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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_OVERRIDE_VEHICLE_DOOR_TORQUE ( Any p0, Any p1, Any p2 )  //0x66E3AAFACE2D1EB8

    • 0
    • 60
    • 1103
  2. void PLAY_SOUND_FROM_ENTITY_HASH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x5B9853296731E88D

    • 0
    • 107
    • 877
  3. CAM

    void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE ( Any p0, float p1 )  //0xF55E4046F6F831DC

    • 0
    • 116
    • 323
  4. void SET_PAD_CAN_SHAKE_DURING_CUTSCENE ( BOOL toggle )  //0xC61B86C9F61EB404

    • 0
    • 119
    • 323
  5. void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle )  //0x295D82A8559F9150

    • 0
    • 94
    • 323
  6. void SEETHROUGH_SET_FADE_STARTDISTANCE ( float distance )  //0xA78DE25577300BA1

    • 0
    • 84
    • 573
  7. HUD

    int END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_TU ( const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject, float duration )  //0x1E6611149DB3DB6B

    • 0
    • 175
    • 323
  8. HUD

    void SET_MULTIPLAYER_HUD_CASH ( int p0, int p1 )  //0xFD1D220394BCB824

    • 0
    • 76
    • 323
  9. void LOBBY_SET_AUTO_MULTIPLAYER ( BOOL toggle )  //0xB0C56BD3D808D863

    • 0
    • 191
    • 323
  10. void ENABLE_TENNIS_MODE ( Ped ped, BOOL toggle, BOOL p2 )  //0x28A04B411933F8A6

    • 0
    • 113
    • 323
  11. void NETWORK_EARN_WAGE_PAYMENT_BONUS ( int amount )  //0x005ACA7100BD101D

    • 0
    • 77
    • 1180
  12. BOOL NETWORK_SESSION_IS_IN_VOICE_SESSION ()  //0x855BC38818F6F684

    • 0
    • 71
    • 323
  13. BOOL NETWORK_IS_PLAYER_TALKING ( Player player )  //0x031E11F3D447647E

    • 0
    • 80
    • 323
  14. const char* GET_COMMERCE_ITEM_CAT ( int index, int index2 )  //0x6F44CBF56D79FAC0

    • 0
    • 53
    • 323
  15. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

    • 0
    • 78
    • 323
  16. PED

    void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle )  //0xBF1CA77833E58F2C

    • 0
    • 99
    • 323
  17. PED

    void SET_PED_ANGLED_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9 )  //0xC7F76DF27A5045A1

    • 0
    • 73
    • 323
  18. PED

    void SET_ALLOW_STUNT_JUMP_CAMERA ( Ped ped, BOOL toggle )  //0xFAB944D4D481ACCB

    • 0
    • 73
    • 1734
  19. void PLAYER_ATTACH_VIRTUAL_BOUND ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7 )  //0xED51733DC73AED51

    • 0
    • 88
    • 323
  20. void PLAYSTATS_MATCH_STARTED ( Any p0, Any p1, Any p2 )  //0xBC80E22DED931E3D

    • 0
    • 59
    • 323
  21. void SET_FOCUS_ENTITY ( Entity entity )  //0x198F77705FA0931D

    • 0
    • 144
    • 323
  22. void RESET_SCENARIO_TYPES_ENABLED ()  //0x0D40EE2A7F2B2D6D

    • 0
    • 65
    • 323
  23. void SET_TRAILER_LEGS_RAISED ( Vehicle vehicle )  //0x95CF53B3D687F9FA

    • 0
    • 94
    • 323
  24. float GET_VEHICLE_CLASS_MAX_BRAKING ( int vehicleClass )  //0x4BF54C16EC8FEC03

    • 0
    • 57
    • 323
  25. void SET_WHEELIE_ENABLED ( Any p0, Any p1 )  //0x1312DDD8385AEE4E

    • 0
    • 51
    • 1103
  26. void PLAY_SOUND_FROM_COORD ( int soundId, const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, int range, BOOL p8 )  //0x8D8686B622B88120

    • 0
    • 309
    • 323
  27. CAM

    void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVEL ( Any p0, float p1 )  //0xE111A7C0D200CBC5

    • 0
    • 114
    • 323
  28. void SET_CUTSCENE_FADE_VALUES ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 )  //0x8093F23ABACCC7D4

    • 0
    • 143
    • 323
  29. void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle )  //0xE12ABE5E3A389A6C

    • 0
    • 76
    • 323
  30. void SEETHROUGH_SET_FADE_ENDDISTANCE ( float distance )  //0x9D75795B9DC6EBBF

    • 0
    • 102
    • 573
  31. HUD

    int END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_WITH_CREW_TAG ( const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject, float duration, const char* clanTag )  //0x5CBF7BADE20DB93E

    • 0
    • 136
    • 323
  32. HUD

    void REMOVE_MULTIPLAYER_HUD_CASH ()  //0x968F270E39141ECA

    • 0
    • 153
    • 323
  33. BOOL LOBBY_AUTO_MULTIPLAYER_EVENT ()  //0x8AA464D4E0F6ACCD

    • 0
    • 160
    • 323
  34. BOOL IS_TENNIS_MODE ( Ped ped )  //0x5D5479D115290C3F

    • 0
    • 96
    • 323
  35. void NETWORK_SPENT_BUY_BASE ( Any p0, Any p1, Any p2, Any p3 )  //0x4EA3F425C7744D21

    • 0
    • 83
    • 1290
  36. Any NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE ()  //0xB5D3453C98456528

    • 0
    • 75
    • 323
  37. BOOL NETWORK_PLAYER_HAS_HEADSET ( Player player )  //0x3FB99A8B08D18FD6

    • 0
    • 54
    • 323
  38. void OPEN_COMMERCE_STORE ( const char* p0, const char* p1, int p2 )  //0x58C21165F6545892

    • 0
    • 60
    • 323
  39. BOOL IS_OBJECT_A_PICKUP ( Object object )  //0xFC481C641EBBD27D

    • 0
    • 84
    • 1365
  40. PED

    void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle )  //0x66B57B72E0836A76

    • 0
    • 75
    • 323
  41. PED

    void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6 )  //0x9D3151A373974804

    • 0
    • 89
    • 323
  42. int ADD_ROPE ( float x, float y, float windingSpeed, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, float z )  //0xE832D760399EB220

    • 0
    • 214
    • 323
  43. void PLAYER_DETACH_VIRTUAL_BOUND ()  //0x1DD5897E2FA6E7C9

    • 0
    • 69
    • 323
  44. void PLAYSTATS_SHOP_ITEM ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x176852ACAAC173D1

    • 0
    • 89
    • 323
  45. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0x2DDFF3FB9075D747

    • 0
    • 122
    • 323
  46. BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped )  //0xAA135F9482C82CC3

    • 0
    • 113
    • 323
  47. void SET_TRAILER_LEGS_LOWERED ( Any p0 )  //0x878C75C09FBDB942

    • 0
    • 87
    • 1103
  48. int ADD_ROAD_NODE_SPEED_ZONE ( float x, float y, float z, float radius, float speed, BOOL p5 )  //0x2CE544C68FB812A0

    • 0
    • 110
    • 323
  49. void SET_DISABLE_HELI_EXPLODE_FROM_BODY_DAMAGE ( Any p0, Any p1 )  //0xEDBC8405B3895CC9

    • 0
    • 62
    • 1103
  50. void UPDATE_SOUND_COORD ( Any p0, Any p1, Any p2, Any p3 )  //0x7EC3C679D0E7E46B

    • 0
    • 68
    • 678

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