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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. Any AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x2DD39BF3E2F9C47F

    • 0
    • 65
    • 463
  2. CAM

    void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float value )  //0xD1F8363DFAD03848

    • 0
    • 64
    • 323
  3. void SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK ( Entity entity, BOOL toggle )  //0x694E00132F2823ED

    • 0
    • 104
    • 323
  4. void SET_SCRIPT_GFX_ALIGN_PARAMS ( float x, float y, float w, float h )  //0xF5A2C681787E579D

    • 0
    • 108
    • 323
  5. BOOL BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND ( const char* methodName )  //0xAB58C27C2E6123C6

    • 0
    • 90
    • 323
  6. HUD

    void SET_COP_BLIP_SPRITE ( int p0, float p1 )  //0x9FCB3CBFB3EAD69A

    • 0
    • 83
    • 1734
  7. HUD

    BOOL GET_MENU_PED_FLOAT_STAT ( Any p0, float* p1 )  //0x5FBD7095FE7AE57F

    • 0
    • 64
    • 323
  8. void ALLOW_MISSION_CREATOR_WARP ( BOOL toggle )  //0xDEA36202FC3382DF

    • 0
    • 75
    • 323
  9. void NETWORK_PAY_EMPLOYEE_WAGE ( Any p0, BOOL p1, BOOL p2 )  //0x5FD5ED82CBBE9989

    • 0
    • 83
    • 323
  10. void NETWORK_BAIL ( int p0, int p1, int p2 )  //0x95914459A87EBA28

    • 0
    • 151
    • 323
  11. BOOL NETWORK_GET_ASSISTED_KILL_OF_ENTITY ( Player player, Entity entity, int* p2 )  //0x83660B734994124D

    • 0
    • 73
    • 463
  12. void USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR ( BOOL toggle )  //0x77758139EC9B66C7

    • 0
    • 52
    • 323
  13. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object )  //0x58A850EAEE20FAA3

    • 0
    • 237
    • 323
  14. float GET_APPROX_FLOOR_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0x3599D741C9AC6310

    • 0
    • 75
    • 323
  15. PED

    void CLEAR_PED_ALTERNATE_MOVEMENT_ANIM ( Ped ped, int stance, float p2 )  //0xD8D19675ED5FBDCE

    • 0
    • 105
    • 323
  16. PED

    BOOL CAN_PED_SHUFFLE_TO_OR_FROM_EXTRA_SEAT ( Ped ped, int* p1 )  //0x2DFC81C9B9608549

    • 0
    • 77
    • 944
  17. void SET_PLAYER_TARGET_LEVEL ( int targetLevel )  //0x5702B917B99DB1CD

    • 0
    • 96
    • 323
  18. BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT_FOR_TYPE ( const char* p0, int* p1, const char* p2 )  //0xE75A4A2E5E316D86

    • 0
    • 87
    • 323
  19. void PLAYSTATS_CHANGE_MC_OUTFIT ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x28ECB8AC2F607DB2

    • 0
    • 80
    • 877
  20. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, int time, float seekRadius, float seekAngleDeg, float moveBlendRatio, int gotoEntityOffsetFlags )  //0xE39B4FF4FDEBDE27

    • 0
    • 106
    • 323
  21. void SET_TAXI_LIGHTS ( Vehicle vehicle, BOOL state )  //0x598803E85E8448D9

    • 0
    • 100
    • 323
  22. void RESET_VEHICLE_STUCK_TIMER ( Vehicle vehicle, int nullAttributes )  //0xD7591B0065AFAA7A

    • 0
    • 89
    • 323
  23. void SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP ( Vehicle vehicle, BOOL toggle )  //0xA37B9A517B133349

    • 0
    • 127
    • 323
  24. void SET_EQIPPED_WEAPON_START_SPINNING_AT_FULL_SPEED ( Ped ped )  //0xE4DCEC7FD5B739A5

    • 0
    • 81
    • 323
  25. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

    • 0
    • 569
    • 323
  26. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

