GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void REMOVE_NAMED_PTFX_ASSET ( const char* fxName ) //0x5F61EBBE1A00F96D
- 0
- 150
- 323
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void RESET_SCENARIO_GROUPS_ENABLED () //0xDD902D0349AFAD3A
- 0
- 105
- 323
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void ATTACH_VEHICLE_ON_TO_TRAILER ( Vehicle vehicle, Vehicle trailer, float rotationZ, float disableCollisions, float offsetX, float offsetY, float offsetZ, float coordsX, float coordsY, float coordsZ ) //0x16B5E274BDE402F8
- 0
- 188
- 323
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float GET_BOAT_VEHICLE_MODEL_AGILITY ( Hash modelHash ) //0x5AA3F878A178C4FC
- 0
- 75
- 323
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Any VEHICLE_SET_EXTENABLE_SIDE_TARGET_RATIO ( Any p0, Any p1 ) //0xF3B0E0AED097A3F5
- 0
- 60
- 1103
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void PLAY_SOUND ( int soundId, const char* audioName, const char* audioRef, BOOL p3, Any p4, BOOL p5 ) //0x7FF4944CC209192D
- 0
- 317
- 323
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void SET_CAM_DOF_STRENGTH ( Cam cam, float dofStrength ) //0x5EE29B4D7D5DF897
- 0
- 145
- 323
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void SET_CUTSCENE_TRIGGER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0x9896CE4721BE84BA
- 0
- 141
- 323
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void REMOVE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 ) //0xD9E3006FB3CBD765
- 0
- 82
- 323
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Vector3 GOLF_TRAIL_GET_VISUAL_CONTROL_POINT ( int p0 ) //0xA4664972A9B8F8BA
- 0
- 121
- 323
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void BEGIN_TEXT_COMMAND_THEFEED_POST ( const char* text ) //0x202709F4C58A0424
- 0
- 191
- 323
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void SET_MULTIPLAYER_WALLET_CASH () //0xC2D15BEF167E27BC
- 0
- 101
- 323
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BOOL IS_IN_ITEMSET ( ScrHandle item, ScrHandle itemset ) //0x2D0FC594D1E9C107
- 0
- 115
- 323
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BOOL IS_POP_MULTIPLIER_AREA_NETWORKED ( int id ) //0x1312F4B242609CE3
- 0
- 74
- 1290
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void NETWORK_EARN_FROM_SELL_BUNKER ( int amount, Hash bunkerHash ) //0x9251B6ABF2D0A5B4
- 0
- 87
- 1103
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void NETWORK_SESSION_VOICE_LEAVE () //0x6793E42BE02B575D
- 0
- 83
- 323
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BOOL NETWORK_CAN_VIEW_GAMER_USER_CONTENT ( Any* gamerHandle ) //0xB57A49545BA53CE7
- 0
- 61
- 323
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const char* GET_COMMERCE_ITEM_ID ( int index ) //0x662635855957C411
- 0
- 68
- 323
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void REMOVE_PICKUP ( Pickup pickup ) //0x3288D8ACAECD2AB2
- 0
- 70
- 323
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void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier ) //0x66460DEDDD417254
- 0
- 103
- 323
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BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped ) //0x2AFE52F782F25775
- 0
- 77
- 323
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void SET_DISABLE_PED_MAP_COLLISION ( Ped ped ) //0xDFE68C4B787E1BFB
- 0
- 73
- 1180
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void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle ) //0xC54C95DA968EC5B5
- 0
- 80
- 323
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void PLAYSTATS_RANDOM_MISSION_DONE ( const char* name, Any p1, Any p2, Any p3 ) //0x71862B1D855F32E1
- 0
- 74
- 323
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void SET_VEHICLE_POPULATION_BUDGET ( int p0 ) //0xCB9E1EB3BE2AF4E9
- 0
- 140
- 323
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void SET_EXCLUSIVE_SCENARIO_GROUP ( const char* scenarioGroup ) //0x535E97E1F7FC0C6A
