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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_PLAYER_STEALTH_PERCEPTION_MODIFIER ( Player player, float value )  //0x4E9021C1FCDD507A

    • 0
    • 78
    • 323
  2. void PLAYSTATS_MISSION_STARTED ( Any* p0, Any p1, Any p2, BOOL p3 )  //0xC19A2925C34D2231

    • 0
    • 71
    • 323
  3. void REQUEST_NAMED_PTFX_ASSET ( const char* fxName )  //0xB80D8756B4668AB6

    • 0
    • 193
    • 323
  4. BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup )  //0x367A09DED4E05B99

    • 0
    • 83
    • 323
  5. void SET_VEHICLE_LIGHT_MULTIPLIER ( Vehicle vehicle, float multiplier )  //0xB385454F8791F57C

    • 0
    • 77
    • 323
  6. float GET_VEHICLE_MODEL_ACCELERATION_MAX_MODS ( Hash modelHash )  //0x53409B5163D5B846

    • 0
    • 89
    • 323
  7. void VEHICLE_SET_PARACHUTE_MODEL_TINT_INDEX ( Vehicle vehicle, int textureVariation )  //0xA74AD2439468C883

    • 0
    • 53
    • 1011
  8. int GET_SOUND_ID ()  //0x430386FE9BF80B45

    • 0
    • 226
    • 323
  9. CAM

    void SET_CAM_NEAR_DOF ( Cam cam, float nearDOF )  //0x3FA4BF0A7AB7DE2C

    • 0
    • 124
    • 323
  10. Entity GET_ENTITY_INDEX_OF_REGISTERED_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0xC0741A26499654CD

    • 0
    • 133
    • 323
  11. void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 )  //0x8A97BCA30A0CE478

    • 0
    • 108
    • 323
  12. void GOLF_TRAIL_SET_FACING ( BOOL p0 )  //0x06F761EA47C1D3ED

    • 0
    • 88
    • 323
  13. HUD

    void THEFEED_SET_SNAP_FEED_ITEM_POSITIONS ( BOOL p0 )  //0xBAE4F9B97CD43B30

    • 0
    • 123
    • 323
  14. HUD

    void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x719FF505F097FD20

    • 0
    • 106
    • 323
  15. int GET_ITEMSET_SIZE ( ScrHandle itemset )  //0xD9127E83ABF7C631

    • 0
    • 117
    • 323
  16. BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id )  //0x1327E2FE9746BAEE

    • 0
    • 74
    • 323
  17. void NETWORK_SPENT_BUY_BUNKER ( Any p0, Any p1, Any p2, Any p3 )  //0x12D148D26538D0F9

    • 0
    • 85
    • 1103
  18. int NETWORK_SESSION_GET_PRIVATE_SLOTS ()  //0x53AFD64C6758F2F9

    • 0
    • 64
    • 323
  19. BOOL NETWORK_IS_GAMER_BLOCKED_BY_ME ( Any* gamerHandle )  //0xE944C4F5AF1B5883

    • 0
    • 59
    • 323
  20. void TRIGGER_COMMERCE_DATA_FETCH ( Any p0 )  //0xB606E6CC59664972

    • 0
    • 48
    • 323
  21. void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash )  //0x27F9D613092159CF

    • 0
    • 80
    • 323
  22. PED

    void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

    • 0
    • 91
    • 323
  23. PED

    void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle )  //0xB128377056A54E2A

    • 0
    • 80
    • 323
  24. PED

    BOOL IS_PED_SWITCHING_WEAPON ( Ped Ped )  //0x3795688A307E1EB6

    • 0
    • 89
    • 505
  25. BOOL IS_REMOTE_PLAYER_IN_NON_CLONED_VEHICLE ( Player player )  //0x690A61A6D13583F6

    • 0
    • 71
    • 323
  26. void PLAYSTATS_MISSION_OVER ( Any* p0, Any p1, Any p2, BOOL p3, BOOL p4, BOOL p5 )  //0x7C4BB33A8CED7324

