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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_GLOBAL_RADIO_SIGNAL_LEVEL ( Any p0 )  //0x159B7318403A1CD8

    • 0
    • 99
    • 1103
  2. CAM

    void SHAKE_CINEMATIC_CAM ( const char* p0, float p1 )  //0xDCE214D9ED58F3CF

    • 0
    • 77
    • 323
  3. BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle )  //0x5333F526F6AB19AA

    • 0
    • 96
    • 323
  4. Any ADD_ENTITY_ICON ( Entity entity, const char* icon )  //0x9CD43EEE12BF4DD0

    • 0
    • 114
    • 323
  5. BOOL GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL ( int methodReturn )  //0xD80A80346A45D761

    • 0
    • 65
    • 757
  6. HUD

    void SET_BLIP_FADE ( Blip blip, int opacity, int duration )  //0x2AEE8F8390D2298C

    • 0
    • 105
    • 323
  7. HUD

    void SET_PAUSE_MENU_PED_SLEEP_STATE ( BOOL state )  //0xECF128344E9FF9F1

    • 0
    • 83
    • 323
  8. int GET_PROFILE_SETTING ( int profileSetting )  //0xC488FF2356EA7791

    • 0
    • 99
    • 323
  9. void NETWORK_BUY_HEALTHCARE ( int cost, BOOL p1, BOOL p2 )  //0xD9B067E55253E3DD

    • 0
    • 74
    • 323
  10. BOOL NETWORK_IS_MULTIPLAYER_DISABLED ()  //0x9747292807126EDA

    • 0
    • 132
    • 323
  11. void NETWORK_DISABLE_INVINCIBLE_FLASHING ( Player player, BOOL toggle )  //0x9DD368BF06983221

    • 0
    • 72
    • 323
  12. void NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA ( int netScene, const char* animDict, const char* animName )  //0xCF8BD3B0BD6D42D7

    • 0
    • 44
    • 323
  13. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

    • 0
    • 244
    • 323
  14. PED

    void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

    • 0
    • 172
    • 323
  15. PED

    int GET_PED_TEXTURE_VARIATION ( Ped ped, int componentId )  //0x04A355E041E004E6

    • 0
    • 138
    • 323
  16. PED

    void SET_PED_ENVEFF_CPV_ADD ( Ped ped, float p1 )  //0x110F526AB784111F

    • 0
    • 73
    • 323
  17. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0xE4B90F367BD81752

    • 0
    • 84
    • 323
  18. BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_BY_ID ( int p0, const char* p1, float* p2 )  //0xC5A35C73B68F3C49

    • 0
    • 73
    • 323
  19. void PLAYSTATS_MC_FORMATION_ENDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x03C2EEBB04B3FB72

    • 0
    • 78
    • 877
  20. void TASK_VEHICLE_MISSION_COORS_TARGET ( Ped ped, Vehicle vehicle, BOOL DriveAgainstTraffic, float x, float y, float z, int mission, float cruiseSpeed, int drivingStyle, float targetReached )  //0xF0AF20AA7731F8C3

    • 0
    • 122
    • 323
  21. void SET_VEHICLE_CUSTOM_PRIMARY_COLOUR ( Vehicle vehicle, int r, int g, int b )  //0x7141766F91D15BEA

    • 0
    • 107
    • 323
  22. void START_VEHICLE_HORN ( Vehicle vehicle, int duration, Hash mode, BOOL forever )  //0x9C8C6504B5B63D2C

    • 0
    • 171
    • 323
  23. void SET_VEHICLE_AI_CAN_USE_EXCLUSIVE_SEATS ( Vehicle vehicle, BOOL toggle )  //0x41062318F23ED854

    • 0
    • 117
    • 323
  24. void SET_PLAYER_TARGETTABLE_FOR_AIR_DEFENCE_SPHERE ( Player player, int zoneId, BOOL enable )  //0xECDC202B25E5CF48

    • 0
    • 102
    • 573
  25. void SETTIMERB ( int value )  //0x5AE11BC36633DE4E

    • 0
    • 295
    • 323
  26. void RECORD_BROKEN_GLASS ( float x, float y, float z, float radius )  //0xFBE20329593DEC9D

