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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void NETWORK_CHANGE_TRANSITION_SLOTS ( Any p0, Any p1 )  //0xEEEDA5E6D7080987

    • 0
    • 74
    • 323
  2. BOOL NETWORK_CLAN_CREWINFO_GET_STRING_VALUE ( const char* animDict, const char* animName )  //0x729E3401F0430686

    • 0
    • 58
    • 323
  3. BOOL UGC_GET_CONTENT_IS_USING_SC_NICKNAME ( Any p0 )  //0xAEAB987727C5A8A4

    • 0
    • 60
    • 323
  4. PAD

    BOOL IS_CONTROL_ENABLED ( int padIndex, int control )  //0x1CEA6BFDF248E5D9

    • 0
    • 204
    • 323
  5. PED

    BOOL IS_PED_FLEEING ( Ped ped )  //0xBBCCE00B381F8482

    • 0
    • 106
    • 323
  6. PED

    void SET_PED_SHOULD_IGNORE_SCENARIO_NAV_CHECKS ( Any p0, BOOL p1 )  //0x5B6010B3CBC29095

    • 0
    • 68
    • 323
  7. void SET_PLAYER_WANTED_CENTRE_POSITION ( Player player, Vector3* position, BOOL p2, BOOL p3 )  //0x520E541A97A13354

    • 0
    • 168
    • 323
  8. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xF86AA3C56BA31381

    • 0
    • 142
    • 323
  9. Any LEADERBOARDS2_READ_GET_ROW_DATA_INT ( Any p0, Any p1 )  //0x88578F6EC36B4A3A

    • 0
    • 78
    • 323
  10. void SET_SRL_READAHEAD_TIMES ( Any p0, Any p1, Any p2, Any p3 )  //0xBEB2D9A1D9A8F55A

    • 0
    • 154
    • 323
  11. BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route )  //0x60F9A4393A21F741

    • 0
    • 78
    • 323
  12. BOOL IS_THIS_MODEL_A_BOAT ( Hash model )  //0x45A9187928F4B9E3

    • 0
    • 99
    • 323
  13. void SET_VEHICLE_CHEAT_POWER_INCREASE ( Vehicle vehicle, float value )  //0xB59E4BD37AE292DB

    • 0
    • 90
    • 323
  14. float GET_DEEP_OCEAN_SCALER ()  //0x2B2A2CC86778B619

    • 0
    • 116
    • 323
  15. int GET_AUDIBLE_MUSIC_TRACK_TEXT_ID ()  //0x50B196FC9ED6545B

    • 0
    • 81
    • 323
  16. CAM

    BOOL IS_SCREEN_FADED_IN ()  //0x5A859503B0C08678

    • 0
    • 79
    • 323
  17. BOOL DATAARRAY_GET_BOOL ( Any* arrayData, int arrayIndex )  //0x50C1B2874E50C114

    • 0
    • 134
    • 323
  18. BOOL GET_DLC_WEAPON_DATA ( int dlcWeaponIndex, Any* outData )  //0x79923CD21BECE14E

    • 0
    • 133
    • 323
  19. void DISABLE_DOWNWASH_PTFX ( BOOL toggle )  //0x5F6DF3D92271E8A1

    • 0
    • 81
    • 323
  20. HUD

    void REQUEST_ADDITIONAL_TEXT ( const char* gxt, int slot )  //0x71A78003C8E71424

    • 0
    • 83
    • 323
  21. HUD

    void RESET_HUD_COMPONENT_VALUES ( int id )  //0x450930E616475D0D

    • 0
    • 73
    • 323
  22. void SET_WIND_SPEED ( float speed )  //0xEE09ECEDBABE47FC

    • 0
    • 117
    • 323
  23. void SET_PLAYER_IS_IN_ANIMAL_FORM ( BOOL toggle )  //0x4EBB7E87AA0DBED4

    • 0
    • 80
    • 323
  24. void NETWORK_EARN_SELL_PRIZE_VEHICLE ( int amount, Any p1, Any p2 )  //0x8BCB27A057DF7B7F

    • 0
    • 84
    • 1734
  25. void NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS ( BOOL p0 )  //0x973D76AA760A6CB6

