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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. float GET_PLAYER_SPRINT_STAMINA_REMAINING ( Player player )  //0x3F9F16F8E65A7ED7

    • 0
    • 119
    • 323
  2. Any SC_EMAIL_GET_RETRIEVAL_STATUS ()  //0x16DA8172459434AA

    • 0
    • 107
    • 323
  3. float STAT_GET_CHALLENGE_FLYING_DIST ()  //0x6E0A5253375C4584

    • 0
    • 67
    • 463
  4. int GET_NAVMESH_ROUTE_DISTANCE_REMAINING ( Ped ped, float* distanceRemaining, BOOL* isPathReady )  //0xC6F5C0BCDC74D62D

    • 0
    • 135
    • 323
  5. void SET_VEHICLE_HOMING_LOCKEDONTO_STATE ( Any p0, Any p1 )  //0x407DC5E97DB1A4D3

    • 0
    • 185
    • 1493
  6. BOOL IS_COP_VEHICLE_IN_AREA_3D ( float x1, float x2, float y1, float y2, float z1, float z2 )  //0x7EEF65D5F153E26A

    • 0
    • 81
    • 323
  7. Any DETACH_ENTITY_FROM_CARGOBOB ( Vehicle cargobob, Entity entity )  //0xAF03011701811146

    • 0
    • 69
    • 678
  8. void EXPLODE_PROJECTILES ( Ped ped, Hash weaponHash, BOOL p2 )  //0xFC4BD125DE7611E4

    • 0
    • 156
    • 323
  9. void PLAY_STREAM_FRONTEND ()  //0x58FCE43488F9F5F4

    • 0
    • 74
    • 323
  10. CAM

    int GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL ()  //0xEE82280AB767B690

    • 0
    • 73
    • 323
  11. int GET_ENTITY_HEALTH ( Entity entity )  //0xEEF059FAD016D209

    • 0
    • 224
    • 323
  12. BOOL BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO ( Any p0 )  //0x759650634F07B6B4

    • 0
    • 128
    • 323
  13. void DISABLE_REGION_VFX ( Any p0 )  //0xEFD97FF47B745B8D

    • 0
    • 88
    • 791
  14. HUD

    void SET_TEXT_JUSTIFICATION ( int justifyType )  //0x4E096588B13FFECA

    • 0
    • 82
    • 323
  15. HUD

    void DRAW_FRONTEND_BACKGROUND_THIS_FRAME ()  //0x211C4EF450086857

    • 0
    • 61
    • 323
  16. BOOL HAVE_CREDITS_REACHED_END ()  //0x075F1D57402C93BA

    • 0
    • 85
    • 323
  17. void NETWORK_EARN_FROM_ROB_ARMORED_CARS ( int amount )  //0xF514621E8EA463D0

    • 0
    • 151
    • 323
  18. BOOL NET_GAMESERVER_END_SERVICE ( int transactionId )  //0xE2A99A9B524BEFFF

    • 0
    • 117
    • 323
  19. int NETWORK_GET_RANDOM_INT ()  //0x599E4FA1F87EB5FF

    • 0
    • 104
    • 323
  20. int GET_NUM_RESERVED_MISSION_OBJECTS ( BOOL p0, Any p1 )  //0xAA81B5F10BC43AC2

    • 0
    • 71
    • 323
  21. const char* TEXTURE_DOWNLOAD_GET_NAME ( int p0 )  //0x3448505B6E35262D

    • 0
    • 66
    • 323
  22. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* outHeading, Any* unknown1, int unknown2, float unknown3, float unknown4 )  //0x80CA6A8B6C094CC4

    • 0
    • 151
    • 323
  23. PED

    void SET_PED_CAN_BE_KNOCKED_OFF_BIKE ( Any p0, Any p1 )  //0xB282749D5E028163

    • 0
    • 77
    • 877
  24. PED

    void SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE ( Ped ped, BOOL toggle )  //0x94D94BF1A75AED3D

    • 0
    • 77
    • 323
  25. float GET_PLAYER_SPRINT_TIME_REMAINING ( Player player )  //0x1885BC9B108B4C99

