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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void CLEANUP_ASYNC_INSTALL ()  //0xC79AE21974B01FB2

    • 0
    • 70
    • 323
  2. void NETWORK_EARN_COLLECTABLE_ITEM ( int amount, Any p1 )  //0x84FF63BD4966F33D

    • 0
    • 64
    • 1734
  3. BOOL NETWORK_IS_TRANSITION_VISIBILITY_LOCKED ()  //0xD0A484CB2F829FBE

    • 0
    • 88
    • 323
  4. BOOL NETWORK_CLAN_GET_MEMBERSHIP ( int* p0, Any* clanMembership, int p2 )  //0xC8BC2011F67B3411

    • 0
    • 69
    • 323
  5. BOOL UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER ( Any p0 )  //0x8C8D2739BA44AF0F

    • 0
    • 59
    • 323
  6. void SET_IS_OBJECT_ARTICULATED ( Object object, BOOL toggle )  //0x1C57C94A6446492A

    • 0
    • 81
    • 1604
  7. PED

    Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

    • 0
    • 103
    • 323
  8. PED

    Any SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, Any p1, Any p2, Any p3 )  //0xEEED8FAFEC331A70

    • 0
    • 67
    • 323
  9. float GET_WANTED_LEVEL_RADIUS ( Player player )  //0x085DEB493BE80812

    • 0
    • 155
    • 323
  10. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0xC5BC038960E9DB27

    • 0
    • 148
    • 323
  11. void LEADERBOARDS2_READ_GET_ROW_DATA_END ()  //0x71B008056E5692D6

    • 0
    • 81
    • 323
  12. void SET_SRL_TIME ( float p0 )  //0xA74A541C6884E7B8

    • 0
    • 81
    • 323
  13. void ASSISTED_MOVEMENT_REQUEST_ROUTE ( const char* route )  //0x817268968605947A

    • 0
    • 82
    • 323
  14. void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED ( Vehicle* train, BOOL p1 )  //0xBBE7648349B49BE8

    • 0
    • 115
    • 323
  15. void REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREA ( Any p0 )  //0xE30524E1871F481D

    • 0
    • 83
    • 323
  16. void REMOVE_EXTRA_CALMING_QUAD ( int p0 )  //0xB1252E3E59A82AAF

    • 0
    • 110
    • 323
  17. void UNLOCK_MISSION_NEWS_STORY ( int newsStory )  //0xB165AB7C248B2DC1

    • 0
    • 84
    • 323
  18. CAM

    BOOL WAS_FLY_CAM_CONSTRAINED_ON_PREVIOUS_UDPATE ( Cam cam )  //0x5C48A1D6E3B33179

    • 0
    • 82
    • 323
  19. void DATAARRAY_ADD_VECTOR ( Any* arrayData, float valueX, float valueY, float valueZ )  //0x407F8D034F70F0C2

    • 0
    • 127
    • 323
  20. int GET_DLC_VEHICLE_FLAGS ( int dlcVehicleIndex )  //0x5549EE11FA22FCF2

    • 0
    • 134
    • 323
  21. void CLEAR_PARTICLE_FX_SHOOTOUT_BOAT ()  //0x2A251AA48B2B46DB

    • 0
    • 91
    • 323
  22. HUD

    void CLEAR_SMALL_PRINTS ()  //0x2CEA2839313C09AC

    • 0
    • 64
    • 323
  23. HUD

    void HIDE_STREET_AND_CAR_NAMES_THIS_FRAME ()  //0xA4DEDE28B1814289

    • 0
    • 61
    • 323
  24. void WATER_OVERRIDE_FADE_OUT ( float p0 )  //0xC3C221ADDDE31A11

    • 0
    • 82
    • 323
  25. BOOL PLM_IS_IN_CONSTRAINED_MODE ()  //0x684A41975F077262

    • 0
    • 93
    • 323
  26. void NETWORK_EARN_COLLECTABLES_ACTION_FIGURES ( int amount )  //0x5517F90043466049

