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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. PED

    void SET_DISABLE_HIGH_FALL_DEATH ( Ped ped, BOOL toggle )  //0x711794453CFD692B

    • 0
    • 106
    • 463
  2. void SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE ( Player player, BOOL toggle )  //0x9F343285A00B4BB6

    • 0
    • 127
    • 323
  3. void PLAYSTATS_ACTIVITY_DONE ( Any p0, Any p1 )  //0xA071E0ED98F91286

    • 0
    • 82
    • 323
  4. BOOL HAS_PTFX_ASSET_LOADED ()  //0xCA7D9B86ECA7481B

    • 0
    • 149
    • 323
  5. void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName )  //0x748040460F8DF5DC

    • 0
    • 121
    • 323
  6. void SET_VEHICLE_INTERIORLIGHT ( Vehicle vehicle, BOOL toggle )  //0xBC2042F090AF6AD3

    • 0
    • 118
    • 323
  7. float GET_VEHICLE_MODEL_MAX_TRACTION ( Hash modelHash )  //0x539DE94D44FDFD0D

    • 0
    • 77
    • 323
  8. void SET_VEHICLE_USE_BOOST_BUTTON_FOR_WHEEL_RETRACT ( Any p0 )  //0x41290B40FA63E6DA

    • 0
    • 64
    • 1011
  9. void UNHINT_SCRIPT_AUDIO_BANK ()  //0x9AC92EED5E4793AB

    • 0
    • 156
    • 323
  10. CAM

    void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0xAE306F2A904BF86E

    • 0
    • 184
    • 323
  11. Any DOES_CUTSCENE_HANDLE_EXIST ( Any p0 )  //0x4FCD976DA686580C

    • 0
    • 157
    • 1290
  12. void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x92C47782FDA8B2A3

    • 0
    • 126
    • 323
  13. void GOLF_TRAIL_SET_FIXED_CONTROL_POINT ( int type, float xPos, float yPos, float zPos, float p4, int red, int green, int blue, int alpha )  //0xB1BB03742917A5D6

    • 0
    • 162
    • 323
  14. HUD

    void THEFEED_FREEZE_NEXT_POST ()  //0xFDEC055AB549E328

    • 0
    • 143
    • 323
  15. HUD

    void DISPLAY_AMMO_THIS_FRAME ( BOOL display )  //0xA5E78BA2B1331C55

    • 0
    • 92
    • 323
  16. BOOL ADD_TO_ITEMSET ( ScrHandle item, ScrHandle itemset )  //0xE3945201F14637DD

    • 0
    • 175
    • 323
  17. BOOL FIND_SPAWN_POINT_IN_DIRECTION ( float posX, float posY, float posZ, float fwdVecX, float fwdVecY, float fwdVecZ, float distance, Vector3* spawnPoint )  //0x6874E2190B0C1972

    • 0
    • 126
    • 323
  18. void NETWORK_SPENT_BUY_TRUCK ( Any p0, Any p1, Any p2, Any p3 )  //0xAC272C0AE01B4BD8

    • 0
    • 87
    • 1103
  19. void NETWORK_SESSION_BLOCK_JOIN_REQUESTS ( BOOL toggle )  //0xA73667484D7037C3

    • 0
    • 107
    • 323
  20. BOOL NETWORK_IS_GAMER_MUTED_BY_ME ( Any* gamerHandle )  //0xCE60DE011B6C7978

    • 0
    • 79
    • 323
  21. int GET_NUM_COMMERCE_ITEMS ()  //0xF2EAC213D5EA0623

    • 0
    • 69
    • 323
  22. Vector3 GET_PICKUP_COORDS ( Pickup pickup )  //0x225B8B35C88029B3

    • 0
    • 100
    • 323
  23. PED

    BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

    • 0
    • 208
    • 323
  24. PED

    void SET_PED_RAGDOLL_FORCE_FALL ( Ped ped )  //0x01F6594B923B9251

    • 0
    • 148
    • 323
  25. PED

    void SET_PED_PHONE_PALETTE_IDX ( Any p0, Any p1 )  //0x83A169EABCDB10A2

    • 0
    • 92
    • 323
  26. void SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLE ( Player player, BOOL toggle )  //0xD2B315B6689D537D