    • 0
    • 99
    • 323
  26. Any SC_EMAIL_GET_NUM_RETRIEVED_EMAILS ()  //0x7DB18CA8CAD5B098

    • 0
    • 112
    • 505
  27. BOOL STAT_GET_FLYING_ALTITUDE ( float* p0 )  //0x1A8EA222F9C67DBB

    • 0
    • 67
    • 463
  28. int GET_NAVMESH_ROUTE_RESULT ( Ped ped )  //0x632E831F382A0FA8

    • 0
    • 148
    • 323
  29. BOOL IS_VEHICLE_MODEL ( Vehicle vehicle, Hash model )  //0x423E8DE37D934D89

    • 0
    • 234
    • 323
  30. BOOL IS_VEHICLE_ON_ALL_WHEELS ( Vehicle vehicle )  //0xB104CD1BABF302E2

    • 0
    • 79
    • 323
  31. BOOL IS_VEHICLE_ATTACHED_TO_CARGOBOB ( Vehicle cargobob, Vehicle vehicleAttached )  //0xD40148F22E81A1D9

    • 0
    • 59
    • 323
  32. void REMOVE_ALL_PROJECTILES_OF_TYPE ( Hash weaponHash, BOOL explode )  //0xFC52E0F37E446528

    • 0
    • 106
    • 323
  33. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z )  //0x21442F412E8DE56B

    • 0
    • 84
    • 323
  34. CAM

    void SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL ( int zoomLevel )  //0x19464CB6E4078C8A

    • 0
    • 76
    • 323
  35. int GET_ENTITY_MAX_HEALTH ( Entity entity )  //0x15D757606D170C3C

    • 0
    • 130
    • 323
  36. int GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO ( int p0 )  //0xCB82A0BF0E3E3265

    • 0
    • 140
    • 323
  37. void PRESET_INTERIOR_AMBIENT_CACHE ( const char* timecycleModifierName )  //0xD7021272EB0A451E

    • 0
    • 70
    • 323
  38. HUD

    void SET_TEXT_WRAP ( float start, float end )  //0x63145D9C883A1A70

    • 0
    • 76
    • 323
  39. HUD

    void DRAW_HUD_OVER_FADE_THIS_FRAME ()  //0xBF4F34A85CA2970C

    • 0
    • 67
    • 323
  40. void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ( const char* scriptName )  //0x9DC711BC69C548DF

    • 0
    • 203
    • 323
  41. void NETWORK_EARN_FROM_CRATE_DROP ( int amount )  //0xB1CC1B9EC3007A2A

    • 0
    • 161
    • 323
  42. BOOL NET_GAMESERVER_DELETE_CHARACTER ( int slot, BOOL transfer, Hash reason )  //0x51F1A8E48C3D2F6D

    • 0
    • 160
    • 323
  43. int NETWORK_GET_RANDOM_INT_RANGED ( int rangeStart, int rangeEnd )  //0xE30CF56F1EFA5F43

    • 0
    • 69
    • 323
  44. int GET_NUM_RESERVED_MISSION_PEDS ( BOOL p0, Any p1 )  //0x1F13D5AE5CB17E17

    • 0
    • 66
    • 323
  45. int GET_STATUS_OF_TEXTURE_DOWNLOAD ( int p0 )  //0x8BD6C6DEA20E82C6

    • 0
    • 65
    • 323
  46. int GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* outHeading, Any p6, float p7, float p8 )  //0x6448050E9C2A7207

    • 0
    • 109
    • 323
  47. PED

    void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state )  //0x7A6535691B477C48

    • 0
    • 124
    • 323
  48. PED

    void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

    • 0
    • 82
    • 323
  49. float GET_PLAYER_UNDERWATER_TIME_REMAINING ( Player player )  //0xA1FCF8E6AF40B731

    • 0
    • 98
    • 323
  50. BOOL SC_EMAIL_GET_EMAIL_AT_INDEX ( int p0, Any* p1 )  //0x4737980E8A283806

    • 0
    • 120
    • 323

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