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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. PAD

    BOOL IS_CONTROL_RELEASED ( int padIndex, int control )  //0x648EE3E7F38877DD

    • 0
    • 147
    • 323
  2. PED

    BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

    • 0
    • 117
    • 323
  3. PED

    void PLAY_FACIAL_ANIM ( Ped ped, const char* animName, const char* animDict )  //0xE1E65CA8AC9C00ED

    • 0
    • 131
    • 323
  4. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x39FF19C64EF7DA5B

    • 0
    • 279
    • 323
  5. BOOL IS_THREAD_ACTIVE ( int threadId )  //0x46E9AE36D8FA6417

    • 0
    • 187
    • 323
  6. BOOL LEADERBOARDS2_WRITE_DATA ( Any* p0 )  //0xAE2206545888AE49

    • 0
    • 100
    • 323
  7. void SET_SRL_FORCE_PRESTREAM ( Any p0 )  //0xF8155A7F03DDFC8E

    • 0
    • 77
    • 323
  8. void ASSISTED_MOVEMENT_OVERRIDE_LOAD_DISTANCE_THIS_FRAME ( float dist )  //0x13945951E16EF912

    • 0
    • 91
    • 323
  9. BOOL IS_THIS_MODEL_A_PLANE ( Hash model )  //0xA0948AB42D7BA0DE

    • 0
    • 101
    • 323
  10. void SET_VEHICLE_IS_WANTED ( Vehicle vehicle, BOOL state )  //0xF7EC25A3EBEEC726

    • 0
    • 101
    • 323
  11. void RESET_DEEP_OCEAN_SCALER ()  //0x5E5E99285AE812DB

    • 0
    • 164
    • 323
  12. void SKIP_RADIO_FORWARD ()  //0x6DDBBDD98E2E9C25

    • 0
    • 111
    • 323
  13. CAM

    BOOL IS_SCREEN_FADING_IN ()  //0x5C544BC6C57AC575

    • 0
    • 87
    • 323
  14. float DATAARRAY_GET_FLOAT ( Any* arrayData, int arrayIndex )  //0xC0C527B525D7CFB5

    • 0
    • 138
    • 323
  15. BOOL GET_DLC_WEAPON_COMPONENT_DATA ( int dlcWeaponIndex, int dlcWeapCompIndex, Any* ComponentDataPtr )  //0x6CF598A2957C2BF8

    • 0
    • 154
    • 323
  16. void ENABLE_CLOWN_BLOOD_VFX ( BOOL toggle )  //0xD821490579791273

    • 0
    • 114
    • 323
  17. HUD

    BOOL HAS_ADDITIONAL_TEXT_LOADED ( int slot )  //0x02245FE4BED318B8

    • 0
    • 96
    • 323
  18. HUD

    Vector3 GET_HUD_COMPONENT_POSITION ( int id )  //0x223CA69A8C4417FD

    • 0
    • 135
    • 323
  19. void SET_WIND_DIRECTION ( float direction )  //0xEB0F4468467B4528

    • 0
    • 101
    • 323
  20. void SET_PLAYER_IS_REPEATING_A_MISSION ( BOOL toggle )  //0x9D8D44ADBBA61EF2

    • 0
    • 104
    • 323
  21. void NETWORK_EARN_CASINO_STORY_MISSION_REWARD ( int amount )  //0xAC95ED552157E092

    • 0
    • 97
    • 1734
  22. BOOL NETWORK_ARE_TRANSITION_DETAILS_VALID ( Any p0 )  //0x2615AA2A695930C1

    • 0
    • 91
    • 323
  23. BOOL NETWORK_CLAN_GET_EMBLEM_TXD_NAME ( Any* netHandle, char* txdName )  //0x5835D9CD92E83184

    • 0
    • 74
    • 323
  24. const char* UGC_GET_ROOT_CONTENT_ID ( int p0 )  //0xC0173D6BFF4E0348

    • 0
    • 82
    • 323
  25. PAD

    BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, int control )  //0x580417101DDB492F

