Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void REMOVE_NAMED_PTFX_ASSET ( const char* fxName )  //0x5F61EBBE1A00F96D

    • 0
    • 150
    • 323
  2. void RESET_SCENARIO_GROUPS_ENABLED ()  //0xDD902D0349AFAD3A

    • 0
    • 105
    • 323
  3. void ATTACH_VEHICLE_ON_TO_TRAILER ( Vehicle vehicle, Vehicle trailer, float rotationZ, float disableCollisions, float offsetX, float offsetY, float offsetZ, float coordsX, float coordsY, float coordsZ )  //0x16B5E274BDE402F8

    • 0
    • 188
    • 323
  4. float GET_BOAT_VEHICLE_MODEL_AGILITY ( Hash modelHash )  //0x5AA3F878A178C4FC

    • 0
    • 75
    • 323
  5. Any VEHICLE_SET_EXTENABLE_SIDE_TARGET_RATIO ( Any p0, Any p1 )  //0xF3B0E0AED097A3F5

    • 0
    • 60
    • 1103
  6. void PLAY_SOUND ( int soundId, const char* audioName, const char* audioRef, BOOL p3, Any p4, BOOL p5 )  //0x7FF4944CC209192D

    • 0
    • 317
    • 323
  7. CAM

    void SET_CAM_DOF_STRENGTH ( Cam cam, float dofStrength )  //0x5EE29B4D7D5DF897

    • 0
    • 145
    • 323
  8. void SET_CUTSCENE_TRIGGER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x9896CE4721BE84BA

    • 0
    • 141
    • 323
  9. void REMOVE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 )  //0xD9E3006FB3CBD765

    • 0
    • 82
    • 323
  10. Vector3 GOLF_TRAIL_GET_VISUAL_CONTROL_POINT ( int p0 )  //0xA4664972A9B8F8BA

    • 0
    • 121
    • 323
  11. HUD

    void BEGIN_TEXT_COMMAND_THEFEED_POST ( const char* text )  //0x202709F4C58A0424

    • 0
    • 191
    • 323
  12. HUD

    void SET_MULTIPLAYER_WALLET_CASH ()  //0xC2D15BEF167E27BC

    • 0
    • 101
    • 323
  13. BOOL IS_IN_ITEMSET ( ScrHandle item, ScrHandle itemset )  //0x2D0FC594D1E9C107

    • 0
    • 115
    • 323
  14. BOOL IS_POP_MULTIPLIER_AREA_NETWORKED ( int id )  //0x1312F4B242609CE3

    • 0
    • 74
    • 1290
  15. void NETWORK_EARN_FROM_SELL_BUNKER ( int amount, Hash bunkerHash )  //0x9251B6ABF2D0A5B4

    • 0
    • 87
    • 1103
  16. void NETWORK_SESSION_VOICE_LEAVE ()  //0x6793E42BE02B575D

    • 0
    • 83
    • 323
  17. BOOL NETWORK_CAN_VIEW_GAMER_USER_CONTENT ( Any* gamerHandle )  //0xB57A49545BA53CE7

    • 0
    • 61
    • 323
  18. const char* GET_COMMERCE_ITEM_ID ( int index )  //0x662635855957C411

    • 0
    • 68
    • 323
  19. void REMOVE_PICKUP ( Pickup pickup )  //0x3288D8ACAECD2AB2

    • 0
    • 70
    • 323
  20. PED

    void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

    • 0
    • 103
    • 323
  21. PED

    BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

    • 0
    • 77
    • 323
  22. PED

    void SET_DISABLE_PED_MAP_COLLISION ( Ped ped )  //0xDFE68C4B787E1BFB

    • 0
    • 73
    • 1180
  23. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xC54C95DA968EC5B5

    • 0
    • 80
    • 323
  24. void PLAYSTATS_RANDOM_MISSION_DONE ( const char* name, Any p1, Any p2, Any p3 )  //0x71862B1D855F32E1

    • 0
    • 74
    • 323
  25. void SET_VEHICLE_POPULATION_BUDGET ( int p0 )  //0xCB9E1EB3BE2AF4E9

    • 0
    • 140
    • 323
  26. void SET_EXCLUSIVE_SCENARIO_GROUP ( const char* scenarioGroup )  //0x535E97E1F7FC0C6A

