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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. PED

    BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

    • 0
    • 96
    • 323
  2. PED

    void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
    • 90
    • 323
  3. void SET_PLAYER_WANTED_LEVEL_NOW ( Player player, BOOL p1 )  //0xE0A7D1E497FFCD6F

    • 0
    • 147
    • 323
  4. void SCRIPT_THREAD_ITERATOR_RESET ()  //0xDADFADA5A20143A8

    • 0
    • 168
    • 323
  5. void LEADERBOARDS_WRITE_ADD_COLUMN_LONG ( Any p0, Any p1, Any p2 )  //0x2E65248609523599

    • 0
    • 85
    • 323
  6. void CLEAR_HD_AREA ()  //0xCE58B1CFB9290813

    • 0
    • 86
    • 323
  7. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0xF5134943EA29868C

    • 0
    • 90
    • 323
  8. BOOL IS_THIS_MODEL_A_CAR ( Hash model )  //0x7F6DB52EEFC96DF8

    • 0
    • 86
    • 323
  9. void SWING_BOAT_BOOM_FREELY ( Vehicle vehicle, BOOL p1 )  //0xC1F981A6F74F0C23

    • 0
    • 75
    • 323
  10. Hash GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash )  //0x0DB57B41EC1DB083

    • 0
    • 340
    • 323
  11. void UNFREEZE_RADIO_STATION ( const char* radioStation )  //0xFC00454CF60B91DD

    • 0
    • 67
    • 323
  12. CAM

    void DO_SCREEN_FADE_OUT ( int duration )  //0x891B5B39AC6302AF

    • 0
    • 108
    • 323
  13. Vector3 DATAARRAY_GET_VECTOR ( Any* arrayData, int arrayIndex )  //0x8D2064E5B64A628A

    • 0
    • 81
    • 323
  14. BOOL IS_DLC_VEHICLE_MOD ( Hash hash )  //0x0564B9FF9631B82C

    • 0
    • 136
    • 323
  15. void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale )  //0x27E32866E9A5C416

    • 0
    • 91
    • 323
  16. HUD

    BOOL IS_STREAMING_ADDITIONAL_TEXT ( int p0 )  //0x8B6817B71B85EBF0

    • 0
    • 77
    • 323
  17. HUD

    BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xF9904D11F1ACBEC3

    • 0
    • 114
    • 323
  18. void SET_RAIN ( float intensity )  //0x643E26EA6E024D92

    • 0
    • 130
    • 323
  19. Any GET_CITY_DENSITY ()  //0xD10282B6E3751BA0

    • 0
    • 105
    • 323
  20. void NETWORK_EARN_CASINO_AWARD ( int amount, Hash hash )  //0x973A9781A34F8DEB

    • 0
    • 55
    • 1734
  21. BOOL NETWORK_HAS_INVITED_GAMER_TO_TRANSITION ( Any* p0 )  //0x7284A47B3540E6CF

    • 0
    • 84
    • 323
  22. BOOL NETWORK_CLAN_IS_EMBLEM_READY ( Any p0, Any* p1 )  //0xA134777FF7F33331

    • 0
    • 62
    • 323
  23. int UGC_GET_CONTENT_DESCRIPTION_HASH ( Any p0 )  //0x7CF0448787B23758

    • 0
    • 61
    • 323
  24. PAD

    int GET_CONTROL_VALUE ( int padIndex, int control )  //0xD95E79E8686D2C27

    • 0
    • 151
    • 323
  25. PED

    Any SET_PED_PINNED_DOWN ( Ped ped, BOOL pinned, int i )  //0xAAD6D1ACF08F4612

    • 0
    • 111
    • 323
  26. PED

    void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

    • 0
    • 73
    • 323
  27. BOOL ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROP ( Player player )  //0xAFAF86043E5874E9

    • 0
    • 128
    • 323
  28. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x30B4FA1C82DD4B9F

    • 0
    • 144
    • 323
  29. BOOL LEADERBOARDS_CACHE_DATA_ROW ( Any* p0 )  //0xB9BB18E2C40142ED

    • 0
    • 83
    • 323
  30. void INIT_CREATOR_BUDGET ()  //0xB5A4DB34FE89B88A

    • 0
    • 70
    • 323
  31. int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle )  //0x9824CFF8FC66E159

    • 0
    • 104
    • 323
  32. BOOL IS_THIS_MODEL_A_TRAIN ( Hash model )  //0xAB935175B22E822B

    • 0
    • 90
    • 323
  33. void ALLOW_BOAT_BOOM_TO_ANIMATE ( Vehicle vehicle, BOOL p1 )  //0x0F3B4D4E43177236

    • 0
    • 72
    • 323
  34. Hash GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF46CDC33180FDA94

    • 0
    • 404
    • 323
  35. void SET_RADIO_AUTO_UNFREEZE ( BOOL toggle )  //0xC1AA9F53CE982990

    • 0
    • 67
    • 323
  36. CAM

    void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xDCD4EA924F42D01A

    • 0
    • 75
    • 323
  37. Any* DATAARRAY_GET_DICT ( Any* arrayData, int arrayIndex )  //0x8B5FADCC4E3A145F

    • 0
    • 65
    • 323
  38. Hash GET_DLC_VEHICLE_MOD_LOCK_HASH ( Hash hash )  //0xC098810437312FFF

    • 0
    • 132
    • 323
  39. void SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE ( float p0 )  //0xBB90E12CAC1DAB25

    • 0
    • 72
    • 323
  40. HUD

    BOOL HAS_THIS_ADDITIONAL_TEXT_LOADED ( const char* gxt, int slot )  //0xADBF060E2B30C5BC

    • 0
    • 75
    • 323
  41. HUD

    void OPEN_REPORTUGC_MENU ()  //0x523A590C1A3CC0D3

    • 0
    • 82
    • 323
  42. float GET_RAIN_LEVEL ()  //0x96695E368AD855F3

    • 0
    • 93
    • 323
  43. void USE_ACTIVE_CAMERA_FOR_TIMESLICING_CENTRE ()  //0x693478ACBD7F18E7

    • 0
    • 85
    • 1103
  44. int NETWORK_GET_VC_BANK_BALANCE ()  //0x76EF28DA05EA395A

    • 0
    • 88
    • 323
  45. BOOL NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED ( Any* p0 )  //0x3F9990BF5F22759C

    • 0
    • 70
    • 323
  46. void NETWORK_CLAN_RELEASE_EMBLEM ( Any p0 )  //0x113E6E3E50E286B0

    • 0
    • 59
    • 323
  47. const char* UGC_GET_CONTENT_PATH ( int p0, int p1 )  //0xBAF6BABF9E7CCC13

    • 0
    • 60
    • 323
  48. PAD

    float GET_CONTROL_NORMAL ( int padIndex, int control )  //0xEC3C9B8D5327B563

    • 0
    • 137
    • 323
  49. PED

    int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

    • 0
    • 97
    • 323
  50. PED

    void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Ped ped, BOOL toggle )  //0xBAF20C5432058024

    • 0
    • 86
    • 323

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