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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void NETWORK_SET_PLAYER_MENTAL_STATE ( int p0 )  //0x367EF5E2F439B4C6

    • 0
    • 59
    • 323
  2. void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int number )  //0x0BF3B3BD47D79C08

    • 0
    • 106
    • 323
  3. PED

    void SET_PED_DIES_IN_WATER ( Ped ped, BOOL toggle )  //0x56CEF0AC79073BDE

    • 0
    • 131
    • 323
  4. PED

    BOOL SET_PED_TO_RAGDOLL ( Ped ped, int time1, int time2, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 0
    • 220
    • 323
  5. PED

    void SET_PED_CAN_PLAY_IN_CAR_IDLES ( Ped ped, BOOL toggle )  //0x820E9892A77E97CD

    • 0
    • 70
    • 877
  6. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB2C1A29588A9F47C

    • 0
    • 75
    • 323
  7. void PLAYSTATS_NPC_INVITE ( Any* p0 )  //0x93054C88E6AA7C44

    • 0
    • 87
    • 323
  8. void SET_REDUCE_VEHICLE_MODEL_BUDGET ( BOOL toggle )  //0x80C527893080CCF3

    • 0
    • 137
    • 323
  9. BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL mustBeFree )  //0x5A59271FFADD33C1

    • 0
    • 103
    • 323
  10. void SET_VEHICLE_HEADLIGHT_SHADOWS ( Vehicle vehicle, int p1 )  //0x1FD09E7390A74D54

    • 0
    • 124
    • 323
  11. float GET_VEHICLE_ACCELERATION ( Vehicle vehicle )  //0x5DD35C8D074E57AE

    • 0
    • 84
    • 323
  12. void VEHICLE_SET_ENABLE_RAMP_CAR_SIDE_IMPULSE ( Any p0, Any p1 )  //0x1BBAC99C0BC53656

    • 0
    • 73
    • 944
  13. void RELEASE_AMBIENT_AUDIO_BANK ()  //0x65475A218FFAA93D

    • 0
    • 173
    • 323
  14. CAM

    void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0x4D41783FB745E42E

    • 0
    • 216
    • 323
  15. int GET_CUTSCENE_SECTION_PLAYING ()  //0x49010A6A396553D8

    • 0
    • 185
    • 323
  16. void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle )  //0xACAD101E1FB66689

    • 0
    • 102
    • 323
  17. void GOLF_TRAIL_SET_RADIUS ( float p0, float p1, float p2 )  //0x2485D34E50A22E84

    • 0
    • 134
    • 323
  18. HUD

    void THEFEED_SET_RGBA_PARAMETER_FOR_NEXT_MESSAGE ( int red, int green, int blue, int alpha )  //0x17430B918701C342

    • 0
    • 139
    • 323
  19. HUD

    void DISPLAY_AREA_NAME ( BOOL toggle )  //0x276B6CE369C33678

    • 0
    • 75
    • 323
  20. void SET_IS_EXTERIOR_ONLY ( Entity entity, BOOL toggle )  //0x7241CCB7D020DB69

    • 0
    • 175
    • 791
  21. void DELETE_INCIDENT ( int incidentId )  //0x556C1AA270D5A207

    • 0
    • 90
    • 323
  22. void NETWORK_SPENT_PURCHASE_HANGAR ( Any p0, Any p1, Any p2, Any p3 )  //0xCCB339CC970452DA

    • 0
    • 89
    • 1180
  23. BOOL NETWORK_IS_SESSION_BUSY ()  //0xF4435D66A8E2905E

    • 0
    • 77
    • 323
  24. BOOL NETWORK_GAMER_HAS_HEADSET ( Any* gamerHandle )  //0xF2FD55CB574BCC55

    • 0
    • 86
    • 323
  25. void NETWORK_SET_MINIMUM_RANK_FOR_MISSION ( BOOL p0 )  //0x94538037EE44F5CF

    • 0
    • 76
    • 323
  26. void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle )  //0x78857FC65CADB909