    • 0
    • 141
    • 323
  27. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( const char* fxName )  //0x8702416E512EC454

    • 0
    • 153
    • 323
  28. void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL enabled )  //0x02C8E5B49848664E

    • 0
    • 111
    • 323
  29. void ATTACH_VEHICLE_TO_TRAILER ( Vehicle vehicle, Vehicle trailer, float radius )  //0x3C7D42D58F770B54

    • 0
    • 145
    • 323
  30. float GET_FLYING_VEHICLE_MODEL_AGILITY ( Hash modelHash )  //0xC6AD107DDC9054CC

    • 0
    • 78
    • 323
  31. Any VEHICLE_SET_OVERRIDE_EXTENABLE_SIDE_RATIO ( Any p0, Any p1 )  //0x0419B167EE128F33

    • 0
    • 57
    • 1103
  32. void RELEASE_SOUND_ID ( int soundId )  //0x353FC880830B88FA

    • 0
    • 203
    • 323
  33. CAM

    void SET_CAM_FAR_DOF ( Cam cam, float farDOF )  //0xEDD91296CD01AEE0

    • 0
    • 143
    • 323
  34. void SET_VEHICLE_MODEL_PLAYER_WILL_EXIT_SCENE ( Hash modelHash )  //0x7F96F23FA9B73327

    • 0
    • 138
    • 323
  35. void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 )  //0x3A52AE588830BF7F

    • 0
    • 85
    • 323
  36. float GOLF_TRAIL_GET_MAX_HEIGHT ()  //0xA4819F5E23E2FFAD

    • 0
    • 74
    • 323
  37. HUD

    void THEFEED_UPDATE_ITEM_TEXTURE ( const char* txdString1, const char* txnString1, const char* txdString2, const char* txnString2 )  //0x317EBA71D7543F52

    • 0
    • 106
    • 323
  38. HUD

    void ALLOW_DISPLAY_OF_MULTIPLAYER_CASH_TEXT ( BOOL allow )  //0xE67C6DFD386EA5E7

    • 0
    • 77
    • 323
  39. ScrHandle GET_INDEXED_ITEM_IN_ITEMSET ( int index, ScrHandle itemset )  //0x7A197E2521EE2BAB

    • 0
    • 121
    • 323
  40. void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 )  //0xB129E447A2EDA4BF

    • 0
    • 63
    • 323
  41. void NETWORK_SPENT_UPRADE_BUNKER ( Any p0, Any p1, Any p2, Any p3 )  //0x0C82D21A77C22D49

    • 0
    • 80
    • 1103
  42. void NETWORK_SESSION_VOICE_HOST ()  //0x9C1556705F864230

    • 0
    • 90
    • 323
  43. BOOL NETWORK_AM_I_BLOCKED_BY_GAMER ( Any* gamerHandle )  //0x15337C7C268A27B2

    • 0
    • 52
    • 323
  44. BOOL IS_COMMERCE_DATA_FETCH_IN_PROGRESS ()  //0x1D4DC17C38FEAFF0

    • 0
    • 55
    • 323
  45. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

    • 0
    • 114
    • 323
  46. PED

    void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

    • 0
    • 71
    • 323
  47. PED

    BOOL IS_PED_RUNNING_MELEE_TASK ( Ped ped )  //0xD1871251F3B5ACD7

    • 0
    • 54
    • 323
  48. PED

    void SET_PED_TREATED_AS_FRIENDLY ( Any p0, Any p1, Any p2 )  //0x0F62619393661D6E

    • 0
    • 67
    • 877
  49. void INCREASE_PLAYER_JUMP_SUPPRESSION_RANGE ( Player player )  //0x9EDD76E87D5D51BA

    • 0
    • 54
    • 323
  50. void PLAYSTATS_MISSION_CHECKPOINT ( Any* p0, Any p1, Any p2, Any p3 )  //0xC900596A63978C1D

    • 0
    • 74
    • 323

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