    • 0
    • 74
    • 323
  27. CAM

    BOOL IS_CINEMATIC_CAM_SHAKING ()  //0xBBC08F6B4CB8FF0A

    • 0
    • 69
    • 323
  28. BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity )  //0x1DBD58820FA61D71

    • 0
    • 91
    • 323
  29. void SET_ENTITY_ICON_VISIBILITY ( Entity entity, BOOL toggle )  //0xE0E8BEECCA96BA31

    • 0
    • 91
    • 323
  30. const char* GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_STRING ( int methodReturn )  //0xE1E258829A885245

    • 0
    • 84
    • 323
  31. HUD

    int GET_BLIP_FADE_DIRECTION ( Blip blip )  //0x2C173AE2BDB9385E

    • 0
    • 99
    • 463
  32. HUD

    void OPEN_ONLINE_POLICIES_MENU ()  //0x805D7CBB36FD6C4C

    • 0
    • 75
    • 323
  33. BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 )  //0x0C515FAB3FF9EA92

    • 0
    • 80
    • 323
  34. void NETWORK_BUY_AIRSTRIKE ( int cost, BOOL p1, BOOL p2, Any p3 )  //0x763B4BD305338F19

    • 0
    • 98
    • 323
  35. BOOL NETWORK_CAN_ENTER_MULTIPLAYER ()  //0x7E782A910C362C25

    • 0
    • 140
    • 323
  36. void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle )  //0x524FF0AEFF9C3973

    • 0
    • 62
    • 323
  37. void NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY ( int netScene, Entity entity, int bone )  //0x478DCBD2A98B705A

    • 0
    • 85
    • 323
  38. BOOL HAS_OBJECT_BEEN_BROKEN ( Object object, Any p1 )  //0x8ABFB70C49CC43E2

    • 0
    • 166
    • 323
  39. PED

    void CLONE_PED_TO_TARGET_ALT ( Ped ped, Ped targetPed, BOOL p2 )  //0x148B08C2D2ACB884

    • 0
    • 180
    • 463
  40. PED

    int GET_NUMBER_OF_PED_TEXTURE_VARIATIONS ( Ped ped, int componentId, int drawableId )  //0x8F7156A3142A6BAD

    • 0
    • 120
    • 323
  41. PED

    void SET_PED_ENVEFF_COLOR_MODULATOR ( Ped ped, int p1, int p2, int p3 )  //0xD69411AA0CEBF9E9

    • 0
    • 76
    • 323
  42. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0xCA7DC8329F0A1E9E

    • 0
    • 93
    • 323
  43. BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING_BY_ID ( int p0, const char* p1, char* p2 )  //0x699E4A5C8C893A18

    • 0
    • 70
    • 323
  44. void PLAYSTATS_MC_CLUBHOUSE_ACTIVITY ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x8989CBD7B4E82534

    • 0
    • 77
    • 877
  45. void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int minHeightAboveTerrain, float noRoadsDistance )  //0x0FA6E4B75F302400

    • 0
    • 118
    • 323
  46. void GET_VEHICLE_CUSTOM_PRIMARY_COLOUR ( Vehicle vehicle, int* r, int* g, int* b )  //0xB64CF2CCA9D95F52

    • 0
    • 90
    • 323
  47. void SET_VEHICLE_IN_CAR_MOD_SHOP ( Vehicle vehicle, BOOL toggle )  //0x9D44FCCE98450843

    • 0
    • 83
    • 323
  48. void SET_VEHICLE_EXCLUSIVE_DRIVER ( Vehicle vehicle, Ped ped, int index )  //0xB5C51B5502E85E83

    • 0
    • 111
    • 323
  49. BOOL IS_AIR_DEFENCE_SPHERE_IN_AREA ( float x, float y, float z, float radius, int* outZoneId )  //0xDAB963831DBFD3F4

    • 0
    • 104
    • 1103
  50. float TIMESTEP ()  //0x0000000050597EE2

    • 0
    • 355
    • 323

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