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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. HUD

    int END_TEXT_COMMAND_THEFEED_POST_AWARD ( const char* textureDict, const char* textureName, int rpBonus, int colorOverlay, const char* titleLabel )  //0xAA295B6F28BD587D

    • 0
    • 144
    • 323
  2. HUD

    void HUD_FORCE_SPECIAL_VEHICLE_WEAPON_WHEEL ()  //0x488043841BBE156F

    • 0
    • 52
    • 1011
  3. int LOCALIZATION_GET_SYSTEM_LANGUAGE ()  //0x497420E022796B3F

    • 0
    • 260
    • 877
  4. void PLAY_TENNIS_DIVE_ANIM ( Ped ped, int p1, float p2, float p3, float p4, BOOL p5 )  //0x8FA9C42FC5D7C64B

    • 0
    • 103
    • 323
  5. void NETWORK_SPEND_GANGOPS_CANNON ( Any p0, Any p1, Any p2, Any p3 )  //0x771ADB0E7635B7BF

    • 0
    • 72
    • 1290
  6. void NETWORK_SET_ACTIVITY_PLAYER_MAX ( Any p0 )  //0x0E4F77F7B9D74D84

    • 0
    • 70
    • 573
  7. float NETWORK_GET_PLAYER_LOUDNESS ( Player player )  //0x21A1684A25C2867F

    • 0
    • 59
    • 323
  8. const char* GET_COMMERCE_ITEM_TEXTURENAME ( int index )  //0x722F5D28B61C5EA8

    • 0
    • 61
    • 323
  9. void SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE ( Player player, Hash pickupHash, BOOL toggle )  //0x616093EC6B139DD9

    • 0
    • 84
    • 323
  10. PED

    BOOL IS_PED_IN_PARACHUTE_FREE_FALL ( Ped ped )  //0x7DCE8BDA0F1C1200

    • 0
    • 82
    • 323
  11. PED

    void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle )  //0x74D4E028107450A9

    • 0
    • 86
    • 323
  12. void LOAD_ROPE_DATA ( int ropeId, const char* rope_preset )  //0xCBB203C04D1ABD27

    • 0
    • 183
    • 323
  13. void RESET_WORLD_BOUNDARY_FOR_PLAYER ()  //0xDA1DF03D5A315F4E

    • 0
    • 74
    • 323
  14. void PLAYSTATS_RACE_TO_POINT_MISSION_DONE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xADDD1C754E2E2914

    • 0
    • 67
    • 323
  15. Any STREAMVOL_CREATE_FRUSTUM ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, Any p8 )  //0x1F3F018BC3AFA77C

    • 0
    • 80
    • 323
  16. void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, int time, int combatFlags )  //0x2BBA30B854534A0C

    • 0
    • 90
    • 323
  17. void SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX ( Vehicle vehicle, int plateIndex )  //0x9088EB5A43FFB0A1

    • 0
    • 129
    • 323
  18. BOOL IS_VEHICLE_SEARCHLIGHT_ON ( Vehicle vehicle )  //0xC0F97FCE55094987

    • 0
    • 94
    • 323
  19. void SET_SHOULD_RESET_TURRET_IN_SCRIPTED_CAMERAS ( Any p0, Any p1 )  //0x78CEEE41F49F421F

    • 0
    • 74
    • 1103
  20. void SET_VARIABLE_ON_STREAM ( const char* p0, float p1 )  //0x2F9D3834AEB9EF79

    • 0
    • 94
    • 323
  21. CAM

    void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFEDB7D269E8C60E3

    • 0
    • 180
    • 323
  22. Any CAN_USE_MOBILE_PHONE_DURING_CUTSCENE ()  //0x5EDEF0CF8C1DAB3C

    • 0
    • 129
    • 323
  23. Vector3 GET_ENTITY_BONE_POSTION ( Entity entity, int boneIndex )  //0x46F8696933A63C9B

    • 0
    • 126
    • 877
  24. void SEETHROUGH_SET_HIGHLIGHT_NOISE ( float noise )  //0x1636D7FC127B10D2

    • 0
    • 82
    • 573
  25. HUD

    int END_TEXT_COMMAND_THEFEED_POST_CREWTAG ( BOOL p0, BOOL p1, int* p2, int p3, BOOL isLeader, BOOL unk0, int clanDesc, int R, int G, int B )  //0x97C9E4E7024A8F2C

