • 90
    • 323
  4. void CLEAR_DRAW_ORIGIN ()  //0xFF0B610F6BE0D7AF

    • 0
    • 94
    • 323
  5. void SCALEFORM_MOVIE_METHOD_ADD_PARAM_BOOL ( BOOL value )  //0xC58424BA936EB458

    • 0
    • 64
    • 323
  6. HUD

    void SET_BLIP_FLASH_TIMER ( Blip blip, int duration )  //0xD3CD6FD297AE87CC

    • 0
    • 105
    • 323
  7. HUD

    void OPEN_SOCIAL_CLUB_MENU ()  //0x75D3691713C3B05A

    • 0
    • 66
    • 323
  8. float ABSF ( float value )  //0x73D57CFFDD12C355

    • 0
    • 139
    • 323
  9. void NETWORK_SPENT_AMMO_DROP ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0xB162DC95C0A3317B

    • 0
    • 75
    • 323
  10. BOOL NETWORK_SESSION_DO_CREW_MATCHMAKING ( int crewId, int p1, int p2, int maxPlayers, BOOL p4 )  //0x94BC51E9449D917F

    • 0
    • 131
    • 323
  11. Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID ( int netId )  //0xCE4E5D9B0A4FF560

    • 0
    • 67
    • 323
  12. int NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID ( int netId )  //0x02C40BF885C567B6

    • 0
    • 63
    • 323
  13. Any GET_HAS_OBJECT_BEEN_COMPLETELY_DESTROYED ( Any p0 )  //0x2542269291C6AC84

    • 0
    • 164
    • 1180
  14. PED

    BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn )  //0x997ABD671D25CA0B

    • 0
    • 221
    • 323
  15. PED

    int GET_PED_PALETTE_VARIATION ( Ped ped, int componentId )  //0xE3DD5F2A84B42281

    • 0
    • 115
    • 323
  16. PED

    BOOL IS_PED_SHADER_READY ( Ped ped )  //0x81AA517FBBA05D39

    • 0
    • 81
    • 944
  17. int GET_TIME_SINCE_LAST_ARREST ()  //0x5063F92F07C2A316

    • 0
    • 76
    • 323
  18. BOOL SC_TRANSITION_NEWS_SHOW_TIMED ( Any p0, Any p1 )  //0xFE4C1D0D3B9CC17E

    • 0
    • 52
    • 323
  19. void PLAYSTATS_DUPE_DETECTED ( Any* data )  //0x848B66100EE33B05

    • 0
    • 79
    • 1011
  20. void TASK_VEHICLE_HELI_PROTECT ( Ped pilot, Vehicle vehicle, Entity entityToFollow, float targetSpeed, int drivingFlags, float radius, int altitude, int heliFlags )  //0x1E09C32048FEFD1C

    • 0
    • 90
    • 323
  21. void SET_VEHICLE_CUSTOM_SECONDARY_COLOUR ( Vehicle vehicle, int r, int g, int b )  //0x36CED73BFED89754

    • 0
    • 86
    • 323
  22. Vector3 GET_VEHICLE_DEFORMATION_AT_POS ( Vehicle vehicle, float offsetX, float offsetY, float offsetZ )  //0x4EC6CFBC7B2E9536

    • 0
    • 180
    • 323
  23. void SET_VEHICLE_FORCE_AFTERBURNER ( Vehicle vehicle, BOOL toggle )  //0xB055A34527CB8FD7

    • 0
    • 118
    • 323
  24. void SET_CAN_PED_SELECT_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, BOOL toggle )  //0xB4771B9AAF4E68E4

    • 0
    • 75
    • 1103
  25. float SQRT ( float value )  //0x71D93B57D07F9804

    • 0
    • 293
    • 323
  26. void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 )  //0x8BF907833BE275DE

    • 0
    • 78
    • 323
  27. CAM

    void DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATE ()  //0x62ECFCFDEE7885D6

    • 0
    • 76
    • 323
  28. BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 )  //0xEE5D2A122E09EC42

    • 0
    • 97
    • 323
  29. int SET_BINK_MOVIE ( const char* name )  //0x338D9F609FD632DB

    • 0
    • 120
    • 1290
  30. void BEGIN_TEXT_COMMAND_SCALEFORM_STRING ( const char* componentType )  //0x80338406F3475E55

    • 0
    • 81
    • 323
  31. HUD

    void SET_BLIP_FLASH_INTERVAL ( Blip blip, Any p1 )  //0xAA51DB313C010A7E

    • 0
    • 80
    • 323
  32. HUD

    void CLOSE_SOCIAL_CLUB_MENU ()  //0xD2B32BE3FC1626C6

    • 0
    • 53
    • 323
  33. BOOL IS_SNIPER_BULLET_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xFEFCF11B01287125

    • 0
    • 73
    • 323
  34. void NETWORK_BUY_BOUNTY ( int amount, Player victim, BOOL p2, BOOL p3, Any p4 )  //0x7B718E197453F2D9

    • 0
    • 91
    • 323
  35. BOOL NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xBE3E347A87ACEB82

    • 0
    • 151
    • 323
  36. BOOL NETWORK_GET_ENTITY_IS_NETWORKED ( Entity entity )  //0xC7827959479DCC78

    • 0
    • 61
    • 323
  37. void NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA ( int netScene )  //0xC9B43A33D09CADA7

    • 0
    • 60
    • 323
  38. Vector3 GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset )  //0x163E252DE035A133

    • 0
    • 236
    • 323
  39. PED

    BOOL IS_COP_PED_IN_AREA_3D ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x16EC4839969F9F5E

    • 0
    • 161
    • 323
  40. PED

    BOOL GET_MP_OUTFIT_DATA_FROM_METADATA ( Any* p0, Any* p1 )  //0x9E30E91FB03A2CAF

    • 0
    • 80
    • 323
  41. PED

    void SET_PED_ENABLE_CREW_EMBLEM ( Any p0, Any p1 )  //0xE906EC930F5FE7C8

    • 0
    • 82
    • 791
  42. int GET_TIME_SINCE_LAST_DEATH ()  //0xC7034807558DDFCA

    • 0
    • 82
    • 323
  43. Any SC_TRANSITION_NEWS_SHOW_NEXT_ITEM ()  //0xD8122C407663B995

    • 0
    • 77
    • 323
  44. void PLAYSTATS_BAN_ALERT ( int p0 )  //0x516FC96EB88EEFE5

    • 0
    • 77
    • 1011
  45. void SET_TASK_VEHICLE_CHASE_BEHAVIOR_FLAG ( Ped ped, int flag, BOOL set )  //0xCC665AAC360D31E7

    • 0
    • 135
    • 323
  46. void GET_VEHICLE_CUSTOM_SECONDARY_COLOUR ( Vehicle vehicle, int* r, int* g, int* b )  //0x8389CD56CA8072DC

    • 0
    • 82
    • 323
  47. void SET_VEHICLE_LIVERY ( Vehicle vehicle, int livery )  //0x60BF608F1B8CD1B6

    • 0
    • 178
    • 323
  48. void SET_DONT_PROCESS_VEHICLE_GLASS ( Vehicle vehicle, BOOL toggle )  //0x1087BC8EC540DAEB

    • 0
    • 97
    • 1103
  49. void SET_CAN_PED_SELECT_ALL_WEAPONS ( Ped ped, BOOL toggle )  //0xEFF296097FF1E509

    • 0
    • 83
    • 1103
  50. float POW ( float base, float exponent )  //0xE3621CC40F31FE2E

    • 0
    • 237
    • 323

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