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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. CAM

    BOOL IS_CINEMATIC_IDLE_CAM_RENDERING ()  //0xCA9D2AA3E326D720

    • 0
    • 85
    • 323
  2. void APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xC5F68BE9613E2D18

    • 0
    • 188
    • 323
  3. void RELEASE_BINK_MOVIE ( int binkMovie )  //0x04D950EEFA4EED8C

    • 0
    • 103
    • 1290
  4. void SCALEFORM_MOVIE_METHOD_ADD_PARAM_LITERAL_STRING ( const char* string )  //0x77FE3402004CD1B0

    • 0
    • 76
    • 573
  5. HUD

    int GET_BLIP_COLOUR ( Blip blip )  //0xDF729E8D20CF7327

    • 0
    • 118
    • 323
  6. HUD

    void SET_TEXT_INPUT_BOX_ENABLED ( BOOL p0 )  //0x1185A8087587322C

    • 0
    • 64
    • 323
  7. BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7, BOOL ownedByPlayer )  //0xF0BC12401061DEA0

    • 0
    • 100
    • 323
  8. void NETWORK_SPENT_HELI_PICKUP ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0x7BF1D73DB2ECA492

    • 0
    • 85
    • 323
  9. BOOL NETWORK_SESSION_HOST_FRIENDS_ONLY ( int p0, int maxPlayers )  //0xB9CFD27A5D578D83

    • 0
    • 87
    • 323
  10. void NETWORK_UNREGISTER_NETWORKED_ENTITY ( Entity entity )  //0x7368E683BB9038D6

    • 0
    • 65
    • 323
  11. BOOL NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER ( Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags )  //0x5A6FFA2433E2F14C

    • 0
    • 68
    • 323
  12. void GET_STATE_OF_CLOSEST_DOOR_OF_TYPE ( Hash type, float x, float y, float z, BOOL* locked, float* heading )  //0xEDC1A5B84AEF33FF

    • 0
    • 181
    • 323
  13. PED

    BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 205
    • 323
  14. PED

    BOOL IS_PED_COMPONENT_VARIATION_VALID ( Ped ped, int componentId, int drawableId, int textureId )  //0xE825F6B6CEA7671D

    • 0
    • 176
    • 323
  15. PED

    BOOL IS_PED_SHELTERED ( Ped ped )  //0xB8B52E498014F5B0

    • 0
    • 104
    • 323
  16. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle )  //0x0FEE4F80AC44A726

    • 0
    • 97
    • 323
  17. void SC_TRANSITION_NEWS_END ()  //0x675721C9F644D161

    • 0
    • 73
    • 323
  18. void PLAYSTATS_BUSINESS_BATTLE_ENDED ( Any p0 )  //0x316DB59CD14C1774

    • 0
    • 92
    • 1493
  19. void TASK_PLANE_CHASE ( Ped pilot, Entity entityToFollow, float x, float y, float z )  //0x2D2386F273FF7A25

    • 0
    • 120
    • 323
  20. void SET_VEHICLE_ENVEFF_SCALE ( Vehicle vehicle, float fade )  //0x3AFDC536C3D01674

    • 0
    • 155
    • 323
  21. void SET_VEHICLE_LIVERY2 ( Vehicle vehicle, int livery )  //0xA6D3A8750DC73270

    • 0
    • 98
    • 505
  22. void SET_VEHICLE_READY_FOR_CLEANUP ( Any p0 )  //0xCF9159024555488C

    • 0
    • 90
    • 944
  23. int GET_ZONE_POPSCHEDULE ( int zoneId )  //0x4334BC40AA0CB4BB

    • 0
    • 213
    • 323
  24. float VMAG2 ( float x, float y, float z )  //0xA8CEACB4F35AE058

    • 0
    • 271
    • 323
  25. void STOP_ALARM ( const char* alarmName, BOOL toggle )  //0xA1CADDCD98415A41

