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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void LOCK_DOORS_WHEN_NO_LONGER_NEEDED ( Vehicle vehicle )  //0xCFD778E7904C255E

    • 0
    • 60
    • 323
  2. Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, Any p1 )  //0x3B390A939AF0B5FC

    • 0
    • 212
    • 323
  3. void SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY ( BOOL toggle )  //0x1098355A16064BB3

    • 0
    • 95
    • 323
  4. CAM

    float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0x743607648ADD4587

    • 0
    • 96
    • 323
  5. BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName )  //0xDACE671663F2F5DB

    • 0
    • 123
    • 323
  6. BOOL IS_ENTITY_ON_FIRE ( Entity entity )  //0x28D3FED7190D3A0B

    • 0
    • 126
    • 323
  7. void USE_PARTICLE_FX_ASSET ( const char* name )  //0x6C38AF3693A69A91

    • 0
    • 98
    • 323
  8. HUD

    const char* GET_STREET_NAME_FROM_HASH_KEY ( Hash hash )  //0xD0EF8A959B8A4CB9

    • 0
    • 119
    • 323
  9. HUD

    void SET_FLOATING_HELP_TEXT_STYLE ( int hudIndex, int p1, int p2, int p3, int p4, int p5 )  //0x788E7FD431BD67F1

    • 0
    • 90
    • 323
  10. void UNLOAD_ALL_CLOUD_HATS ()  //0x957E790EA1727B64

    • 0
    • 107
    • 323
  11. void GET_MOBILE_PHONE_POSITION ( Vector3* position )  //0x584FDFDA48805B86

    • 0
    • 169
    • 323
  12. const char* NETWORK_GET_STRING_BANK_WALLET_BALANCE ()  //0x700AF71AE615E6DD

    • 0
    • 64
    • 323
  13. int NETWORK_GET_NUM_PRESENCE_INVITES ()  //0xCEFA968912D0F78D

    • 0
    • 69
    • 323
  14. void SET_NETWORK_ID_CAN_MIGRATE ( int netId, BOOL toggle )  //0x299EEB23175895FC

    • 0
    • 87
    • 323
  15. BOOL UGC_GET_CONTENT_IS_VERIFIED ( Any p0 )  //0xA9240A96C74CCA13

    • 0
    • 61
    • 323
  16. PAD

    BOOL IS_DISABLED_CONTROL_JUST_RELEASED ( int padIndex, int control )  //0x305C8DCD79DA8B0F

    • 0
    • 156
    • 323
  17. PED

    void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
    • 126
    • 323
  18. PED

    void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

    • 0
    • 79
    • 323
  19. void SET_PLAYER_CONTROL ( Player player, BOOL bHasControl, int flags )  //0x8D32347D6D4C40A2

    • 0
    • 175
    • 323
  20. int GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xD8F66A3A60C62153

    • 0
    • 167
    • 323
  21. void PRESENCE_EVENT_UPDATESTAT_FLOAT ( Hash statHash, float value, int p2 )  //0x30A6614C1F7799B8

    • 0
    • 70
    • 323
  22. void TASK_COWER ( Ped ped, int duration )  //0x3EB1FE9E8E908E15

    • 0
    • 163
    • 323
  23. void TASK_MOVE_NETWORK_BY_NAME ( Ped ped, const char* task, float multiplier, BOOL allowOverrideCloneUpdate, const char* animDict, int flags )  //0x2D537BA194896636

    • 0
    • 94
    • 323
  24. void FORCE_SUB_THROTTLE_FOR_TIME ( Vehicle vehicle, float p1, float p2 )  //0x99CAD8E7AFDB60FA

    • 0
    • 75
    • 323
  25. void SET_LAST_DRIVEN_VEHICLE ( Vehicle vehicle )  //0xACFB2463CC22BED2

    • 0
    • 61
    • 323
  26. Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1 )  //0x8483E98E8B888AE2

    • 0
    • 173
    • 323
  27. BOOL DOES_PLAYER_VEH_HAVE_RADIO ()  //0x109697E2FFBAC8A1

    • 0
    • 74
    • 323
  28. CAM

    void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading )  //0xB4EC2312F4E5B1F1

    • 0
    • 104
    • 323
  29. float DECOR_GET_FLOAT ( Entity entity, const char* propertyName )  //0x6524A2F114706F43

    • 0
    • 130
    • 323
  30. int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius )  //0x50CAD495A460B305

    • 0
    • 113
    • 323
  31. void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset )  //0xEA1E2D93F6F75ED9

    • 0
    • 105
    • 323
  32. HUD

    BOOL IS_HUD_PREFERENCE_SWITCHED_ON ()  //0x1930DFA731813EC4

    • 0
    • 61
    • 323
  33. HUD

    void CLEAR_FLOATING_HELP ( int hudIndex, BOOL p1 )  //0x50085246ABD3FEFA

    • 0
    • 91
    • 323
  34. void SET_CLOUDS_ALPHA ( float opacity )  //0xF36199225D6D8C86

    • 0
    • 90
    • 323
  35. void SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN ( BOOL toggle )  //0xF511F759238A5122

    • 0
    • 147
    • 323
  36. BOOL NETWORK_GET_CAN_SPEND_FROM_WALLET ( int amount, int characterSlot )  //0xED5AB8860415BABA

    • 0
    • 63
    • 323
  37. BOOL NETWORK_ACCEPT_PRESENCE_INVITE ( Any p0 )  //0xFA91550DF9318B22

    • 0
    • 86
    • 323
  38. void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle )  //0xE05E81A888FA63C8

    • 0
    • 69
    • 323
  39. Any UGC_GET_CONTENT_RATING ( Any p0, Any p1 )  //0x1ACCFBA3D8DAB2EE

    • 0
    • 51
    • 323
  40. PAD

    float GET_DISABLED_CONTROL_NORMAL ( int padIndex, int control )  //0x11E65974A982637C

    • 0
    • 143
    • 323
  41. PED

    void SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
    • 123
    • 323
  42. PED

    void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

    • 0
    • 85
    • 323
  43. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xE28E54788CE8F12D

    • 0
    • 146
    • 323
  44. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x2902843FCD2B2D79

    • 0
    • 241
    • 323
  45. void PRESENCE_EVENT_UPDATESTAT_INT_WITH_STRING ( Hash statHash, int value, int p2, const char* string )  //0x6483C25849031C4F

    • 0
    • 75
    • 323
  46. void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags )  //0xF2EAB31979A7F910

    • 0
    • 179
    • 323
  47. void TASK_MOVE_NETWORK_ADVANCED_BY_NAME ( Ped ped, const char* network, BOOL allowOverrideCloneUpdate, const char* animDict, int flags, float x, float y, float z, float rotX, float rotY )  //0xD5B35BEA41919ACB

    • 0
    • 89
    • 323
  48. void SET_VEHICLE_CAN_BE_TARGETTED ( Vehicle vehicle, BOOL state )  //0x3750146A28097A82

    • 0
    • 90
    • 323
  49. Vehicle GET_LAST_DRIVEN_VEHICLE ()  //0xB2D06FAEDE65B577

    • 0
    • 84
    • 323
  50. BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash )  //0x75C55983C2C39DAA

    • 0
    • 187
    • 323

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