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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. HUD

    BOOL IS_SCRIPTED_HUD_COMPONENT_HIDDEN_THIS_FRAME ( int id )  //0x09C0403ED9A751C2

    • 0
    • 77
    • 323
  2. void WATER_OVERRIDE_SET_RIPPLEDISTURB ( float disturb )  //0xB9854DFDE0D833D6

    • 0
    • 149
    • 323
  3. void QUIT_GAME ()  //0xEB6891F03362FB12

    • 0
    • 76
    • 323
  4. void NETWORK_SPEND_CASINO_GENERIC ( int amount, Any p1, Any p2, Any p3, Any p4 )  //0x88BF9B612B84D3C3

    • 0
    • 71
    • 1734
  5. BOOL NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING ()  //0x37A4494483B9F5C9

    • 0
    • 66
    • 323
  6. int NETWORK_CLAN_GET_MEMBERSHIP_COUNT ( int* p0 )  //0xAAB11F6C4ADBC2C1

    • 0
    • 57
    • 323
  7. const char* UGC_GET_CONTENT_USER_ID ( int p0 )  //0xCD67AD041A394C9C

    • 0
    • 65
    • 323
  8. BOOL GET_IS_ARTICULATED_JOINT_AT_MIN_ANGLE ( Object object, Any p1 )  //0x43C677F1E1158005

    • 0
    • 62
    • 1604
  9. PED

    BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

    • 0
    • 91
    • 323
  10. PED

    void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 72
    • 323
  11. int GET_NUMBER_OF_PLAYERS_IN_TEAM ( int team )  //0x1FC200409F10E6F1

    • 0
    • 141
    • 1180
  12. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0xFC04745FBE67C19A

    • 0
    • 173
    • 323
  13. BOOL LEADERBOARDS2_READ_BY_PLAFORM ( Any* p0, const char* gamerHandleCsv, const char* platformName )  //0xF1AE5DCDBFCA2721

    • 0
    • 89
    • 323
  14. void BEGIN_SRL ()  //0x9BADDC94EF83B823

    • 0
    • 95
    • 323
  15. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5 )  //0x057A25CFCC9DB671

    • 0
    • 75
    • 323
  16. Entity GET_TRAIN_CARRIAGE ( Vehicle train, int trailerNumber )  //0x08AAFD0814722BC3

    • 0
    • 126
    • 323
  17. void SET_PEDS_CAN_FALL_OFF_THIS_VEHICLE_FROM_LARGE_FALL_DAMAGE ( Vehicle vehicle, BOOL toggle, float p2 )  //0x59C3757B3B7408E8

    • 0
    • 66
    • 1493
  18. void MODIFY_WATER ( float x, float y, float radius, float height )  //0xC443FD757C3BA637

    • 0
    • 162
    • 323
  19. void SET_RADIO_TO_STATION_INDEX ( int radioStation )  //0xA619B168B8A8570F

    • 0
    • 83
    • 323
  20. CAM

    void SET_FLY_CAM_COORD_AND_CONSTRAIN ( Cam cam, float x, float y, float z )  //0xC91C6C55199308CA

    • 0
    • 89
    • 323
  21. void DATAARRAY_ADD_FLOAT ( Any* arrayData, float value )  //0x57A995FD75D37F56

    • 0
    • 113
    • 323
  22. Hash GET_DLC_VEHICLE_MODEL ( int dlcVehicleIndex )  //0xECC01B7C5763333C

    • 0
    • 185
    • 323
  23. void SET_PARTICLE_FX_CAM_INSIDE_NONPLAYER_VEHICLE ( Vehicle vehicle, BOOL p1 )  //0xACEE6F360FC1F6B6

    • 0
    • 85
    • 323
  24. HUD

    void CLEAR_ALL_HELP_MESSAGES ()  //0x6178F68A87A4D3A0

    • 0
    • 59
    • 323
  25. HUD

    void HIDE_HUD_COMPONENT_THIS_FRAME ( int id )  //0x6806C51AD12B83B8

    • 0
    • 77
    • 323
  26. void WATER_OVERRIDE_SET_STRENGTH ( float strength )  //0xC54A08C85AE4D410