    • 0
    • 78
    • 323
  27. CAM

    void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET ( float xOffset )  //0x5D7B620DAE436138

    • 0
    • 80
    • 323
  28. BOOL IS_ENTITY_ON_SCREEN ( Entity entity )  //0xE659E47AF827484B

    • 0
    • 116
    • 323
  29. void GET_SCRIPT_GFX_ALIGN_POSITION ( float x, float y, float* calculatedX, float* calculatedY )  //0x6DD8F5AA635EB4B2

    • 0
    • 107
    • 323
  30. BOOL BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND_HEADER ( const char* methodName )  //0xB9449845F73F5E9C

    • 0
    • 143
    • 323
  31. HUD

    void SET_COP_BLIP_SPRITE_AS_STANDARD ()  //0xB7B873520C84C118

    • 0
    • 71
    • 1734
  32. HUD

    BOOL GET_CHARACTER_MENU_PED_FLOAT_STAT ( Any p0, Any* p1, Any p2 )  //0x8F08017F9D7C47BD

    • 0
    • 46
    • 323
  33. void SET_MINIGAME_IN_PROGRESS ( BOOL toggle )  //0x19E00D7322C6F85B

    • 0
    • 92
    • 323
  34. void NETWORK_PAY_UTILITY_BILL ( int amount, BOOL p1, BOOL p2 )  //0xAFE08B35EC0C9EAE

  35. void NETWORK_ON_RETURN_TO_SINGLE_PLAYER ()  //0x283B6062A2C01E9B

    • 0
    • 124
    • 323
  36. BOOL NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY ( Player player, Entity entity, int* p2 )  //0x4CACA84440FA26F6

    • 0
    • 76
    • 323
  37. int NETWORK_CREATE_SYNCHRONISED_SCENE ( float x, float y, float animTime, float p11, float z, float xRot, float yRot, float zRot, int rotationOrder, BOOL useOcclusionPortal )  //0x7CD6BC4C2BBDD526

    • 0
    • 83
    • 323
  38. BOOL PLACE_OBJECT_ON_GROUND_OR_OBJECT_PROPERLY ( Object object )  //0xD76EEEF746057FD6

    • 0
    • 208
    • 505
  39. float CALCULATE_TRAVEL_DISTANCE_BETWEEN_POINTS ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xADD95C7005C4A197

    • 0
    • 129
    • 323
  40. PED

    void SET_PED_GESTURE_GROUP ( Ped ped, const char* animGroupGesture )  //0xDDF803377F94AAA8

    • 0
    • 98
    • 323
  41. PED

    int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

    • 0
    • 110
    • 323
  42. BOOL GET_IS_USING_FPS_THIRD_PERSON_COVER ()  //0xB9CF1F793A9F1BF1

    • 0
    • 88
    • 323
  43. BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_FOR_TYPE ( const char* p0, float* p1, const char* p2 )  //0x2570E26BE63964E3

    • 0
    • 73
    • 323
  44. void PLAYSTATS_SWITCH_MC_EMBLEM ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x0A50D2604E05CB94

    • 0
    • 68
    • 877
  45. void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float targetRadius, float offsetX, float offsetY, float moveBlendRatio, int gotoEntityOffsetFlags )  //0x338E7EF52B6095A9

    • 0
    • 112
    • 323
  46. BOOL IS_TAXI_LIGHT_ON ( Vehicle vehicle )  //0x7504C0F113AB50FC

    • 0
    • 89
    • 323
  47. BOOL IS_VEHICLE_DRIVEABLE ( Vehicle vehicle, BOOL isOnFireCheck )  //0x4C241E39B23DF959

    • 0
    • 138
    • 323
  48. BOOL ARE_PLANE_CONTROL_PANELS_INTACT ( Vehicle vehicle, BOOL p1 )  //0xF78F94D60248C737

    • 0
    • 80
    • 323
  49. BOOL CAN_USE_WEAPON_ON_PARACHUTE ( Hash weaponHash )  //0xBC7BE5ABC0879F74

    • 0
    • 117
    • 323
  50. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

    • 0
    • 460
    • 323

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