    • 0
    • 278
    • 323
  26. PED

    BOOL IS_PED_IN_HIGH_COVER ( Ped ped )  //0x6A03BF943D767C93

    • 0
    • 114
    • 323
  27. PED

    void SET_FACIAL_CLIPSET ( Ped ped, const char* animDict )  //0x5687C7F05B39E401

    • 0
    • 71
    • 1493
  28. void SET_PLAYER_WANTED_LEVEL_NO_DROP ( Player player, int wantedLevel, BOOL p2 )  //0x340E61DE7F471565

    • 0
    • 202
    • 323
  29. const char* GET_NAME_OF_SCRIPT_WITH_THIS_ID ( int threadId )  //0x05A42BA9FC8DA96B

    • 0
    • 184
    • 323
  30. void LEADERBOARDS_WRITE_ADD_COLUMN ( Any p0, Any p1, float p2 )  //0x0BCA1D2C47B0D269

    • 0
    • 86
    • 323
  31. void SET_HD_AREA ( float x, float y, float z, float radius )  //0xB85F26619073E775

    • 0
    • 133
    • 323
  32. void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, const char* WPRecording, int p3, int p4, int p5, int p6, float p7, BOOL p8, float p9 )  //0x3123FAA6DB1CF7ED

    • 0
    • 131
    • 323
  33. BOOL IS_THIS_MODEL_A_HELI ( Hash model )  //0xDCE4334788AF94EA

    • 0
    • 121
    • 323
  34. void SWING_BOAT_BOOM_TO_RATIO ( Vehicle vehicle, float ratio )  //0xF488C566413B4232

    • 0
    • 91
    • 323
  35. void ENABLE_LASER_SIGHT_RENDERING ( BOOL toggle )  //0xC8B46D7727D864AA

    • 0
    • 928
    • 323
  36. void FREEZE_RADIO_STATION ( const char* radioStation )  //0x344F393B027E38C3

    • 0
    • 87
    • 323
  37. CAM

    void DO_SCREEN_FADE_IN ( int duration )  //0xD4E8E24955024033

    • 0
    • 154
    • 323
  38. const char* DATAARRAY_GET_STRING ( Any* arrayData, int arrayIndex )  //0xD3F2FFEB8D836F52

    • 0
    • 148
    • 323
  39. BOOL IS_CONTENT_ITEM_LOCKED ( Hash itemHash )  //0xD4D7B033C3AA243C

    • 0
    • 287
    • 323
  40. void ENABLE_ALIEN_BLOOD_VFX ( BOOL toggle )  //0x9DCE1F0F78260875

    • 0
    • 125
    • 323
  41. HUD

    void CLEAR_ADDITIONAL_TEXT ( int p0, BOOL p1 )  //0x2A179DF17CCF04CD

    • 0
    • 94
    • 323
  42. HUD

    void CLEAR_REMINDER_MESSAGE ()  //0xB57D8DD645CFA2CF

    • 0
    • 75
    • 323
  43. Vector3 GET_WIND_DIRECTION ()  //0x1F400FEF721170DA

    • 0
    • 96
    • 323
  44. void DISABLE_SCREEN_DIMMING_THIS_FRAME ()  //0x23227DF0B2115469

    • 0
    • 84
    • 323
  45. void NETWORK_EARN_CASINO_MISSION_PARTICIPATION ( int amount )  //0x09E8F18641BE2575

    • 0
    • 79
    • 1734
  46. BOOL NETWORK_JOIN_TRANSITION ( Player player )  //0x9D060B08CD63321A

    • 0
    • 121
    • 323
  47. BOOL NETWORK_CLAN_REQUEST_EMBLEM ( Any p0 )  //0x13518FF1C6B28938

    • 0
    • 77
    • 323
  48. Any UGC_GET_CONTENT_NAME ( Any p0 )  //0xBF09786A7FCAB582

    • 0
    • 68
    • 323
  49. PAD

    BOOL IS_CONTROL_JUST_RELEASED ( int padIndex, int control )  //0x50F940259D3841E6

    • 0
    • 186
    • 323
  50. PED

    BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

    • 0
    • 121
    • 323

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