    • 0
    • 110
    • 323
  27. void STABILISE_ENTITY_ATTACHED_TO_HELI ( Vehicle vehicle, Entity entity, float p2 )  //0x374706271354CB18

    • 0
    • 82
    • 323
  28. float GET_VEHICLE_CLASS_ESTIMATED_MAX_SPEED ( int vehicleClass )  //0x00C09F246ABEDD82

    • 0
    • 97
    • 323
  29. Any VEHICLE_SET_OVERRIDE_SIDE_RATIO ( Any p0, Any p1 )  //0xD3E51C0AB8C26EEE

    • 0
    • 60
    • 1103
  30. void PLAY_SOUND_FRONTEND ( int soundId, const char* audioName, const char* audioRef, BOOL p3 )  //0x67C540AA08E4A6F5

    • 0
    • 308
    • 323
  31. CAM

    void SET_CAM_DOF_PLANES ( Cam cam, float p1, float p2, float p3, float p4 )  //0x3CF48F6F96E749DC

    • 0
    • 135
    • 323
  32. BOOL CAN_SET_ENTER_STATE_FOR_REGISTERED_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0x645D0B458D8E17B5

    • 0
    • 123
    • 323
  33. void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 )  //0x150E808B375A385A

    • 0
    • 91
    • 323
  34. void SET_SEETHROUGH ( BOOL toggle )  //0x7E08924259E08CE0

    • 0
    • 142
    • 323
  35. HUD

    int END_TEXT_COMMAND_THEFEED_POST_STATS ( const char* statTitle, int iconEnum, BOOL stepVal, int barValue, BOOL isImportant, const char* pictureTextureDict, const char* pictureTextureName )  //0x2B7E9A4EAAA93C89

    • 0
    • 158
    • 323
  36. HUD

    void REMOVE_MULTIPLAYER_WALLET_CASH ()  //0x95CF81BD06EE1887

    • 0
    • 68
    • 323
  37. void CLEAN_ITEMSET ( ScrHandle itemset )  //0x41BC0D722FC04221

    • 0
    • 122
    • 323
  38. int ADD_POP_MULTIPLIER_SPHERE ( float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7 )  //0x32C7A7E8C43A1F80

    • 0
    • 77
    • 323
  39. void NETWORK_SPENT_BALLISTIC_EQUIPMENT ( int amount, BOOL p1, BOOL p2 )  //0x5D97630A8A0EF123

    • 0
    • 63
    • 1103
  40. void NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER ( Any* p0 )  //0xABD5E88B8A2D3DB2

    • 0
    • 73
    • 323
  41. BOOL NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT ( Any* gamerHandle )  //0xCCA4318E1AB03F1F

    • 0
    • 63
    • 323
  42. const char* GET_COMMERCE_ITEM_NAME ( int index )  //0xB4271092CA7EDF48

    • 0
    • 66
    • 323
  43. void CREATE_MONEY_PICKUPS ( float x, float y, float z, int value, int amount, Hash model )  //0x0589B5E791CE9B2B

    • 0
    • 100
    • 323
  44. PED

    void RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ()  //0x46E56A7CD1D63C3F

    • 0
    • 78
    • 323
  45. PED

    BOOL IS_MOBILE_PHONE_TO_PED_EAR ( Ped ped )  //0xA3F3564A5B3646C0

    • 0
    • 71
    • 323
  46. PED

    void ENABLE_MP_LIGHT ( Ped ped, BOOL toggle )  //0xEE2476B9EE4A094F

    • 0
    • 108
    • 1493
  47. void SET_PLAYER_CLOTH_PIN_FRAMES ( Player player, int p1 )  //0x749FADDF97DFE930

    • 0
    • 73
    • 323
  48. void PLAYSTATS_ROS_BET ( int amount, int act, Player player, float cm )  //0x121FB4DDDC2D5291

    • 0
    • 92
    • 323
  49. void SET_PED_POPULATION_BUDGET ( int p0 )  //0x8C95333CFC3340F3

    • 0
    • 158
    • 323
  50. void RESET_EXCLUSIVE_SCENARIO_GROUP ()  //0x4202BBCB8684563D

    • 0
    • 79
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.