GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void LOCK_DOORS_WHEN_NO_LONGER_NEEDED ( Vehicle vehicle ) //0xCFD778E7904C255E
- 0
- 60
- 323
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Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, Any p1 ) //0x3B390A939AF0B5FC
- 0
- 212
- 323
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void SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY ( BOOL toggle ) //0x1098355A16064BB3
- 0
- 95
- 323
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float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0x743607648ADD4587
- 0
- 96
- 323
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BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName ) //0xDACE671663F2F5DB
- 0
- 123
- 323
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BOOL IS_ENTITY_ON_FIRE ( Entity entity ) //0x28D3FED7190D3A0B
- 0
- 126
- 323
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void USE_PARTICLE_FX_ASSET ( const char* name ) //0x6C38AF3693A69A91
- 0
- 98
- 323
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const char* GET_STREET_NAME_FROM_HASH_KEY ( Hash hash ) //0xD0EF8A959B8A4CB9
- 0
- 119
- 323
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void SET_FLOATING_HELP_TEXT_STYLE ( int hudIndex, int p1, int p2, int p3, int p4, int p5 ) //0x788E7FD431BD67F1
- 0
- 90
- 323
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void UNLOAD_ALL_CLOUD_HATS () //0x957E790EA1727B64
- 0
- 107
- 323
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void GET_MOBILE_PHONE_POSITION ( Vector3* position ) //0x584FDFDA48805B86
- 0
- 169
- 323
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const char* NETWORK_GET_STRING_BANK_WALLET_BALANCE () //0x700AF71AE615E6DD
- 0
- 64
- 323
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int NETWORK_GET_NUM_PRESENCE_INVITES () //0xCEFA968912D0F78D
- 0
- 69
- 323
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void SET_NETWORK_ID_CAN_MIGRATE ( int netId, BOOL toggle ) //0x299EEB23175895FC
- 0
- 87
- 323
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BOOL UGC_GET_CONTENT_IS_VERIFIED ( Any p0 ) //0xA9240A96C74CCA13
- 0
- 61
- 323
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BOOL IS_DISABLED_CONTROL_JUST_RELEASED ( int padIndex, int control ) //0x305C8DCD79DA8B0F
- 0
- 156
- 323
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void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash ) //0xADB3F206518799E8
- 0
- 126
- 323
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void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle ) //0xC11C18092C5530DC
- 0
- 79
- 323
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void SET_PLAYER_CONTROL ( Player player, BOOL bHasControl, int flags ) //0x8D32347D6D4C40A2
- 0
- 175
- 323
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int GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex ) //0xD8F66A3A60C62153
- 0
- 167
- 323
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void PRESENCE_EVENT_UPDATESTAT_FLOAT ( Hash statHash, float value, int p2 ) //0x30A6614C1F7799B8
- 0
- 70
- 323
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void TASK_COWER ( Ped ped, int duration ) //0x3EB1FE9E8E908E15
- 0
- 163
- 323
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void TASK_MOVE_NETWORK_BY_NAME ( Ped ped, const char* task, float multiplier, BOOL allowOverrideCloneUpdate, const char* animDict, int flags ) //0x2D537BA194896636
- 0
- 94
- 323
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void FORCE_SUB_THROTTLE_FOR_TIME ( Vehicle vehicle, float p1, float p2 ) //0x99CAD8E7AFDB60FA
- 0
- 75
- 323
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void SET_LAST_DRIVEN_VEHICLE ( Vehicle vehicle ) //0xACFB2463CC22BED2
- 0
- 61
- 323
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Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1 ) //0x8483E98E8B888AE2
- 0
- 173
- 323
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BOOL DOES_PLAYER_VEH_HAVE_RADIO () //0x109697E2FFBAC8A1
- 0
- 74
- 323
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void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading ) //0xB4EC2312F4E5B1F1
- 0
- 104
- 323
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float DECOR_GET_FLOAT ( Entity entity, const char* propertyName ) //0x6524A2F114706F43
- 0
- 130
- 323
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int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius ) //0x50CAD495A460B305
- 0
- 113
- 323
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void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset ) //0xEA1E2D93F6F75ED9
- 0
- 105
- 323
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BOOL IS_HUD_PREFERENCE_SWITCHED_ON () //0x1930DFA731813EC4
- 0
- 61
- 323
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void CLEAR_FLOATING_HELP ( int hudIndex, BOOL p1 ) //0x50085246ABD3FEFA
- 0
- 91
- 323
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void SET_CLOUDS_ALPHA ( float opacity ) //0xF36199225D6D8C86
- 0
- 90
- 323
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void SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN ( BOOL toggle ) //0xF511F759238A5122
- 0
- 147
- 323
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BOOL NETWORK_GET_CAN_SPEND_FROM_WALLET ( int amount, int characterSlot ) //0xED5AB8860415BABA
- 0
- 63
- 323
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BOOL NETWORK_ACCEPT_PRESENCE_INVITE ( Any p0 ) //0xFA91550DF9318B22
- 0
- 86
- 323
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void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle ) //0xE05E81A888FA63C8
- 0
- 69
- 323
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Any UGC_GET_CONTENT_RATING ( Any p0, Any p1 ) //0x1ACCFBA3D8DAB2EE
- 0
- 51
- 323
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float GET_DISABLED_CONTROL_NORMAL ( int padIndex, int control ) //0x11E65974A982637C
- 0
- 143
- 323
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void SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash ) //0xC80A74AC829DDD92
- 0
- 123
- 323
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void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle ) //0x73518ECE2485412B
- 0
- 85
- 323
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int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xE28E54788CE8F12D
- 0
- 146
- 323
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BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize ) //0x2902843FCD2B2D79
- 0
- 241
- 323
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void PRESENCE_EVENT_UPDATESTAT_INT_WITH_STRING ( Hash statHash, int value, int p2, const char* string ) //0x6483C25849031C4F
- 0
- 75
- 323
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void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags ) //0xF2EAB31979A7F910
- 0
- 179
- 323
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void TASK_MOVE_NETWORK_ADVANCED_BY_NAME ( Ped ped, const char* network, BOOL allowOverrideCloneUpdate, const char* animDict, int flags, float x, float y, float z, float rotX, float rotY ) //0xD5B35BEA41919ACB
- 0
- 89
- 323
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void SET_VEHICLE_CAN_BE_TARGETTED ( Vehicle vehicle, BOOL state ) //0x3750146A28097A82
- 0
- 90
- 323
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Vehicle GET_LAST_DRIVEN_VEHICLE () //0xB2D06FAEDE65B577
- 0
- 84
- 323
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BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash ) //0x75C55983C2C39DAA
- 0
- 187
- 323