    • 0
    • 170
    • 323
  27. BOOL HAS_ASYNC_INSTALL_FINISHED ()  //0x14832BF2ABA53FC5

    • 0
    • 75
    • 323
  28. void NETWORK_EARN_CASINO_TIME_TRIAL_WIN ( int amount )  //0x0819DB99FD2FBBD8

    • 0
    • 64
    • 1734
  29. void NETWORK_SET_TRANSITION_VISIBILITY_LOCK ( BOOL p0, BOOL p1 )  //0x0C978FDA19692C2C

    • 0
    • 71
    • 323
  30. BOOL NETWORK_CLAN_GET_MEMBERSHIP_VALID ( int* p0, Any p1 )  //0x48A59CF88D43DF0E

    • 0
    • 62
    • 323
  31. BOOL UGC_GET_CONTENT_CREATOR_GAMER_HANDLE ( int p0, Any* p1 )  //0x584770794D758C18

    • 0
    • 63
    • 323
  32. Any GET_IS_ARTICULATED_JOINT_AT_MAX_ANGLE ( Any p0, Any p1 )  //0x3BD770D281982DB5

    • 0
    • 74
    • 1604
  33. PED

    BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

    • 0
    • 114
    • 323
  34. PED

    void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 62
    • 323
  35. const char* GET_PLAYER_NAME ( Player player )  //0x6D0DE6A7B5DA71F8

    • 0
    • 224
    • 323
  36. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xD62A67D26D9653E6

    • 0
    • 151
    • 323
  37. BOOL LEADERBOARDS2_READ_GET_ROW_DATA_START ( Any* p0 )  //0xA0F93D5465B3094D

    • 0
    • 84
    • 323
  38. void END_SRL ()  //0x0A41540E63C9EE17

    • 0
    • 141
    • 323
  39. void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 )  //0x47EFA040EBB8E2EA

    • 0
    • 71
    • 323
  40. void DELETE_MISSION_TRAIN ( Vehicle* train )  //0x5B76B14AE875C795

    • 0
    • 124
    • 323
  41. Any ADD_VEHICLE_COMBAT_ANGLED_AVOIDANCE_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6 )  //0x54B0F614960F4A5F

    • 0
    • 77
    • 323
  42. int ADD_EXTRA_CALMING_QUAD ( float xLow, float yLow, float xHigh, float yHigh, float height )  //0xFDBF4CDBC07E1706

    • 0
    • 179
    • 323
  43. void SET_FRONTEND_RADIO_ACTIVE ( BOOL active )  //0xF7F26C6E9CC9EBB8

    • 0
    • 77
    • 323
  44. CAM

    void SET_FLY_CAM_VERTICAL_CONTROLS_THIS_UPDATE ( Cam cam )  //0xC8B5C4A79CC18B94

    • 0
    • 82
    • 323
  45. void DATAARRAY_ADD_STRING ( Any* arrayData, const char* value )  //0x2F0661C155AEEEAA

    • 0
    • 118
    • 323
  46. BOOL GET_DLC_VEHICLE_DATA ( int dlcVehicleIndex, Any* outData )  //0x33468EDC08E371F6

    • 0
    • 204
    • 323
  47. void SET_PARTICLE_FX_SHOOTOUT_BOAT ( Any p0 )  //0x96EF97DAEB89BEF5

    • 0
    • 77
    • 323
  48. HUD

    void CLEAR_THIS_PRINT ( const char* p0 )  //0xCF708001E1E536DD

    • 0
    • 48
    • 323
  49. HUD

    void SHOW_HUD_COMPONENT_THIS_FRAME ( int id )  //0x0B4DF1FA60C0E664

    • 0
    • 164
    • 323
  50. void WATER_OVERRIDE_FADE_IN ( float p0 )  //0xA8434F1DFF41D6E7

    • 0
    • 151
    • 323

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