Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL DECOR_REMOVE ( Entity entity, const char* propertyName )  //0x00EE9F297C738720

    • 0
    • 166
    • 323
  2. BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z )  //0x352A9F6BCF90081F

    • 0
    • 172
    • 323
  3. void SET_WEATHER_PTFX_OVERRIDE_CURR_LEVEL ( float p0 )  //0xF78B803082D4386F

    • 0
    • 74
    • 323
  4. HUD

    void DISPLAY_HUD ( BOOL toggle )  //0xA6294919E56FF02A

    • 0
    • 73
    • 323
  5. HUD

    int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0xBFEFE3321A3F5015

    • 0
    • 116
    • 323
  6. float GET_FRAME_TIME ()  //0x15C40837039FFAF7

    • 0
    • 162
    • 323
  7. void CELL_SET_INPUT ( int direction )  //0x95C9E72F3D7DEC9B

    • 0
    • 184
    • 323
  8. int NETWORK_GET_PVC_TRANSFER_BALANCE ()  //0x13A8DE2FD77D04F3

    • 0
    • 60
    • 323
  9. Any NETWORK_GET_PRESENCE_INVITE_INVITER ( Any p0 )  //0x4962CC4AA2F345B7

    • 0
    • 89
    • 323
  10. void NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED ( Object object, BOOL toggle )  //0x0379DAF89BA09AA5

    • 0
    • 76
    • 944
  11. Any UGC_GET_CONTENT_RATING_NEGATIVE_COUNT ( Any p0, Any p1 )  //0x4E548C0D7AE39FF9

    • 0
    • 61
    • 323
  12. PAD

    BOOL IS_USING_KEYBOARD_AND_MOUSE ( int padIndex )  //0xA571D46727E2B718

    • 0
    • 171
    • 323
  13. PED

    Any ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

    • 0
    • 137
    • 323
  14. PED

    void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL p1 )  //0x6647C5F6F5792496

    • 0
    • 58
    • 323
  15. void SET_POLICE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x32C62AA929C2DA6A

    • 0
    • 203
    • 323
  16. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5262CC1995D07E09

    • 0
    • 185
    • 323
  17. void SET_PROFILE_SETTING_PROLOGUE_COMPLETE ()  //0xB475F27C6A994D65

    • 0
    • 98
    • 323
  18. void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, const char* overrideEntryClipsetName )  //0xC20E50AA46D09CA8

    • 0
    • 338
    • 323
  19. BOOL IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION ( Ped ped )  //0x30ED88D5E0C56A37

    • 0
    • 79
    • 323
  20. void SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS ( Vehicle vehicle, BOOL p1 )  //0x1AA8A837D2169D94

    • 0
    • 70
    • 323
  21. void SET_TASK_VEHICLE_GOTO_PLANE_MIN_HEIGHT_ABOVE_TERRAIN ( Vehicle plane, int height )  //0xB893215D8D4C015B

    • 0
    • 61
    • 323
  22. BOOL IS_PED_ARMED ( Ped ped, int typeFlags )  //0x475768A975D5AD17

    • 0
    • 275
    • 323
  23. void SET_CUSTOM_RADIO_TRACK_LIST ( const char* radioStation, const char* trackListName, BOOL p2 )  //0x4E404A9361F75BB2

    • 0
    • 95
    • 323
  24. CAM

    void FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH ( float p0, float p1 )  //0x28B022A17B068A3A

    • 0
    • 63
    • 1734
  25. void DECOR_REGISTER ( const char* propertyName, int type )  //0x9FD90732F56403CE

    • 0
    • 166
    • 323
  26. void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake, BOOL noDamage )  //0xE3AD2BDBAEE269AC

    • 0
    • 198
    • 323
  27. void WASH_DECALS_IN_RANGE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9C30613D50A6ADEF

    • 0
    • 86
    • 323
  28. HUD

    void DISPLAY_HUD_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME ()  //0x7669F9E39DC17063

    • 0
    • 58
    • 323
  29. HUD

    void REMOVE_MP_GAMER_TAG ( int gamerTagId )  //0x31698AA80E0223F8

    • 0
    • 59
    • 323
  30. float GET_SYSTEM_TIME_STEP ()  //0xE599A503B3837E1B

    • 0
    • 83
    • 323
  31. void CELL_HORIZONTAL_MODE_TOGGLE ( BOOL toggle )  //0x44E44169EF70138E

    • 0
    • 116
    • 323
  32. BOOL NETWORK_GET_CAN_TRANSFER_CASH ( int amount )  //0x08E8EEADFD0DC4A0

    • 0
    • 61
    • 323
  33. BOOL NETWORK_GET_PRESENCE_INVITE_HANDLE ( Any p0, Any* p1 )  //0x38D5B0FEBB086F75

    • 0
    • 75
    • 323
  34. void NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS ( Entity entity, BOOL toggle )  //0xF1CA12B18AEF5298

    • 0
    • 107
    • 323
  35. BOOL UGC_GET_CONTENT_HAS_PLAYER_RECORD ( Any p0 )  //0x70EA8DA57840F9BE

    • 0
    • 66
    • 323
  36. PAD

    BOOL IS_USING_CURSOR ( int padIndex )  //0x13337B38DB572509

    • 0
    • 127
    • 323
  37. PED

    void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

    • 0
    • 91
    • 323
  38. PED

    void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

    • 0
    • 78
    • 323
  39. BOOL IS_PLAYER_PLAYING ( Player player )  //0x5E9564D8246B909A

    • 0
    • 140
    • 323
  40. BOOL GET_NO_LOADING_SCREEN ()  //0x18C1270EA7F199BC

    • 0
    • 157
    • 323
  41. void SET_PROFILE_SETTING_SP_CHOP_MISSION_COMPLETE ()  //0xC67E2DA1CBE759E2

    • 0
    • 74
    • 1734
  42. void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags )  //0xD3DBCE61A490BE02

    • 0
    • 226
    • 323
  43. BOOL REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION ( Ped ped, const char* name )  //0xD01015C7316AE176

    • 0
    • 96
    • 323
  44. void SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVER ( Vehicle vehicle, BOOL p1 )  //0x2311DD7159F00582

    • 0
    • 63
    • 323
  45. void SET_VEHICLE_LOD_MULTIPLIER ( Vehicle vehicle, float multiplier )  //0x93AE6A61BE015BF1

    • 0
    • 88
    • 323
  46. BOOL IS_WEAPON_VALID ( Hash weaponHash )  //0x937C71165CF334B3

    • 0
    • 178
    • 323
  47. void CLEAR_CUSTOM_RADIO_TRACK_LIST ( const char* radioStation )  //0x1654F24A88A8E3FE

    • 0
    • 73
    • 323
  48. CAM

    void SET_FIRST_PERSON_SHOOTER_CAMERA_HEADING ( float yaw, Any p1 )  //0x103991D4A307D472

    • 0
    • 88
    • 323
  49. BOOL DECOR_IS_REGISTERED_AS_TYPE ( const char* propertyName, int type )  //0x4F14F9F870D6FBC8

    • 0
    • 130
    • 323
  50. void ADD_OWNED_EXPLOSION ( Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x172AA1B624FA1013

    • 0
    • 217
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.