    • 0
    • 76
    • 323
  26. BOOL NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE ( int p0, const char* p1 )  //0x2B51EDBEFC301339

    • 0
    • 51
    • 323
  27. int UGC_GET_CONTENT_CATEGORY ( int p0 )  //0xA7BAB11E7C9C6C5A

    • 0
    • 60
    • 323
  28. PAD

    BOOL IS_CONTROL_PRESSED ( int padIndex, int control )  //0xF3A21BCD95725A4A

    • 0
    • 220
    • 323
  29. PED

    BOOL IS_PED_IN_COVER ( Ped ped, BOOL exceptUseWeapon )  //0x60DFD0691A170B88

    • 0
    • 113
    • 323
  30. PED

    void SET_PED_SHOULD_PROBE_FOR_SCENARIO_EXITS_IN_ONE_FRAME ( Any p0, BOOL p1 )  //0xCEDA60A74219D064

    • 0
    • 60
    • 323
  31. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0xFDD179EAF45B556C

    • 0
    • 171
    • 323
  32. void TERMINATE_THREAD ( int threadId )  //0xC8B189ED9138BCD4

    • 0
    • 156
    • 323
  33. float LEADERBOARDS2_READ_GET_ROW_DATA_FLOAT ( Any p0, Any p1 )  //0x38491439B6BA7F7D

    • 0
    • 71
    • 323
  34. void SET_SRL_LONG_JUMP_MODE ( BOOL p0 )  //0x20C6C7E4EB082A7F

    • 0
    • 72
    • 323
  35. void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props )  //0xD5002D78B7162E1B

    • 0
    • 93
    • 323
  36. BOOL IS_THIS_MODEL_A_JETSKI ( Hash model )  //0x9537097412CF75FE

    • 0
    • 95
    • 323
  37. void SET_VEHICLE_INFLUENCES_WANTED_LEVEL ( Any p0, BOOL p1 )  //0x0AD9E8F87FF7C16F

    • 0
    • 57
    • 323
  38. void SET_CALMED_WAVE_HEIGHT_SCALER ( float p0 )  //0x547237AA71AB44DE

    • 0
    • 214
    • 573
  39. void PLAY_END_CREDITS_MUSIC ( BOOL play )  //0xCD536C4D33DCC900

    • 0
    • 71
    • 323
  40. CAM

    BOOL IS_SCREEN_FADING_OUT ()  //0x797AC7CB535BA28F

    • 0
    • 67
    • 323
  41. int DATAARRAY_GET_INT ( Any* arrayData, int arrayIndex )  //0x3E5AE19425CD74BE

    • 0
    • 124
    • 323
  42. int GET_NUM_DLC_WEAPON_COMPONENTS ( int dlcWeaponIndex )  //0x405425358A7D61FE

    • 0
    • 118
    • 323
  43. void SET_PARTICLE_FX_SLIPSTREAM_LODRANGE_SCALE ( Any p0 )  //0x2B40A97646381508

    • 0
    • 86
    • 1011
  44. HUD

    void REQUEST_ADDITIONAL_TEXT_FOR_DLC ( const char* gxt, int slot )  //0x6009F9F1AE90D8A6

    • 0
    • 62
    • 323
  45. HUD

    void SET_HUD_COMPONENT_POSITION ( int id, float x, float y )  //0xAABB1F56E2A17CED

    • 0
    • 85
    • 323
  46. float GET_WIND_SPEED ()  //0xA8CF1CC0AFCD3F12

    • 0
    • 118
    • 323
  47. BOOL GET_IS_PLAYER_IN_ANIMAL_FORM ()  //0x9689123E3F213AA5

    • 0
    • 71
    • 323
  48. void NETWORK_EARN_CASINO_MISSION_REWARD ( int amount )  //0x566FD402B25787DE

    • 0
    • 114
    • 1734
  49. BOOL NETWORK_HAS_PLAYER_STARTED_TRANSITION ( Player player )  //0x9AC9CCBFA8C29795

    • 0
    • 95
    • 323
  50. BOOL NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED ()  //0xC32EA7A2F6CA7557

    • 0
    • 55
    • 323

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