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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed )  //0x121F0593E0A431D7

    • 0
    • 77
    • 323
  2. BOOL IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKE ( Hash model )  //0xA1A9FC1C76A6730D

    • 0
    • 98
    • 1103
  3. void SET_BIKE_ON_STAND ( Vehicle vehicle, float x, float y )  //0x9CFA4896C3A53CBB

    • 0
    • 72
    • 323
  4. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL bForceInHand )  //0xADF692B254977C0C

    • 0
    • 329
    • 323
  5. void SET_VEHICLE_RADIO_LOUD ( Vehicle vehicle, BOOL toggle )  //0xBB6F1CAEC68B0BCE

    • 0
    • 112
    • 323
  6. CAM

    void SET_GAMEPLAY_CAM_MOTION_BLUR_SCALING_THIS_UPDATE ( float p0 )  //0x487A82C650EB7799

    • 0
    • 97
    • 323
  7. BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value )  //0x211AB1DD8D0F363A

    • 0
    • 144
    • 323
  8. FireId START_ENTITY_FIRE ( Entity entity )  //0xF6A9D9708F6F23DF

    • 0
    • 233
    • 323
  9. void SET_SKIDMARK_RANGE_SCALE ( Any p0 )  //0x5DBF05DB5926D089

    • 0
    • 90
    • 1011
  10. HUD

    int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0xF030907CCBB8A9FD

    • 0
    • 71
    • 323
  11. HUD

    void SET_FLOATING_HELP_TEXT_WORLD_POSITION ( int hudIndex, float x, float y, float z )  //0x784BA7E0ECEB4178

    • 0
    • 72
    • 323
  12. void LOAD_CLOUD_HAT ( const char* name, float transitionTime )  //0xFC4842A34657BFCB

    • 0
    • 155
    • 323
  13. void GET_MOBILE_PHONE_ROTATION ( Vector3* rotation, Vehicle p1 )  //0x1CEFB61F193070AE

    • 0
    • 156
    • 323
  14. const char* NETWORK_GET_STRING_WALLET_BALANCE ( int characterSlot )  //0xF9B10B529DCFB33B

    • 0
    • 76
    • 323
  15. BOOL NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE ( Any* gamerHandle, const char* p1, Any p2, Any p3 )  //0x1171A97A3D3981B6

    • 0
    • 78
    • 323
  16. Any NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS ()  //0x5B4F04F19376A0BA

    • 0
    • 70
    • 323
  17. Any UGC_GET_CONTENT_LANGUAGE ( Any p0 )  //0x32DD916F3F7C9672

    • 0
    • 46
    • 323
  18. PAD

    BOOL IS_DISABLED_CONTROL_RELEASED ( int padIndex, int control )  //0xFB6C4072E9A32E92

    • 0
    • 153
    • 757
  19. PED

    int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped )  //0x5407B7288D0478B7

    • 0
    • 85
    • 323
  20. PED

    void TRIGGER_IDLE_ANIMATION_ON_PED ( Ped ped )  //0xC2EE020F5FB4DB53

    • 0
    • 58
    • 323
  21. BOOL IS_PLAYER_DEAD ( Player player )  //0x424D4687FA1E5652

    • 0
    • 142
    • 323
  22. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5F92A689A06620AA

    • 0
    • 171
    • 323
  23. BOOL LEADERBOARDS_GET_CACHE_DATA_ROW ( Any p0, Any p1, Any* p2 )  //0x9120E8DBA3D69273

    • 0
    • 69
    • 323
  24. void TASK_STAND_STILL ( Ped ped, int time )  //0x919BE13EED931959

    • 0
    • 179
    • 323
  25. void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x90D2156198831D69

    • 0
    • 104
    • 323
  26. void SET_HELI_BLADES_FULL_SPEED ( Vehicle vehicle )  //0xA178472EBB8AE60D

    • 0
    • 84
    • 323
  27. void SET_VEHICLE_NOT_STEALABLE_AMBIENTLY ( Vehicle vehicle, BOOL p1 )  //0xAB04325045427AAE

    • 0
    • 69
    • 323
  28. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2 )  //0x3A87E44BB9A01D54

    • 0
    • 361
    • 323
  29. BOOL CAN_VEHICLE_RECEIVE_CB_RADIO ( Vehicle vehicle )  //0x032A116663A4D5AC

    • 0
    • 70
    • 323
  30. CAM

    void SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE ( float p0 )  //0x0225778816FDC28C

    • 0
    • 87
    • 323
  31. BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value )  //0x0CE3AA5E1CA19E10

    • 0
    • 168
    • 323
  32. void STOP_ENTITY_FIRE ( Entity entity )  //0x7F0DD2EBBB651AFF

    • 0
    • 147
    • 323
  33. void FORCE_POSTFX_BULLET_IMPACTS_AFTER_HUD ( BOOL p0 )  //0x9B079E5221D984D3

    • 0
    • 84
    • 323
  34. HUD

    int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string )  //0x43E4111189E54F0E

    • 0
    • 66
    • 323
  35. HUD

    void SET_FLOATING_HELP_TEXT_TO_ENTITY ( int hudIndex, Entity entity, float offsetX, float offsetY )  //0xB094BC1DB4018240

    • 0
    • 103
    • 323
  36. void UNLOAD_CLOUD_HAT ( const char* name, float p1 )  //0xA74802FB8D0B7814

    • 0
    • 60
    • 323
  37. void SET_MOBILE_PHONE_POSITION ( float posX, float posY, float posZ )  //0x693A5C6D6734085B

    • 0
    • 161
    • 323
  38. const char* NETWORK_GET_STRING_BANK_BALANCE ()  //0xA6FA3979BED01B81

    • 0
    • 72
    • 323
  39. Any NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID ( Any p0 )  //0x742B58F723233ED9

    • 0
    • 83
    • 323
  40. BOOL NETWORK_GET_PRIMARY_CLAN_DATA_NEW ( Any* p0, Any* p1 )  //0xC080FF658B2E41DA

    • 0
    • 73
    • 323
  41. BOOL UGC_GET_CONTENT_IS_PUBLISHED ( Any p0 )  //0x3054F114121C21EA

    • 0
    • 64
    • 323
  42. PAD

    BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, int control )  //0x91AEF906BCA88877

    • 0
    • 168
    • 323
  43. PED

    int COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUS ( Ped ped, float x, float y, float z, float radius )  //0x336B3D200AB007CB

    • 0
    • 94
    • 323
  44. PED

    void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

    • 0
    • 76
    • 323
  45. BOOL IS_PLAYER_PRESSING_HORN ( Player player )  //0xFA1E2BF8B10598F9

    • 0
    • 167
    • 323
  46. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0x936E6168A9BCEDB5

    • 0
    • 160
    • 323
  47. void PRESENCE_EVENT_UPDATESTAT_INT ( Hash statHash, int value, int p2 )  //0x11FF1C80276097ED

    • 0
    • 84
    • 323
  48. void TASK_JUMP ( Ped ped, BOOL usePlayerLaunchForce, BOOL doSuperJump, BOOL useFullSuperJumpForce )  //0x0AE4086104E067B1

    • 0
    • 187
    • 323
  49. void TASK_FORCE_MOTION_STATE ( Ped ped, Hash state, BOOL forceRestart )  //0x4F056E1AFFEF17AB

    • 0
    • 97
    • 323
  50. void SET_HELI_BLADES_SPEED ( Vehicle vehicle, float speed )  //0xFD280B4D7F3ABC4D

    • 0
    • 110
    • 323

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