- 0
- 110
- 323
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void STABILISE_ENTITY_ATTACHED_TO_HELI ( Vehicle vehicle, Entity entity, float p2 ) //0x374706271354CB18
- 0
- 82
- 323
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float GET_VEHICLE_CLASS_ESTIMATED_MAX_SPEED ( int vehicleClass ) //0x00C09F246ABEDD82
- 0
- 97
- 323
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Any VEHICLE_SET_OVERRIDE_SIDE_RATIO ( Any p0, Any p1 ) //0xD3E51C0AB8C26EEE
- 0
- 60
- 1103
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void PLAY_SOUND_FRONTEND ( int soundId, const char* audioName, const char* audioRef, BOOL p3 ) //0x67C540AA08E4A6F5
- 0
- 308
- 323
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void SET_CAM_DOF_PLANES ( Cam cam, float p1, float p2, float p3, float p4 ) //0x3CF48F6F96E749DC
- 0
- 135
- 323
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BOOL CAN_SET_ENTER_STATE_FOR_REGISTERED_ENTITY ( const char* cutsceneEntName, Hash modelHash ) //0x645D0B458D8E17B5
- 0
- 123
- 323
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void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x150E808B375A385A
- 0
- 91
- 323
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void SET_SEETHROUGH ( BOOL toggle ) //0x7E08924259E08CE0
- 0
- 142
- 323
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int END_TEXT_COMMAND_THEFEED_POST_STATS ( const char* statTitle, int iconEnum, BOOL stepVal, int barValue, BOOL isImportant, const char* pictureTextureDict, const char* pictureTextureName ) //0x2B7E9A4EAAA93C89
- 0
- 158
- 323
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void REMOVE_MULTIPLAYER_WALLET_CASH () //0x95CF81BD06EE1887
- 0
- 68
- 323
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void CLEAN_ITEMSET ( ScrHandle itemset ) //0x41BC0D722FC04221
- 0
- 122
- 323
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int ADD_POP_MULTIPLIER_SPHERE ( float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7 ) //0x32C7A7E8C43A1F80
- 0
- 77
- 323
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void NETWORK_SPENT_BALLISTIC_EQUIPMENT ( int amount, BOOL p1, BOOL p2 ) //0x5D97630A8A0EF123
- 0
- 63
- 1103
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void NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER ( Any* p0 ) //0xABD5E88B8A2D3DB2
- 0
- 73
- 323
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BOOL NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT ( Any* gamerHandle ) //0xCCA4318E1AB03F1F
- 0
- 63
- 323
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const char* GET_COMMERCE_ITEM_NAME ( int index ) //0xB4271092CA7EDF48
- 0
- 66
- 323
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void CREATE_MONEY_PICKUPS ( float x, float y, float z, int value, int amount, Hash model ) //0x0589B5E791CE9B2B
- 0
- 100
- 323
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void RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER () //0x46E56A7CD1D63C3F
- 0
- 78
- 323
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BOOL IS_MOBILE_PHONE_TO_PED_EAR ( Ped ped ) //0xA3F3564A5B3646C0
- 0
- 71
- 323
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void ENABLE_MP_LIGHT ( Ped ped, BOOL toggle ) //0xEE2476B9EE4A094F
- 0
- 108
- 1493
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void SET_PLAYER_CLOTH_PIN_FRAMES ( Player player, int p1 ) //0x749FADDF97DFE930
- 0
- 73
- 323
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void PLAYSTATS_ROS_BET ( int amount, int act, Player player, float cm ) //0x121FB4DDDC2D5291
- 0
- 92
- 323
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void SET_PED_POPULATION_BUDGET ( int p0 ) //0x8C95333CFC3340F3
- 0
- 158
- 323
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void RESET_EXCLUSIVE_SCENARIO_GROUP () //0x4202BBCB8684563D
- 0
- 79
- 323