    • 0
    • 91
    • 323
  27. PED

    void SET_PED_DIES_IN_SINKING_VEHICLE ( Ped ped, BOOL toggle )  //0xD718A22995E2B4BC

    • 0
    • 91
    • 323
  28. PED

    BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int time, float p10, float p11, float p12, float p13, int p2, int ragdollType, float x, float y )  //0xD76632D99E4966C8

    • 0
    • 146
    • 323
  29. PED

    BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float p3, float p4, float p5 )  //0x06087579E7AA85A9

    • 0
    • 84
    • 323
  30. BOOL CAN_PED_HEAR_PLAYER ( Player player, Ped ped )  //0xF297383AA91DCA29

    • 0
    • 81
    • 323
  31. void PLAYSTATS_AWARD_XP ( int amount, Hash type, Hash category )  //0x46F917F6B4128FE4

    • 0
    • 95
    • 323
  32. void SET_DITCH_POLICE_MODELS ( BOOL toggle )  //0x42CBE54462D92634

    • 0
    • 167
    • 323
  33. BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA ( float x, float y, float z, const char* scenarioName, float radius, BOOL mustBeFree )  //0x0A9D0C2A3BBC86C1

    • 0
    • 133
    • 323
  34. void SET_VEHICLE_ALARM ( Vehicle vehicle, BOOL state )  //0xCDE5E70C1DDB954C

    • 0
    • 148
    • 323
  35. float GET_VEHICLE_MODEL_ESTIMATED_MAX_SPEED ( Hash modelHash )  //0xF417C2502FFFED43

    • 0
    • 105
    • 323
  36. void VEHICLE_SET_ENABLE_NORMALISE_RAMP_CAR_VERTICAL_VELOCTIY ( Any p0, Any p1 )  //0x756AE6E962168A04

    • 0
    • 80
    • 944
  37. void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x77ED170667F50170

    • 0
    • 182
    • 323
  38. CAM

    void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x85973643155D0B07

    • 0
    • 235
    • 323
  39. Entity GET_ENTITY_INDEX_OF_CUTSCENE_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0x0A2E9FDB9A8C62F6

    • 0
    • 168
    • 323
  40. void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle )  //0x730F5F8D3F0F2050

    • 0
    • 84
    • 323
  41. void GOLF_TRAIL_SET_COLOUR ( int p0, int p1, int p10, int p11, int p2, int p3, int p4, int p5, int p6, int p7 )  //0x12995F2E53FFA601

    • 0
    • 98
    • 323
  42. HUD

    void THEFEED_SET_FLASH_DURATION_PARAMETER_FOR_NEXT_MESSAGE ( int count )  //0x17AD8C9706BDD88A

    • 0
    • 1,553
    • 323
  43. HUD

    void DISPLAY_CASH ( BOOL toggle )  //0x96DEC8D5430208B7

    • 0
    • 135
    • 323
  44. ScrHandle CREATE_ITEMSET ( BOOL p0 )  //0x35AD299F50D91B24

    • 0
    • 220
    • 323
  45. BOOL IS_INCIDENT_VALID ( int incidentId )  //0xC8BC6461E629BEAA

    • 0
    • 76
    • 323
  46. void NETWORK_SPENT_UPGRADE_HANGAR ( Any p0, Any p1, Any p2, Any p3 )  //0x615EB504B0788DAF

    • 0
    • 82
    • 1180
  47. BOOL NETWORK_CAN_SESSION_END ()  //0x4EEBC3694E49C572

    • 0
    • 90
    • 323
  48. BOOL NETWORK_IS_GAMER_TALKING ( Any* gamerHandle )  //0x71C33B22606CD88A

    • 0
    • 78
    • 323
  49. void NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA ()  //0xBD0BE0BFC927EAC1

    • 0
    • 77
    • 323
  50. Vector3 GET_SAFE_PICKUP_COORDS ( float x, float y, float z, float p3, float p4 )  //0x6E16BC2503FF1FF0

    • 0
    • 82
    • 323

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