    • 0
    • 83
    • 323
  27. void PLAYSTATS_LEAVE_JOB_CHAIN ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC5BE134EC7BA96A0

    • 0
    • 65
    • 323
  28. void REMOVE_PTFX_ASSET ()  //0x88C6814073DD4A73

    • 0
    • 144
    • 323
  29. BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup )  //0xF9034C136C9E00D3

    • 0
    • 113
    • 323
  30. void SET_VEHICLE_FORCE_INTERIORLIGHT ( Vehicle vehicle, BOOL toggle )  //0x8821196D91FA2DE5

    • 0
    • 73
    • 1290
  31. float GET_VEHICLE_MODEL_ACCELERATION ( Hash modelHash )  //0x8C044C5C84505B6A

    • 0
    • 76
    • 323
  32. void VEHICLE_SET_PARACHUTE_MODEL_OVERRIDE ( Vehicle vehicle, Hash modelHash )  //0x4D610C6B56031351

    • 0
    • 117
    • 1011
  33. void UNHINT_NAMED_SCRIPT_AUDIO_BANK ( Any p0 )  //0x11579D940949C49E

    • 0
    • 155
    • 678
  34. CAM

    void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x6F0F77FBA9A8F2E6

    • 0
    • 180
    • 323
  35. void REGISTER_ENTITY_FOR_CUTSCENE ( Ped cutscenePed, const char* cutsceneEntName, int p2, Hash modelHash, int p4 )  //0xE40C1C56DF95C2E8

    • 0
    • 248
    • 323
  36. void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x033C0F9A64E229AE

    • 0
    • 87
    • 323
  37. void GOLF_TRAIL_SET_SHADER_PARAMS ( float p0, float p1, float p2, float p3, float p4 )  //0x9CFDD90B2B844BF7

    • 0
    • 90
    • 323
  38. HUD

    void THEFEED_CLEAR_FROZEN_POST ()  //0x80FE4F3AB4E1B62A

    • 0
    • 150
    • 323
  39. HUD

    void DISPLAY_SNIPER_SCOPE_THIS_FRAME ()  //0x73115226F4814E62

    • 0
    • 91
    • 323
  40. void REMOVE_FROM_ITEMSET ( ScrHandle item, ScrHandle itemset )  //0x25E68244B0177686

    • 0
    • 137
    • 323
  41. int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float p6, float p7, BOOL p8, BOOL p9 )  //0x67F6413D3220E18D

    • 0
    • 82
    • 323
  42. void NETWORK_SPENT_UPGRADE_TRUCK ( Any p0, Any p1, Any p2, Any p3 )  //0x365E877C61D6988B

    • 0
    • 85
    • 1103
  43. void NETWORK_SESSION_CHANGE_SLOTS ( int p0, BOOL p1 )  //0xB4AB419E0D86ACAE

    • 0
    • 89
    • 323
  44. BOOL NETWORK_AM_I_MUTED_BY_GAMER ( Any* gamerHandle )  //0xDF02A2C93F1F26DA

    • 0
    • 91
    • 323
  45. BOOL IS_COMMERCE_DATA_VALID ()  //0xEA14EEF5B7CD2C30

    • 0
    • 59
    • 323
  46. void SUPPRESS_PICKUP_SOUND_FOR_PICKUP ( Any p0, Any p1 )  //0x8DCA505A5C196F05

    • 0
    • 102
    • 1180
  47. PED

    void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

    • 0
    • 98
    • 323
  48. PED

    void RESET_PED_RAGDOLL_TIMER ( Ped ped )  //0x9FA4664CF62E47E8

    • 0
    • 94
    • 323
  49. PED

    void SET_PED_STEER_BIAS ( Ped ped, float value )  //0x288DF530C92DAD6F

    • 0
    • 75
    • 323
  50. void SET_PLAYER_STEALTH_PERCEPTION_MODIFIER ( Player player, float value )  //0x4E9021C1FCDD507A

    • 0
    • 88
    • 323

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