    • 0
    • 88
    • 1734
  27. void NETWORK_SET_TRANSITION_ACTIVITY_ID ( Any p0 )  //0x30DE938B516F0AD2

    • 0
    • 69
    • 323
  28. BOOL NETWORK_CLAN_JOIN ( int clanDesc )  //0x9FAAA4F4FC71F87F

    • 0
    • 58
    • 323
  29. Any UGC_GET_CONTENT_USER_NAME ( Any p0 )  //0x703F12425ECA8BF5

    • 0
    • 61
    • 323
  30. void SET_IS_OBJECT_BALL ( Object object, BOOL toggle )  //0xB5B7742424BD4445

    • 0
    • 67
    • 1604
  31. PED

    Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

    • 0
    • 96
    • 323
  32. PED

    void SET_PED_SHOULD_IGNORE_SCENARIO_EXIT_COLLISION_CHECKS ( Ped ped, BOOL p1 )  //0x425AECF167663F48

    • 0
    • 65
    • 323
  33. Vector3 GET_PLAYER_WANTED_CENTRE_POSITION ( Player player )  //0x0C92BA89F1AF26F8

    • 0
    • 152
    • 323
  34. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0x5F0F0C783EB16C04

    • 0
    • 142
    • 323
  35. BOOL LEADERBOARDS2_READ_GET_ROW_DATA_INFO ( Any p0, Any* p1 )  //0x34770B9CE0E03B91

    • 0
    • 79
    • 323
  36. void SET_SRL_POST_CUTSCENE_CAMERA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xEF39EE20C537E98C

    • 0
    • 78
    • 323
  37. void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route )  //0x3548536485DD792B

    • 0
    • 70
    • 323
  38. void SET_MISSION_TRAIN_COORDS ( Vehicle train, float x, float y, float z )  //0x591CA673AA6AB736

    • 0
    • 131
    • 323
  39. BOOL IS_ANY_PED_RAPPELLING_FROM_HELI ( Vehicle vehicle )  //0x291E373D483E7EE7

    • 0
    • 77
    • 323
  40. void SET_DEEP_OCEAN_SCALER ( float intensity )  //0xB96B00E976BE977F

    • 0
    • 142
    • 323
  41. BOOL IS_MISSION_NEWS_STORY_UNLOCKED ( int newsStory )  //0x66E49BF55B4B1874

    • 0
    • 74
    • 323
  42. CAM

    BOOL IS_SCREEN_FADED_OUT ()  //0xB16FCE9DDC7BA182

    • 0
    • 81
    • 323
  43. Any* DATAARRAY_ADD_DICT ( Any* arrayData )  //0x6889498B3E19C797

    • 0
    • 121
    • 323
  44. int GET_NUM_DLC_WEAPONS ()  //0xEE47635F352DA367

    • 0
    • 158
    • 323
  45. void SET_PARTICLE_FX_BLOOD_SCALE ( Any p0 )  //0x908311265D42A820

    • 0
    • 71
    • 323
  46. HUD

    BOOL DOES_TEXT_BLOCK_EXIST ( const char* gxt )  //0x1C7302E725259789

    • 0
    • 76
    • 323
  47. HUD

    void RESET_RETICULE_VALUES ()  //0x12782CE0A636E9F0

    • 0
    • 70
    • 323
  48. void SET_WIND ( float speed )  //0xAC3A74E8384A9919

    • 0
    • 98
    • 323
  49. int PLM_GET_CONSTRAINED_DURATION_MS ()  //0xABB2FA71C83A1B72

    • 0
    • 70
    • 323
  50. void NETWORK_EARN_CASINO_COLLECTABLE_COMPLETED_COLLECTION ( int amount )  //0x83AD64F53F4E9483

    • 0
    • 60
    • 1734

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