Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void DETACH_VEHICLE_FROM_TRAILER ( Vehicle vehicle )  //0x90532EDF0D2BDD86

    • 0
    • 85
    • 323
  2. float GET_VEHICLE_CLASS_MAX_TRACTION ( int vehicleClass )  //0xDBC86D85C5059461

    • 0
    • 73
    • 323
  3. int GET_ALL_VEHICLES ( Any* vehsStruct )  //0x9B8E1BF04B51F2E8

    • 0
    • 112
    • 1103
  4. void PLAY_DEFERRED_SOUND_FRONTEND ( const char* soundName, const char* soundsetName )  //0xCADA5A0D0702381E

    • 0
    • 155
    • 323
  5. CAM

    void SET_CAM_USE_SHALLOW_DOF_MODE ( Cam cam, BOOL toggle )  //0x16A96863A17552BB

    • 0
    • 140
    • 323
  6. BOOL CAN_SET_EXIT_STATE_FOR_REGISTERED_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0x4C6A6451C79E4662

    • 0
    • 122
    • 323
  7. void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x61B6775E83C0DB6F

    • 0
    • 67
    • 323
  8. BOOL GET_USINGSEETHROUGH ()  //0x44B80ABAB9D80BD3

    • 0
    • 101
    • 323
  9. HUD

    int END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT ( const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject )  //0x1CCD9A37359072CF

    • 0
    • 166
    • 323
  10. HUD

    void SET_MULTIPLAYER_BANK_CASH ()  //0xDD21B55DF695CD0A

    • 0
    • 107
    • 323
  11. int LOBBY_AUTO_MULTIPLAYER_MENU ()  //0xF2CA003F167E21D2

    • 0
    • 447
    • 323
  12. BOOL DOES_POP_MULTIPLIER_SPHERE_EXIST ( int id )  //0x171BAFB3C60389F4

    • 0
    • 76
    • 791
  13. void NETWORK_EARN_RDR_BONUS ( int amount, Any p1 )  //0x7A5349B773584675

    • 0
    • 80
    • 1290
  14. void NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST ( BOOL p0, int p1 )  //0x7F8413B7FC2AA6B9

    • 0
    • 61
    • 323
  15. BOOL NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER ( Any* gamerHandle )  //0x07DD29D5E22763F1

    • 0
    • 56
    • 323
  16. const char* GET_COMMERCE_PRODUCT_PRICE ( int index )  //0xCA94551B50B4932C

    • 0
    • 65
    • 323
  17. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

    • 0
    • 90
    • 323
  18. PED

    void SET_TREAT_AS_AMBIENT_PED_FOR_DRIVER_LOCKON ( Any p0, BOOL p1 )  //0x2F3C3D9F50681DE4

    • 0
    • 105
    • 323
  19. PED

    void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0x26695EC767728D84

    • 0
    • 131
    • 323
  20. PED

    BOOL GET_MP_LIGHT_ENABLED ( Ped ped )  //0x88274C11CF0D866D

    • 0
    • 99
    • 1493
  21. void SET_PLAYER_CLOTH_PACKAGE_INDEX ( int index )  //0x9F7BBA2EA6372500

    • 0
    • 67
    • 323
  22. void PLAYSTATS_RACE_CHECKPOINT ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9C375C315099DDE4

    • 0
    • 63
    • 323
  23. void CLEAR_FOCUS ()  //0x31B73D1EA9F01DA2

    • 0
    • 203
    • 323
  24. BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType )  //0x3A815DB3EA088722

    • 0
    • 94
    • 323
  25. BOOL IS_VEHICLE_ATTACHED_TO_TRAILER ( Vehicle vehicle )  //0xE7CF3C4F9F489F0C

    • 0
    • 100
    • 323
  26. float GET_VEHICLE_CLASS_MAX_AGILITY ( int vehicleClass )  //0x4F930AD022D6DE3B

    • 0
    • 72
    • 323
  27. void SET_CARGOBOB_EXTA_PICKUP_RANGE ( Any p0, Any p1 )  //0x72BECCF4B829522E

    • 0
    • 52
    • 1103
  28. void PLAY_SOUND_FROM_ENTITY ( int soundId, const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p5 )  //0xE65F427EB70AB1ED

    • 0
    • 282
    • 323
  29. CAM

    void SET_USE_HI_DOF ()  //0xA13B0222F3D94A94

    • 0
    • 251
    • 323
  30. BOOL CAN_SET_EXIT_STATE_FOR_CAMERA ( BOOL p0 )  //0xB2CBCD0930DFB420

    • 0
    • 110
    • 323
  31. void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly )  //0xA53ED5520C07654A

    • 0
    • 163
    • 323
  32. void SEETHROUGH_RESET ()  //0x70A64C0234EF522C

    • 0
    • 91
    • 323
  33. HUD

    int END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_SUBTITLE_LABEL ( const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject )  //0xC6F580E4C94926AC

    • 0
    • 152
    • 323
  34. HUD

    void REMOVE_MULTIPLAYER_BANK_CASH ()  //0xC7C6789AA1CFEDD0

    • 0
    • 78
    • 323
  35. BOOL LOBBY_AUTO_MULTIPLAYER_FREEMODE ()  //0xEF7D17BC6C85264C

    • 0
    • 227
    • 323
  36. void REMOVE_POP_MULTIPLIER_SPHERE ( int id, BOOL p1 )  //0xE6869BECDD8F2403

    • 0
    • 89
    • 323
  37. void NETWORK_EARN_WAGE_PAYMENT ( int amount, Any p1 )  //0x35F8DA0E8A31EF1B

    • 0
    • 72
    • 1180
  38. void NETWORK_SESSION_VOICE_SET_TIMEOUT ( int timeout )  //0x5B8ED3DB018927B1

    • 0
    • 70
    • 323
  39. BOOL NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME ( Any* gamerHandle )  //0x135F9B7B7ADD2185

    • 0
    • 44
    • 323
  40. int GET_COMMERCE_ITEM_NUM_CATS ( int index )  //0x2A7776C709904AB0

    • 0
    • 58
    • 323
  41. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

    • 0
    • 72
    • 323
  42. PED

    void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle )  //0x63F58F7C80513AAD

    • 0
    • 88
    • 323
  43. PED

    void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0xD86D101FCFD00A4B

    • 0
    • 99
    • 323
  44. PED

    void CLEAR_COVER_POINT_FOR_PED ( Ped ped )  //0x637822DC2AFEEBF8

    • 0
    • 92
    • 1493
  45. void SET_PLAYER_CLOTH_LOCK_COUNTER ( int value )  //0x14D913B777DFF5DA

    • 0
    • 69
    • 323
  46. BOOL PLAYSTATS_CREATE_MATCH_HISTORY_ID_2 ( int* playerAccountId, int* posixTime )  //0x6DEE77AFF8C21BD1

    • 0
    • 75
    • 323
  47. void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ )  //0xBB7454BAFF08FE25

    • 0
    • 124
    • 323
  48. void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle )  //0xEB47EC4E34FB7EE1

    • 0
    • 85
    • 323
  49. void SET_TRAILER_INVERSE_MASS_SCALE ( Vehicle vehicle, float p1 )  //0x2A8F319B392E7B3F

    • 0
    • 70
    • 323
  50. float GET_VEHICLE_CLASS_MAX_ACCELERATION ( int vehicleClass )  //0x2F83E7E45D9EA7AE

    • 0
    • 80
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.