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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_DISPATCH_SPAWN_LOCATION ( float x, float y, float z )  //0xD10F442036302D50

    • 0
    • 98
    • 323
  2. void NETWORK_EARN_SELL_BASE ( int amount, Hash baseNameHash )  //0x0E1E2FF3F4EC11AA

    • 0
    • 99
    • 1290
  3. int NETWORK_GET_ACTIVITY_PLAYER_NUM ( BOOL p0 )  //0x73E2B500410DA5A2

    • 0
    • 74
    • 323
  4. float NETWORK_GET_TALKER_PROXIMITY ()  //0x84F0F13120B4E098

    • 0
    • 72
    • 323
  5. void DELAY_MP_STORE_OPEN ()  //0x265635150FB0D82E

    • 0
    • 76
    • 323
  6. void ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPE ( Hash pickupHash )  //0xFDC07C58E8AAB715

    • 0
    • 106
    • 1734
  7. PED

    BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

    • 0
    • 96
    • 323
  8. PED

    BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

    • 0
    • 82
    • 323
  9. void UNPIN_ROPE_VERTEX ( int ropeId, int vertex )  //0x4B5AE2EEE4A8F180

    • 0
    • 167
    • 323
  10. BOOL HAS_PLAYER_LEFT_THE_WORLD ( Player player )  //0xD55DDFB47991A294

    • 0
    • 92
    • 323
  11. void PLAYSTATS_WEBSITE_VISITED ( Hash scaleformHash, int p1 )  //0xDDF24D535060F811

    • 0
    • 107
    • 323
  12. void STREAMVOL_DELETE ( Any unused )  //0x1EE7D8DF4425F053

    • 0
    • 106
    • 323
  13. void TASK_SWAP_WEAPON ( Ped ped, BOOL drawWeapon )  //0xA21C51255B205245

    • 0
    • 126
    • 323
  14. void SET_RANDOM_TRAINS ( BOOL toggle )  //0x80D9F74197EA47D9

    • 0
    • 146
    • 323
  15. BOOL IS_ENTRY_POINT_FOR_SEAT_CLEAR ( Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter )  //0x639431E895B9AA57

    • 0
    • 88
    • 323
  16. void SET_GROUND_EFFECT_REDUCES_DRAG ( Any p0 )  //0x430A7631A84C9BE7

    • 0
    • 75
    • 1180
  17. void SET_VARIABLE_ON_UNDER_WATER_STREAM ( const char* variableName, float value )  //0x733ADF241531E5C2

    • 0
    • 104
    • 323
  18. CAM

    void HARD_ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x149916F50C34A40D

    • 0
    • 159
    • 1180
    • 0
    • 151
    • 323
  19. int GET_ENTITY_BONE_COUNT ( Entity entity )  //0xB328DCC3A3AA401B

    • 0
    • 99
    • 791
  20. void SEETHROUGH_SET_COLOR_NEAR ( int red, int green, int blue )  //0x1086127B3A63505E

    • 0
    • 107
    • 573
  21. HUD

    Any END_TEXT_COMMAND_THEFEED_POST_UNLOCK ( Any p0, Any p1, Any p2 )  //0x33EE12743CCD6343

    • 0
    • 91
    • 323
  22. HUD

    void HUD_SET_WEAPON_WHEEL_TOP_SLOT ( Hash weaponHash )  //0x72C1056D678BB7D8

    • 0
    • 65
    • 323
  23. int GET_ALLOCATED_STACK_SIZE ()  //0x8B3CA62B1EF19B62

    • 0
    • 269
    • 323
  24. void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE ()  //0x77A84429DD9F0A15

    • 0
    • 74
    • 323
  25. void NETWORK_EARN_TARGET_REFUND ( int amount, int p1 )  //0x5B669CF2299A271F

    • 0
    • 82
    • 1290
  26. BOOL NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE ( Any* gamerHandle )  //0x2763BBAA72A7BCB9

    • 0
    • 101
    • 323
  27. void NETWORK_SET_VOICE_ACTIVE ( BOOL toggle )  //0xBABEC9E69A91C57B

    • 0
    • 79
    • 323
  28. void RESET_STORE_NETWORK_GAME_TRACKING ()  //0x444C4525ECE0A4B9

    • 0
    • 86
    • 323
  29. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

    • 0
    • 107
    • 323
  30. PED

    Any IS_PED_LANDING ( Any p0 )  //0x412F1364FA066CFB

    • 0
    • 107
    • 573
  31. PED

    void SET_PED_PREFERRED_COVER_SET ( Ped ped, Any itemSet )  //0x8421EB4DA7E391B9

    • 0
    • 81
    • 323
  32. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

    • 0
    • 164
    • 323
  33. void SET_PLAYER_LEAVE_PED_BEHIND ( Player player, BOOL toggle )  //0xFF300C7649724A0B

    • 0
    • 75
    • 323
  34. void PLAYSTATS_FRIEND_ACTIVITY ( Any p0, Any p1 )  //0x0F71DE29AB2258F1

    • 0
    • 90
    • 323
  35. BOOL STREAMVOL_HAS_LOADED ( Any unused )  //0x7D41E9D2D17C5B2D

    • 0
    • 104
    • 323
  36. void TASK_RELOAD_WEAPON ( Ped ped, BOOL drawWeapon )  //0x62D2916F56B9CD2D

    • 0
    • 168
    • 323
  37. Vehicle CREATE_MISSION_TRAIN ( int variation, float x, float y, float z, BOOL direction, Any p5, Any p6 )  //0x63C6CCA8E68AE8C8

    • 0
    • 175
    • 323
  38. Vector3 GET_ENTRY_POINT_POSITION ( Vehicle vehicle, int doorId )  //0xC0572928C0ABFDA3

    • 0
    • 95
    • 944
  39. void SET_DISABLE_MAP_COLLISION ( Vehicle vehicle )  //0x75627043C6AA90AD

    • 0
    • 71
    • 1180
  40. BOOL HAS_SOUND_FINISHED ( int soundId )  //0xFCBDCE714A7C88E5

    • 0
    • 94
    • 323
  41. CAM

    void ATTACH_CAM_TO_VEHICLE_BONE ( Cam cam, Vehicle vehicle, Ped ped, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY )  //0x8DB3F12A02CAEF72

    • 0
    • 170
    • 1290
  42. void SET_CUTSCENE_PED_COMPONENT_VARIATION ( const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash )  //0xBA01E7B6DEEFBBC9

    • 0
    • 200
    • 323
  43. void ENABLE_ENTITY_BULLET_COLLISION ( Entity entity )  //0x6CE177D014502E8A

    • 0
    • 115
    • 877
  44. void SET_MOTIONBLUR_MAX_VEL_SCALER ( float p0 )  //0xB3C641F3630BF6DA

    • 0
    • 95
    • 323
  45. HUD

    Any END_TEXT_COMMAND_THEFEED_POST_UNLOCK_TU ( Any p0, Any p1, Any p2, Any p3 )  //0xC8F3AAF93D0600BF

    • 0
    • 91
    • 323
  46. HUD

    Hash HUD_GET_WEAPON_WHEEL_TOP_SLOT ( int weaponTypeIndex )  //0xA13E93403F26C812

    • 0
    • 74
    • 323
  47. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0xFEAD16FC8F9DFC0F

    • 0
    • 190
    • 323
  48. void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float p0 )  //0x6FE601A64180D423

    • 0
    • 109
    • 323
  49. void NETWORK_EARN_GANGOPS_WAGES ( int amount, int p1 )  //0x2DCB19ABAB0380A8

    • 0
    • 89
    • 1290

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