    • 0
    • 136
    • 323
  26. HUD

    void HUD_SUPPRESS_WEAPON_WHEEL_RESULTS_THIS_FRAME ()  //0x0AFC4AF510774B47

    • 0
    • 52
    • 323
  27. int GET_CURRENT_LANGUAGE ()  //0x2BDD44CC428A7EAE

    • 0
    • 209
    • 323
  28. void SET_TENNIS_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* p1, float p2 )  //0x54F157E0336A3822

    • 0
    • 66
    • 323
  29. void NETWORK_SPEND_GANGOPS_SKIP_MISSION ( Any p0, Any p1, Any p2, Any p3 )  //0xDA947AE8880D5C18

    • 0
    • 67
    • 1290
  30. void NETWORK_SET_ACTIVITY_SPECTATOR_MAX ( int maxSpectators )  //0x9D277B76D1D12222

    • 0
    • 74
    • 323
  31. void NETWORK_SET_TALKER_PROXIMITY ( float value )  //0xCBF12D65F95AD686

    • 0
    • 67
    • 323
  32. BOOL IS_STORE_AVAILABLE_TO_USER ()  //0x883D79C4071E18B3

    • 0
    • 55
    • 323
  33. void SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL ( Hash modelHash, BOOL toggle )  //0x88EAEC617CD26926

    • 0
    • 80
    • 323
  34. PED

    BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

    • 0
    • 72
    • 323
  35. PED

    Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 )  //0x3C06B8786DD94CD1

    • 0
    • 84
    • 323
  36. void PIN_ROPE_VERTEX ( int ropeId, int vertex, float x, float y, float z )  //0x2B320CF14146B69A

    • 0
    • 147
    • 323
  37. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x4EC12697209F2196

    • 0
    • 66
    • 323
  38. void PLAYSTATS_ACQUIRED_HIDDEN_PACKAGE ( Any p0 )  //0x79AB33F0FBFAC40C

    • 0
    • 72
    • 323
  39. Any STREAMVOL_CREATE_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 )  //0x0AD9710CEE2F590F

    • 0
    • 61
    • 323
  40. void TASK_THROW_PROJECTILE ( Ped ped, float x, float y, float z, int ignoreCollisionEntityIndex, BOOL createInvincibleProjectile )  //0x7285951DBF6B5A51

    • 0
    • 130
    • 323
  41. int GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX ( Vehicle vehicle )  //0xF11BC2DD9A3E7195

    • 0
    • 96
    • 323
  42. void SET_VEHICLE_SEARCHLIGHT ( Vehicle heli, BOOL toggle, BOOL canBeUsedByAI )  //0x14E85C5EE7A4D542

    • 0
    • 105
    • 323
  43. void SET_VEHICLE_DISABLE_COLLISION_UPON_CREATION ( Any p0, Any p1 )  //0xAF60E6A2936F982A

    • 0
    • 62
    • 1103
  44. void OVERRIDE_UNDERWATER_STREAM ( Any* p0, BOOL p1 )  //0xF2A9CDABCEA04BD6

    • 0
    • 84
    • 323
  45. CAM

    void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0x61A3DBA14AB7F411

    • 0
    • 137
    • 323
  46. void SET_CUTSCENE_CAN_BE_SKIPPED ( BOOL p0 )  //0x41FAA8FB2ECE8720

    • 0
    • 144
    • 323
  47. Vector3 GET_ENTITY_BONE_OBJECT_ROTATION ( Entity entity, int boneIndex )  //0xBD8D32550E5CEBFE

    • 0
    • 106
    • 1734
  48. void SEETHROUGH_SET_HEATSCALE ( int index, float heatScale )  //0xD7D0B00177485411

    • 0
    • 110
    • 323
  49. HUD

    int END_TEXT_COMMAND_THEFEED_POST_CREWTAG_WITH_GAME_NAME ( BOOL p0, BOOL p1, int B, int* p2, int p3, BOOL isLeader, BOOL unk0, int clanDesc, const char* playerName, int R )  //0x137BC35589E34E1E

    • 0
    • 75
    • 323
  50. HUD

    Hash HUD_GET_WEAPON_WHEEL_CURRENTLY_HIGHLIGHTED ()  //0xA48931185F0536FE

    • 0
    • 79
    • 323

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