GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed ) //0x121F0593E0A431D7
- 0
- 77
- 323
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BOOL IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKE ( Hash model ) //0xA1A9FC1C76A6730D
- 0
- 98
- 1103
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void SET_BIKE_ON_STAND ( Vehicle vehicle, float x, float y ) //0x9CFA4896C3A53CBB
- 0
- 72
- 323
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void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL bForceInHand ) //0xADF692B254977C0C
- 0
- 329
- 323
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void SET_VEHICLE_RADIO_LOUD ( Vehicle vehicle, BOOL toggle ) //0xBB6F1CAEC68B0BCE
- 0
- 112
- 323
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void SET_GAMEPLAY_CAM_MOTION_BLUR_SCALING_THIS_UPDATE ( float p0 ) //0x487A82C650EB7799
- 0
- 97
- 323
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BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value ) //0x211AB1DD8D0F363A
- 0
- 144
- 323
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FireId START_ENTITY_FIRE ( Entity entity ) //0xF6A9D9708F6F23DF
- 0
- 233
- 323
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void SET_SKIDMARK_RANGE_SCALE ( Any p0 ) //0x5DBF05DB5926D089
- 0
- 90
- 1011
-
int GET_LENGTH_OF_LITERAL_STRING ( const char* string ) //0xF030907CCBB8A9FD
- 0
- 71
- 323
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void SET_FLOATING_HELP_TEXT_WORLD_POSITION ( int hudIndex, float x, float y, float z ) //0x784BA7E0ECEB4178
- 0
- 72
- 323
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void LOAD_CLOUD_HAT ( const char* name, float transitionTime ) //0xFC4842A34657BFCB
- 0
- 155
- 323
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void GET_MOBILE_PHONE_ROTATION ( Vector3* rotation, Vehicle p1 ) //0x1CEFB61F193070AE
- 0
- 156
- 323
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const char* NETWORK_GET_STRING_WALLET_BALANCE ( int characterSlot ) //0xF9B10B529DCFB33B
- 0
- 76
- 323
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BOOL NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE ( Any* gamerHandle, const char* p1, Any p2, Any p3 ) //0x1171A97A3D3981B6
- 0
- 78
- 323
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Any NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS () //0x5B4F04F19376A0BA
- 0
- 70
- 323
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Any UGC_GET_CONTENT_LANGUAGE ( Any p0 ) //0x32DD916F3F7C9672
- 0
- 46
- 323
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BOOL IS_DISABLED_CONTROL_RELEASED ( int padIndex, int control ) //0xFB6C4072E9A32E92
- 0
- 153
- 757
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int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped ) //0x5407B7288D0478B7
- 0
- 85
- 323
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void TRIGGER_IDLE_ANIMATION_ON_PED ( Ped ped ) //0xC2EE020F5FB4DB53
- 0
- 58
- 323
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BOOL IS_PLAYER_DEAD ( Player player ) //0x424D4687FA1E5652
- 0
- 142
- 323
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int GET_NUMBER_OF_EVENTS ( int eventGroup ) //0x5F92A689A06620AA
- 0
- 171
- 323
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BOOL LEADERBOARDS_GET_CACHE_DATA_ROW ( Any p0, Any p1, Any* p2 ) //0x9120E8DBA3D69273
- 0
- 69
- 323
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void TASK_STAND_STILL ( Ped ped, int time ) //0x919BE13EED931959
- 0
- 179
- 323
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void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x90D2156198831D69
- 0
- 104
- 323
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void SET_HELI_BLADES_FULL_SPEED ( Vehicle vehicle ) //0xA178472EBB8AE60D
- 0
- 84
- 323
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void SET_VEHICLE_NOT_STEALABLE_AMBIENTLY ( Vehicle vehicle, BOOL p1 ) //0xAB04325045427AAE
- 0
- 69
- 323
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BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2 ) //0x3A87E44BB9A01D54
- 0
- 361
- 323
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BOOL CAN_VEHICLE_RECEIVE_CB_RADIO ( Vehicle vehicle ) //0x032A116663A4D5AC
- 0
- 70
- 323
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void SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE ( float p0 ) //0x0225778816FDC28C
- 0
- 87
- 323
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BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value ) //0x0CE3AA5E1CA19E10
- 0
- 168
- 323
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void STOP_ENTITY_FIRE ( Entity entity ) //0x7F0DD2EBBB651AFF
- 0
- 147
- 323
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void FORCE_POSTFX_BULLET_IMPACTS_AFTER_HUD ( BOOL p0 ) //0x9B079E5221D984D3
- 0
- 84
- 323
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int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string ) //0x43E4111189E54F0E
- 0
- 66
- 323
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void SET_FLOATING_HELP_TEXT_TO_ENTITY ( int hudIndex, Entity entity, float offsetX, float offsetY ) //0xB094BC1DB4018240
- 0
- 103
- 323
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void UNLOAD_CLOUD_HAT ( const char* name, float p1 ) //0xA74802FB8D0B7814
- 0
- 60
- 323
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void SET_MOBILE_PHONE_POSITION ( float posX, float posY, float posZ ) //0x693A5C6D6734085B
- 0
- 161
- 323
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const char* NETWORK_GET_STRING_BANK_BALANCE () //0xA6FA3979BED01B81
- 0
- 72
- 323
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Any NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID ( Any p0 ) //0x742B58F723233ED9
- 0
- 83
- 323
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BOOL NETWORK_GET_PRIMARY_CLAN_DATA_NEW ( Any* p0, Any* p1 ) //0xC080FF658B2E41DA
- 0
- 73
- 323
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BOOL UGC_GET_CONTENT_IS_PUBLISHED ( Any p0 ) //0x3054F114121C21EA
- 0
- 64
- 323
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BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, int control ) //0x91AEF906BCA88877
- 0
- 168
- 323
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int COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUS ( Ped ped, float x, float y, float z, float radius ) //0x336B3D200AB007CB
- 0
- 94
- 323
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void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
- 0
- 76
- 323
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BOOL IS_PLAYER_PRESSING_HORN ( Player player ) //0xFA1E2BF8B10598F9
- 0
- 167
- 323
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BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex ) //0x936E6168A9BCEDB5
- 0
- 160
- 323
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void PRESENCE_EVENT_UPDATESTAT_INT ( Hash statHash, int value, int p2 ) //0x11FF1C80276097ED
- 0
- 84
- 323
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void TASK_FORCE_MOTION_STATE ( Ped ped, Hash state, BOOL forceRestart ) //0x4F056E1AFFEF17AB
- 0
- 97
- 323
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void SET_HELI_BLADES_SPEED ( Vehicle vehicle, float speed ) //0xFD280B4D7F3ABC4D
- 0
- 110
- 323