    • 0
    • 111
    • 323
  26. CAM
    • 0
    • 87
    • 323
  27. void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, Any p15, int boneIndex, float xPos )  //0x6B9BBD38AB0796DF

    • 0
    • 274
    • 323
  28. void DRAW_BINK_MOVIE ( int binkMovie, float p1, float p2, float p3, float p4, float p5, int r, int g, int b, int a )  //0x7118E83EEB9F7238

    • 0
    • 158
    • 1290
  29. void SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING ( const char* string )  //0xBA7148484BD90365

    • 0
    • 109
    • 323
  30. HUD

    int GET_BLIP_HUD_COLOUR ( Blip blip )  //0x729B5F1EFBC0AAEE

    • 0
    • 69
    • 323
  31. HUD

    void FORCE_CLOSE_TEXT_INPUT_BOX ()  //0x8817605C2BA76200

    • 0
    • 71
    • 323
  32. BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float x, float y, float z, Hash projectileHash, float radius, BOOL ownedByPlayer )  //0x34318593248C8FB2

    • 0
    • 105
    • 323
  33. void NETWORK_SPENT_BOAT_PICKUP ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0x524EE43A37232C00

    • 0
    • 97
    • 323
  34. BOOL NETWORK_SESSION_IS_CLOSED_FRIENDS ()  //0xFBCFA2EA2E206890

    • 0
    • 86
    • 323
  35. BOOL NETWORK_DOES_NETWORK_ID_EXIST ( int netId )  //0x38CE16C96BD11344

    • 0
    • 69
    • 323
  36. BOOL NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER ( Player player, float x1, float p10, int flags, float y1, float z1, float x2, float y2, float z2, float width )  //0x4BA92A18502BCA61

    • 0
    • 63
    • 323
  37. void SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE ( Hash modelHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult )  //0x9B12F9A24FABEDB0

    • 0
    • 278
    • 323
  38. PED

    BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
    • 232
    • 323
  39. PED

    void SET_PED_COMPONENT_VARIATION ( Ped ped, int componentId, int drawableId, int textureId, int paletteId )  //0x262B14F48D29DE80

    • 0
    • 397
    • 323
  40. PED

    int CREATE_SYNCHRONIZED_SCENE ( float x, float y, float z, float roll, float pitch, float yaw, int p6 )  //0x8C18E0F9080ADD73

    • 0
    • 108
    • 323
  41. void SET_PLAYER_FORCED_ZOOM ( Player player, BOOL toggle )  //0x75E7D505F2B15902

    • 0
    • 89
    • 323
  42. Any SC_PAUSE_NEWS_INIT_STARTER_PACK ( Any p0 )  //0xE4F6E8D07A2F0F51

    • 0
    • 78
    • 1290
  43. void PLAYSTATS_WAREHOUSE_MISSION_ENDED ( Any p0 )  //0x2D7A9B577E72385E

    • 0
    • 96
    • 1493
  44. void TASK_PLANE_LAND ( Ped pilot, Vehicle plane, float runwayStartX, float runwayStartY, float runwayStartZ, float runwayEndX, float runwayEndY, float runwayEndZ )  //0xBF19721FA34D32C0

    • 0
    • 128
    • 323
  45. float GET_VEHICLE_ENVEFF_SCALE ( Vehicle vehicle )  //0xA82819CAC9C4C403

    • 0
    • 110
    • 323
  46. int GET_VEHICLE_LIVERY2 ( Vehicle vehicle )  //0x60190048C0764A26

    • 0
    • 85
    • 505
  47. void SET_DISTANT_CARS_ENABLED ( BOOL toggle )  //0xF796359A959DF65D

    • 0
    • 97
    • 323
  48. const char* GET_NAME_OF_ZONE ( float x, float y, float z )  //0xCD90657D4C30E1CA

    • 0
    • 328
    • 323
  49. float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x2A488C176D52CCA5

    • 0
    • 330
    • 323
  50. void STOP_ALL_ALARMS ( BOOL stop )  //0x2F794A877ADD4C92

    • 0
    • 77
    • 323

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