Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. int LOCALIZATION_GET_SYSTEM_DATE_TYPE ()  //0xA8AE43AEC1A61314

    • 0
    • 192
    • 323
  2. void SET_DISPATCH_SPAWN_LOCATION ( float x, float y, float z )  //0xD10F442036302D50

    • 0
    • 81
    • 323
  3. void NETWORK_EARN_SELL_BASE ( int amount, Hash baseNameHash )  //0x0E1E2FF3F4EC11AA

    • 0
    • 91
    • 1290
  4. int NETWORK_GET_ACTIVITY_PLAYER_NUM ( BOOL p0 )  //0x73E2B500410DA5A2

    • 0
    • 62
    • 323
  5. float NETWORK_GET_TALKER_PROXIMITY ()  //0x84F0F13120B4E098

    • 0
    • 64
    • 323
  6. void DELAY_MP_STORE_OPEN ()  //0x265635150FB0D82E

    • 0
    • 64
    • 323
  7. void ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPE ( Hash pickupHash )  //0xFDC07C58E8AAB715

    • 0
    • 92
    • 1734
  8. PED

    BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

    • 0
    • 75
    • 323
  9. PED

    BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

    • 0
    • 65
    • 323
  10. void UNPIN_ROPE_VERTEX ( int ropeId, int vertex )  //0x4B5AE2EEE4A8F180

    • 0
    • 141
    • 323
  11. BOOL HAS_PLAYER_LEFT_THE_WORLD ( Player player )  //0xD55DDFB47991A294

    • 0
    • 83
    • 323
  12. void PLAYSTATS_WEBSITE_VISITED ( Hash scaleformHash, int p1 )  //0xDDF24D535060F811

    • 0
    • 97
    • 323
  13. void STREAMVOL_DELETE ( Any unused )  //0x1EE7D8DF4425F053

    • 0
    • 80
    • 323
  14. void TASK_SWAP_WEAPON ( Ped ped, BOOL drawWeapon )  //0xA21C51255B205245

    • 0
    • 103
    • 323
  15. void SET_RANDOM_TRAINS ( BOOL toggle )  //0x80D9F74197EA47D9

    • 0
    • 129
    • 323
  16. BOOL IS_ENTRY_POINT_FOR_SEAT_CLEAR ( Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter )  //0x639431E895B9AA57

    • 0
    • 73
    • 323
  17. void SET_GROUND_EFFECT_REDUCES_DRAG ( Any p0 )  //0x430A7631A84C9BE7

    • 0
    • 65
    • 1180
  18. void SET_VARIABLE_ON_UNDER_WATER_STREAM ( const char* variableName, float value )  //0x733ADF241531E5C2

    • 0
    • 91
    • 323
  19. CAM

    void HARD_ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x149916F50C34A40D

    • 0
    • 131
    • 1180
    • 0
    • 127
    • 323
  20. int GET_ENTITY_BONE_COUNT ( Entity entity )  //0xB328DCC3A3AA401B

    • 0
    • 84
    • 791
  21. void SEETHROUGH_SET_COLOR_NEAR ( int red, int green, int blue )  //0x1086127B3A63505E

    • 0
    • 94
    • 573
  22. HUD

    Any END_TEXT_COMMAND_THEFEED_POST_UNLOCK ( Any p0, Any p1, Any p2 )  //0x33EE12743CCD6343

    • 0
    • 80
    • 323
  23. HUD

    void HUD_SET_WEAPON_WHEEL_TOP_SLOT ( Hash weaponHash )  //0x72C1056D678BB7D8

    • 0
    • 51
    • 323
  24. int GET_ALLOCATED_STACK_SIZE ()  //0x8B3CA62B1EF19B62

    • 0
    • 222
    • 323
  25. void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE ()  //0x77A84429DD9F0A15

    • 0
    • 62
    • 323
  26. void NETWORK_EARN_TARGET_REFUND ( int amount, int p1 )  //0x5B669CF2299A271F

    • 0
    • 71
    • 1290
  27. BOOL NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE ( Any* gamerHandle )  //0x2763BBAA72A7BCB9

    • 0
    • 95
    • 323
  28. void NETWORK_SET_VOICE_ACTIVE ( BOOL toggle )  //0xBABEC9E69A91C57B

    • 0
    • 64
    • 323
  29. void RESET_STORE_NETWORK_GAME_TRACKING ()  //0x444C4525ECE0A4B9

    • 0
    • 71
    • 323
  30. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

    • 0
    • 89
    • 323
  31. PED

    Any IS_PED_LANDING ( Any p0 )  //0x412F1364FA066CFB

    • 0
    • 96
    • 573
  32. PED

    void SET_PED_PREFERRED_COVER_SET ( Ped ped, Any itemSet )  //0x8421EB4DA7E391B9

    • 0
    • 64
    • 323
  33. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

    • 0
    • 138
    • 323
  34. void SET_PLAYER_LEAVE_PED_BEHIND ( Player player, BOOL toggle )  //0xFF300C7649724A0B

    • 0
    • 66
    • 323
  35. void PLAYSTATS_FRIEND_ACTIVITY ( Any p0, Any p1 )  //0x0F71DE29AB2258F1

    • 0
    • 73
    • 323
  36. BOOL STREAMVOL_HAS_LOADED ( Any unused )  //0x7D41E9D2D17C5B2D

    • 0
    • 87
    • 323
  37. void TASK_RELOAD_WEAPON ( Ped ped, BOOL drawWeapon )  //0x62D2916F56B9CD2D

    • 0
    • 134
    • 323
  38. Vehicle CREATE_MISSION_TRAIN ( int variation, float x, float y, float z, BOOL direction, Any p5, Any p6 )  //0x63C6CCA8E68AE8C8

    • 0
    • 152
    • 323
  39. Vector3 GET_ENTRY_POINT_POSITION ( Vehicle vehicle, int doorId )  //0xC0572928C0ABFDA3

    • 0
    • 78
    • 944
  40. void SET_DISABLE_MAP_COLLISION ( Vehicle vehicle )  //0x75627043C6AA90AD

    • 0
    • 60
    • 1180
  41. BOOL HAS_SOUND_FINISHED ( int soundId )  //0xFCBDCE714A7C88E5

    • 0
    • 86
    • 323
  42. CAM

    void ATTACH_CAM_TO_VEHICLE_BONE ( Cam cam, Vehicle vehicle, Ped ped, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY )  //0x8DB3F12A02CAEF72

    • 0
    • 143
    • 1290
  43. void SET_CUTSCENE_PED_COMPONENT_VARIATION ( const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash )  //0xBA01E7B6DEEFBBC9

    • 0
    • 171
    • 323
  44. void ENABLE_ENTITY_BULLET_COLLISION ( Entity entity )  //0x6CE177D014502E8A

    • 0
    • 94
    • 877
  45. void SET_MOTIONBLUR_MAX_VEL_SCALER ( float p0 )  //0xB3C641F3630BF6DA

    • 0
    • 82
    • 323
  46. HUD

    Any END_TEXT_COMMAND_THEFEED_POST_UNLOCK_TU ( Any p0, Any p1, Any p2, Any p3 )  //0xC8F3AAF93D0600BF

    • 0
    • 74
    • 323
  47. HUD

    Hash HUD_GET_WEAPON_WHEEL_TOP_SLOT ( int weaponTypeIndex )  //0xA13E93403F26C812

    • 0
    • 56
    • 323
  48. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0xFEAD16FC8F9DFC0F

    • 0
    • 146
    • 323
  49. void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float p0 )  //0x6FE601A64180D423

    • 0
    • 75
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.